If you couldn’t find any then you didn’t read anything in the other dozen threads.
Yeah I can understand that argument.
There’s casuals, then there’s zombie casuals that like to randomly afk, never speak, don’t want to form any group themselves. RDF promotes that touring mentality where they feel nothing is owed to the other 4 people in group.
No thanks.
I don’t see them doing RDF phase one at all. Unless for some unknown reason there is a massive drop off. Which I doubt because I am addicted. Even without RDF, I find myself like I was back then, just playing WoW more.
It’s way better than Shadowlands right now. The classes that I play feel amazing (Warrior/Paladin) messed around with a priest but it’s very slow to level and I hate questing with priests so they’re being left at level 38 until I get some heirlooms.
Someone also said that the XP hasn’t been nerfed yet for WotLK which further reduces the XP needed to level from 1-70. So I’ll be interested to see that change. May be beneficial and offset the loss of joyous journey. (I’d honestly love for joyous journey to stay as that would encourage folks to level alts and you may get more dungeon groups at lower levels as a result.)
I agree with you. If they ever add it, it will most likely be at the same time as heroic+.
I always found that RDF with all the extra rewards (bonus xp, gold and loot) kind of was way too much compared to open world leveling. It almost entirely eliminated the need to get out there an explore. I hope that if they ever add it, that it will be a bit « softer » on extra rewards, or completely eliminate them.
That’s pretty much the same things that happens now. Having RDF won’t make that any worse.
It’s not guaranteed. But, servers that currently have no problems finding groups will now have to share their tanks/healers with the pool of players who are having problems finding groups.
Heck, there are still often 20+ minute DPS queue times in Retail, and they have added 2 more tanking classes, as well as having gear change its stats according to spec, the ability to swap between as many dedicated specs as your class has available, and the ability to change talents for free.
Anyway, while I’m not anti-RDF, I also don’t feel held back due to not having Dungeon Finder. If they do add in Dungeon Finder now, it would be difficult to remove it for future content, if that’s the direction they decide to go.
No… let’s see what you said:
This right here ^. And your original answer was this:
Except it has been brought up, in nearly every RDF thread I’ve seen made.
So…
Are you lying or blind about it not being brought up?
If it happens now those players have a harder time finding a group in future, there’s some reputation behind it. People know who the bad apples are and avoid.
Maybe you just know you’re not good with others and that might be a problem?
Yes RDF will make it worse, because you no longer get to choose.
Further, DPS will always be over represented so if you’re having a hard time try picking a class that has some role diversity.
Just saying RDF won’t make things worse doesn’t make any sense without some valid points to back it up. Finding groups for the socially awkward or those that lack initiative if they don’t like how others groups are formed, does little to advance the social aspect of group formation in an MMO.
Mega servers exist and, unless you’re a HUGE jerk, people aren’t blocking you in large enough numbers to really matter.
Nobody really talks in dungeons anyway. Not being the friendliest person isn’t going to have much of a negative effect on most people. You’re going to be all good until/unless you mess up.
The LFG channel will still be a thing. You’ll still technically get to choose if you want to. That said, you and I both know that the majority of people will go with what’s more efficient if it’s offered. And that’s your main concern. The fact that the people you want will take another option if it’s there.
People should be free to do what they find fun. If that’s standing in the back and pew pewing, then that’s what they should do. Fun is why we play games, right?
RDF won’t make things worse simply because they can’t get much worse. The bar is already close to the bottom. While yeah, I guess it can technically get worse, the QoL of RDF is worth it IMO. Like it or not, people are different now. The novelty of being able to talk to other people online isn’t there like it was back in 2005. We’ve been doing it for the better part of 15 years now. Instead of trying to use barriers to build community, how about you reach out to people? The guy handing out silk bags in the starting zone does more to build community than any system Blizzard could add or remove. Same thing with the people who organize stuff like level 1 dueling tournaments. Trying to gatekeep content based on who participates in the community to a level you deem appropriate does nothing but create resentment, and drives people away from the game. But I really am starting to think that’s what a lot of people want. They want this game to be their own world. Like a small town where they control what’s acceptable and what’s not. While I can see the appeal of that, and it honestly is somewhat similar to how things were back in the day, it won’t work the same way now.
Once again, my experience differs from yours. Nobody really talks in dungeons? What boring people do you end up with? You see? I want control over grouping so that I don’t get boring people over and over. I don’t currently get those silent Bob groups you seem to get. Probably because I talk and am usually jovial. Even when I do, I know who to avoid grouping with in the future, cause if you have a habit of not answering I have a habit of not inviting.
RDF takes away the power for people to group with like-minded individuals. That means those that are no longer invited cause they aren’t really group friendly, will then have to form groups on their own. Then they come here and complain about it.
Think I’ll just continue enjoying the current LFG tool and get to know the people on my server rather than group with a bunch of bots just looting.
Things seem to be worse for you, and those of your ilk. There may be a pattern there, one in which you are not as social as you claim to be and just want to get groups all the time anyways with no effort on your part to be a team player.
No thanks.
If you want quiet groups form one.
I guess I’m being blind about it not being brought up if I had to choice between those 2 options. I swear I don’t remember anyone saying this: other threads talked about how Wrath had RDF as a “core” part of the expansion, and that’s arguably not true.
RDF doesn’t belong in the game. If you want RDF go play retail.
We all got on the classic train because we wanted the old school experience.
A good MMO is not a lobby game.
Surely since MOST MMOs in history have developed or adopted a “queue” type system in PVP or otherwise, there is some benefit to the game. Wrath had RDF.
If there was no benefit, why was it used so heavily in MMO history?
For the same reason that people drink soda.
They know it’s poison, but its tasty.
No RDF = Water
RDF = Soda
Keep RDF out of classic. It has no place here. It’s injurious to the social fabric of the game. It fosters toxicity by grouping players from different servers meaning they have no incentive to be kind to one another given they’ll likely never see each other again. It would also muck with early gearing given that it wasn’t out until a later patch. The game is supposed be be about a large world. Lobbies are antithetical to that.
Because the larger the demographic of tourists grows, the more emboldened they become in asking for the game to be catered to them.
Instead of tourists, let’s encourage newcomers to integrate into the fabric of the game, rather than tour the content and quit.
This sounds fantastic.
- It has a place here, considering it was quite literally in this expansion. But ok.
- Welcome to online communities in 2022, people are toxic whether or not they’re from your server. We’ve long since departed the whole “My name means something” realm when Blizzard started selling name changes.
- Blizzard can absolutely select what difficulties are and aren’t in RDF. Having normals in RDF would do absolutely nothing to end game gearing P1.
- At level cap, RDF or no RDF makes very little difference. People are still going to AFK in Dal until they get a summon or AFK fly to a dungeon. Leveling though, you actually get to quest in the world while waiting for a queue… not sitting at a dungeon entrance praying you can find a group. This whole “RDF is a lobby!” thing is hilarious, even more so when the same group aren’t doing the same crying about PvP queue from anywhere.
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No
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Not true
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Doesn’t matter
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It affects the whole game. Also PvP queueing from anywhere is bad as well. One bad addition doesn’t mean “let’s add all the bad additions”.