I Don't Love Murderballs And Don't Know Why It's Assumed We All Do

It makes me think they are trying to copy the rare train hunt that FF14 community has. The wow community isn’t that tight, and from blizzards game design they have forced a mind set to the player base that its more harmful to have people contesting loot / spawns then sharing in the rewards. I mean don’t we still have an exp reduction for people who group up to level up? Thats been a thing since classic. And eventually being changed you couldn’t share progress in killing or looting things from the same body.

Blizzard has a history of “grouping for world content = punishable offense”. The exp buff you get from queing alone in random dungeons which disappears if you que as a premade is still a thing too! How about the devs begin designing the game to make it beneficial to group up instead of forcing it for niche things?

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I just can’t believe they came to the conclusion that no one is killing the rares because ‘there’s too many up at one time’ and not ‘they have a mountain of HP and 90% of them drop absolutely nothing exciting’.

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I mean… I like big groups farming rares in circles. It can be fun. But I don’t want it to be the only possible way to kill rares, especially in older dead zones. When I need ONE specific rare, I want to be able to kill it.

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It’s baffling to say the least.

Before I was on the council I made an extremely lengthy post about Shadowlands rares and other related rares in the GD That never gained traction. I have a post on the CC now somewhere (I’ll have to dig it out and bump it to the top again) that hopefully will help them (the devs) draw more light to their eyes on the subject of rares and how their design in terms of spawning is an absolute horrible idea.

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That was probably ignored.

I just can’t get over how Blizzard thinks that these baffling decisions are a good idea.

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I just bumped it. :innocent:

Edit: Imp was not the right emote.

Loamm and the caverns failed, this will not change that fact.

going into a dark cave with mole rats and fighting bosses that can’t be soloed is not fun…

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Why wouldn’t I try to solo something if I have no idea that it’s about to despawn?

Besides, If they despawn while they’re actively being killed, that’s an oversight that can be fixed.

Rares shouldn’t be trivialized, and this entire discussion is a nonissue. After DF is done and over with, then and only then should these rules be eased up with faster spawns or better uptime or what ever.

I personally liked the Niffen quite a bit. I thought they were far more interesting than the dragons or the centaur.

Cooperation is something that must be cultivated, not forced. The public events provide cultivation as they are since you get better stuff the more people actively participate in said event.

Pigeon-holing people into killing something for a mog that is both tough to solo and impossible to kill on pure DPS specs is just forcing the player to find cooperation.

This is one of the reasons why Delves are seen in a highly positive light for TWW.

Arguably the easiest and laziest solution is to nerf the rare damage so that it becomes not impossible to kill but rather tedious.

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Not allowing players to kill rares on themselves because you want people to kill them in groups can be problematic. ZC is a good example. You might end up with a zone with not enough players to do the content.

Maybe if there were less “group rares”, let’s say 3, and all the others were flexible and soloable, it might’ve been better.

Rewards could be better too. Maybe if they added the Infinite color pieces, might help.

The other thing that could be done is: make them soloable but design so it takes a decent amount of time to bring one down by yourself, to motivate the player to call others or give enough time for more people to show up. Rares can be a bit spoungy. And I guess it’s fine if the bosses deal heavy damage, but it has to something to do with skill, not about requiring a tank so we don’t instantly die.

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You’re misinterpreting what I said. I’m saying when you finally start heading to the one you decided to solo first and it despawns before you get there you won’t be attempting to solo anything because it won’t even be up anymore.

I can agree on this. This is a good compromise for past content and it’s something I’ve been fighting for in terms of Shadowlands and previous expansions. If we have this in place as a system then the outrage would not happen during current content because we know after the expansion sunsets we can go back and happily farm.

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I don’t see this as a bad thing.

Either way as the expansion ages people will simply outgear the rares and again, this will be a nonissue.

It’s not great to be made to wait one to two years to kill something for a chance at the mog/toy you want.

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if anything it reminds me of a term in gw2 called a blob in that games pvp/wvw.
its when a group pretty much runs together and runs them all down in a blob of ppl.

much like what i did in yesterday boring superbloom event. reminded me of it.
tis why some of gw2 is boring bc the whole blob gameplay is boring even in some pve…much like wows.
just my guess lol.

As the system is now, no, it’s not a great thing. But if we could get them to change how they respawn AFTER the expansion (if during the expansion is too much for the devs mind (even though I think it should be during)) I don’t think it would be as big an issue as it is now.

My favorite part is how we’re all giving our best explanations based off of what we think it is… and we still aren’t quite sure what Blizz is on about. LOL

Like did they just make this stuff up in house and assume we all know their silly term and like it?

:dracthyr_shrug:

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I think this is what happens most of the time. They don’t see a problem so they make one up to justify the changes. :dracthyr_nod:

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I’m not understanding. How does the supposed “murderball” claim come in when in fact there is no one to group with because nobody’s doing the content anymore?

The change is intended to get people to abandon the content, so they will have no choice but to start raiding or doing mythic+. It is doing the first part perfectly. The second? Well, even though devs admitted many years back that you couldn’t force people who have chosen not to raid to become raiders, they clearly haven’t given up trying. Surely if they continue to do more of the same, in the future they will see different results. And surely those players who now have no option but to join guilds that don’t want them and start raiding mythic, even though they have never raided before, know they don’t have the skills, and don’t want to change their lifestyle to suit somebody else’s schedule will do that. Because people don’t actually have options, right? And the game population continues to decline, and the world becomes empty of players.

When the rationale for making a change makes no sense, ask how the change could result in increased token purchases, target content participation, or MAU’s.