I don't think we should give up on getting rid of Loot Trading

After all, how long were we told that vanilla servers were absolutely, positively, guaranteed to never be happening and that we were wrong for wanting vanilla servers?

I understand Blizzard’s point of view, loot trading allows them to ignore CS requests about loot, and that saves them money on customer service, but it also has the potential to be massively disruptive to the classic experience.

This isn’t about #nochanges. This is about a specific change that allows, even encourages, people to collude and act disingenuously toward their fellow players. That kind of toxicity can, and I believe will, help to destroy the sense of trust and community that differentiates the WoW of 2004 from the WoW of 2018.

People are going to ninja items. It happens. It sucks, but it happens and there’s nothing that can reasonably be done to stamp it out. But that kind of toxic behavior in vanilla wow was kept in check by making it almost impossible to escape a bad reputation (no name changes, server changes w/ severe restrictions every 6mo, etc). Loot trading prevents that bad reputation from ever coming to light because no one will ever know that you cheated a good faith system.

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I don’t see how loot trading is an issue, or how you’re “cheating the system.” If you’re trading for the loot, that means you’re trading with the winner of the piece of loot in question. The winner who won it fair and square, whether it be by /roll, Loot Council, or some other system. If someone wins a /roll and they decide to trade that piece of loot to someone else, that’s their prerogative. Just because you feel that person didn’t deserve it doesn’t mean they’re “cheating the system.”

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Loot trading adds a new flavor of ninja…friends rolling for each other and then having a 2 hour window to trade the loot.

Something we never had to worry about in vanilla.

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it doesnt bother me that much, not something im going to fight for

Loot trading isn’t a huge issue in theory. If it was set up so that the only realistic usage was the intended “fix a mistake without the GMs having to get involved” it would be perfectly acceptable. The way they have implemented it in retail is far too open to abuse though.

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Mistakes are noticed right away and you don’t need 2 hours to fix it.
Lower that time limit to 5-10 minutes and then it won’t be abused.

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I will be a master looter to distribute loot properly. No funny business in my group.

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I could accept that compromise. Trade window of, at most, 15 minutes.

Personally I’d go with:

Until one of the following:

  1. 15 minutes
  2. Someone leaves the group
  3. You pull a boss

Or just limit it to ML or disallow if the person rolls need…

This is one of the worries I have, it may not seem big right now, but I can see ALOT of people abusing it down the line. People go crazy over loot, and will do anything to get it. Just hoping now it doesn’t get too out of hand.

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Yeah…the game has changed over the years and wow is all about chasing gear now.

I also hope that mentality doesn’t bleed into classic.

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Its not any different than any other kind of loot ninja.
Either the community will handle it themselves like so many say they will (server rep, blacklist etc) or they wont.

How will the community handle it ? There’s a 2 hour window for trading so friends trading loot can happen way after the dungeon run.

You’ll never know if they colluded to group ninja an item.

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2/3 could be heavily abused. Someone could rage quit because the wrong person won the roll and immediately drop the group or pull a boss before the issue could be rectified.

I’m completely ok with loot trading, maybe drop it to an hour or 30 minutes but the issue with “ninja looting” is not a good argument against it.
Even in the old system, someone could do that and just ticket a GM. By the time a GM actually responded, the person could have equipped the item/used it to show the group they were going to use it and then just make up an excuse to the GM that they rolled for it accidently.
With the loot trade system, if I’m not mistaken, you can make them equip the item which will disallow trading. This makes it so they won’t be able to trade it or ticket it through the old system without some kind of evidence that the GM’s can pull up showing they ninja’d it. If they don’t equip it, then you can blacklist them for ninja looting.

All in all, the loot trade system actually prevents ninja looting better than the old system that way.

Nothing at all wrong with loot trading. I’m not really for it or against it, but the tears it is generating make it worthwhile to keep.

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If you have 2 cloth and I leather wearer in the same guild or who obviously know each other rolling need on a leather piece it is blatantly obvious.

I do agree however the 2 hour time limit is a little excessive

But what if it’s a weapon that is an upgrade and they can use but haven’t learned yet ?
Hunter and polearm is an example. Remember polearms cost 1g to learn. As a hunter I didn’t learn polearms until I got one.

And on a pserver a green polearm dropped in a DM run.
I told the group I hadn’t learned polearms yet but it was an upgrade and I was going to roll need and then farm that 1g.

I don’t think it’s that much of an issue.

If you are that worried about friend ninjas, just set it to master looter and have people do /roll in chat along with whether their roll is need or greed. That way you will see who rolls what.

Weapons are obviously a grey area and not something I would hold to below max level chars. you can always keep a list if you need to know which weapons a class can wear and which need to be trained. At max level I would expect all weapons to be trained. One can also check to see their current weapons to see if they’re already wearing, say, a polearm that needs to be trained.
Armor/trinkets is a completely different story.

a Simple solution to the problem
if you roll need. the item becomes soul bound. and untradeable.
this restricts loot trading to greed rolls and master looted items.

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