guys stop feeding the troll.
So is it your opinion anything Blizzard does is the correct thing to do?
His latest post has made me realize he is indeed a troll. Let’s all just visit their “View Activity Tab” Click that drop down menu that starts with “Normal” and hit “Forever” The silence will be bliss.
I can’t stand zergs, because there’s always that one that can’t stand to wait until the whole zerg is there to pull and with our gear in the state it is now, we don’t have to blow a whole rotation before things are killed. No one really likes zergs. No one. Don’t even attempt to lie about it.
that’s a strawman.
in this case, the decision is yet to play out, so I can’t say how it will impact.
EVERY decision in the past 15 years was met with opposition on the forums. Apparently the playerbase is convinced beyond a doubt that everything is a bad idea. Every single one. Removing 10mans. RealID. M+. Classic. SoM. SoD. xfaction pvp. xfaction PVE. Any form of balancing. Atal’Dazar is perfectly fine but people were crying murder before trying it.
pick any blue post, and you’ll find complaints undernearth. The playerbase is convinced every idea is bad.
if it’s a strawman then so is Blizzard agreeing with you, because by your own argument it’s irrelevant.
i can appreciate a rainy day without wanting it to rain every day. i am aware the crops will rot.
let’s see what things look like tomorrow, then I’ll tell you if I want another rainy day or not.
Would make sense if the rewards warranted people to group for them. They just don’t. Make each rare drop 2k gold and you’ll see groups farming them.
I rarely join in on forums but I really want to express my vote against the ‘murderball’ as well.
I don’t enjoy massive groups of people taking down things, and I don’t want to have to make those. I hate the feeling of being forced to do so, however, in the first two weeks of new content in order to experience it at all (and then having to wait for an expansion or two to come back and get missing pets, transmogs, etc.).
I’m a ‘graveyard shift’ player, so things are much more quiet when I’m able to play. I’m a casual ‘solo’ player, which Blizzard seems to hate, even though I pay a subscription too and sometimes buy things from the store. We’re not asking for rares to be one-hit dead… hell, they could just lower the damage they do so those who are not tanks can still chew away at the current expansion rares, so we can farm items we want.
edit: I wanted to amend that, though I say solo, I actually play more duo with my wife who is on the same schedule, and since we don’t do raids above LFR or mythic dungeons, we’re not able to duo most all of the rares since we’re not tank-capable classes.
I love zergs and murderballs. I seem to be the only one in this thread that does, but some of us do exist.
no, I enjoy them as well. This seems to upset some of the opposition, it appears.
There have been people saying that rares should simply just increase health and damage when more people tag it, so murderballs could still happen but allow others to play as well.
Considering they already have the technology to make the bosses’ health scale up with more players, I don’t see why it is even an issue. Just make them soloable, and scale up if more people show up! Soloable doesn’t mean easy. It can still be a real fight that takes some time. It just won’t result in you getting annihilated in a couple of hit. That will in fact make the zone more populated because suddenly you’ll have a lot of solo players heading there.
And scrap the despawning nonsense! That is so unfathomably bone-headed!
You’re entitled to your opinion, but I completely disagree.
The feeling a person gets when 20-40 people fight a world boss, rare or objective together is substantially different and better than me, some rando, flying around and mindlessly killing or doing objectives. The group aspect of the game makes things far, far, far more interesting.
So, murder those balls! or what ever blizzard was talking about.
EDIT: I should add, that there does need to be compelling solo content, like the Mage Tower, or individual challenges, but the group content can’t be neglected either.
I like them in other games, or in PvP situations, but not on rares or PvE content in general.
The only flaw with the logic here is that Zaralek is old content and we definitely don’t wanna have to feel like we need 20 people to nuke down a rare that could be killed in 2-3 hits and then respawn in 2 mins for someone else to kill. There’s new content in Emerald Dream, let that be the new ‘murderball’ zone. Hike up the health on those so people can’t sit there and loose a full rotation on them without calling them out and forcing people that need gear (like fresh 70s) to wait 2+ hours for a respawn.
Zaralek can be quick one shots and it won’t hurt anything.
It’d be a flaw if that was what I was talking about. I was talking about group content in general, you’re just shifting it into another direction.
Either way, most of the rares in Zaralek can be solo’d by my Warlock who isn’t even remotely close to being in end game gear. So, do people want a solo challenge or do they want a free lunch?
Also, those rares, realistically only require 1-3 people, not 20. So, it is completely disingenuous to argue that you need a specialized task force to bring down a rare that can almost be solo’d with modern gear.
I don’t think people are really interested in having a conversation about the viability of old rares, and more realistically want to vent about issues that are actively being fixed by Blizzard.
You won’t be attempting to solo anything when they despawn in your face the moment you decide on which one you want to kill first.
This has been my entire purpose since I joined the Council. Not just for Dragonflight but past content as well. It is not fun when you decide “I’m going to try for Iska’s maw rat!” only to sit in Zereth Mortis for days because there are too many satistics that go in to make this particular rare spawn and the off chance you wont get Rhuv/Iska to spawn at all.
For reference, the Dune rares were made to spawn with the intention that the zones were populated. On days during Zereth Mortis being current you could see 5-6 Dune Rares in the span of an entire day spawn. Now the zone is less active and you’ll be lucky to see one, even luckier if it’s Iska and Rhuv that spawn instead of the other two.
This same could be said for Fallen Charger, With 4 different spawn points its impossible for one person to cover them all solo much less find which spot they spawned at and get their in time before it crosses the finish line into Korthia and despawns.
Now lets fast foward to the future where Dragonflight is retired content for people to just wander around and farm old content. With rares having 1-2+ hour respawn rates and all they drop are highly coveted drakewatch scripts, toys, pets, and occasional mounts. To me thats a huge waste of a players time because they will have to spawn camp each and every rare they want something off of potentially filling up their entire day with sitting around in past content when the rares of old content could be made to have a more generous spawn timer so we can get back into the content that is current after satisfying our need to make our daily attempts at rares from old zones.
Maybe it’s something you put in spaghetti or in sandwiches.
Shadowlands has some of the most solo-unfriendly stuff ever added to the game. I think there’s rares in the Maw that require multiple players to summon, there’s Blanchie which at this point you would probably have to literally just sit in the area she spawns and wait ALL DAY LONG for her to spawn while never taking your eyes off the game for even a second, etc.
TBH, I doubt the Dune rares in Zereth Mortis ever spawn anymore because they basically require dozens of players actively killing rares or something.
Then they went and made Storm’s Fury which is just about the deadest of dead content they’ve ever added that’s still accessible in the game. Storms’ Fury and similar forced open world group content is WoW’s counterpart to ESO’s Craglorn.
There’s a reason why Craglorn is ESO’s one and only “Adventure Zone” (AKA “Forced open world groups only zone”), and it’s because this kind of open world zone design tends to be horrible, particularly from the standpoint of anyone literally being able to do anything ever in a zone after it’s no longer relevant.
Content should be future-proofed better, so we don’t wind up with stuff being horribly busted because there isn’t anyone around to help with the content anymore. For example, Storm’s Fury is NEVER going to be soloable in its current state even if we can one-shot the mobs because there four portals to shut down at practically the four corners of the map and they get reopened almost immediately if you move away from any portal location.
Everything this guy said, yea. I know on my side, there are those of us that WANT to go and do these things, but we can’t because it was all done by most people when it was current, then abandoned. Or people who purely don’t care, because the gear isn’t current and the other things don’t matter to them.