I don't like your pillars. I want a solo pillar

I don’t want high-end gear. I want super cool mounts, pets, and transmogs for my collection.

Yes. For me, progressing means expanding my collections.

I have most of the pre-BfA ones, but I need to look into the ones I’ve missed since then.

Islands or Scenarios that can be done solo or up to three players would be nice. Use the M+ design with Affixes and scaling health and damage.

I Raid and do M+ and there are still nights Id love to play alone or with just one or two buddies but still feel lke I’m progressing my toons power.

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It would probably help if you read any of the thousands of responses people have given to this question over the years. Obviously, you haven’t read any of those responses, because you’re still here regurgitating things like:

This has already been addressed earlier in the thread. Scroll up or click away.

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Yeah, they were shifting and had been since WoD. BFA is when it started to be a little more noticeable. I can only play a few hours a day so with only a couple of alts it just kept me busy and honestly, it was the zones and sub stories that kept me interested. The choices with Island Expeditions (not my fave :frowning: ) and wasn’t fond of the assaults - to this day I’m still not sure what I was supposed to do there except follow the crowd. It was truly the last, best art designs we will ever see. The new graphics just seem old school to me. BFA, mostly Tiragarde Sound had so many hidden gems of places to seek out and be. Sometimes I’d just spend all my time exploring the nooks and crannies of that area. The other place was Zuldazar where I just flew up the highest mountain and was so pleased discovering an large, old dragon head skeleton. Though Nazjatar wasn’t so fun until flying. (man, why did they get rid of the flight whistle?)

Everything changes I know, but the new art is bothering more than storyline right now.

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You want easy, endgame content that doesn’t require you to group up, but let you quest? LFR is there for you. So are world quests.

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That’s group content.

I love World Quests. When they award cool mounts, pets, and transmogs, we’ll be in business.

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Really? Because it might as well be bots you are playing with for how braindead easy the content is and how little thought is put into tuning or conversation. In fact, you’ll get kicked if you ask if anyone needs PI simply because you acted like LFR is group content

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Congratulations, you stumbled upon the whole reason I’m not interested.

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Actually read the whole sentence instead of acting like a half sentence allows for reading comprehension

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I read the whole sentence and had nothing to say. Your statement doesn’t apply to me because I don’t talk to people in groups.

I get kicked because I don’t do rules or expectations and I may just stop randomly to smoke some bud or let the dog out or get a drink. I don’t have the social skills to inform people of things constantly and I don’t like inconveniencing others or making people wait, so joining a group means I’m going to be unhappy no matter what, and I’ll either be kicked or criticized, neither of which I find acceptable.

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Art is hit or miss for me. I think Ardenweald is gorgeous and the horror fanatic in me goes nuts over Revendreth, but the otherworldly aesthetic has most certainly taken me out of the fantasy experience I come to expect from WoW.

Even in Legion and TBC, when it was nothing but literal aliens, I still felt more grounded in the WoW fantasy aesthetic than Shadowlands, but maybe that has more to do with the Burning Legion being frequently associated with WoW than an effort on Blizzard’s part to make the zones fit that style.

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My favorite art style was WoD. Gorgrond and Spires of Iraq are still two of the most gorgeous zones in WoW history.

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Why do you not like group content?

I played single players games from like 6-7 years old (early 90s) till 2008-ish. I enjoy and crave to be alone most of the time but I do like to play with ppl once in awhile. Still love me some random bgs bring back blacklist plz bc I loathe some borang maps

As someone that used to do a lot of group content, I’m just over it. I can’t explain it?! Never say never but I do not see myself going back to it.

I do wish they catered to more ppl i.e. solo players

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It’s LFR, none of those are kick reasons

If this is all you’re interested in, I don’t see the problem. This games has tons of farmable collectables. You wont be able to get all of them as solo but there is still a lot available and even some of the group content will be available if you wait an expansion or two.

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This is something I have been saying for some time especially during the Table Mission periods of WoD through now.

My idea has been a thing where the table missions went from a mobile set it and forget it game to being a a way to queue for solo scenarios that players could run with the follower/s they pick for the selected mission.

THey could be set to different difficulties depending on the players ilvl and be a way for solo players to get gear especially once they get past the normal and heroic dungeons most people do even solo players.

I know table missions are going away but I don’t see why they can’t do some kind of solo scenarios ( Mist style ) where players who don’t want to get in to raids or M+ can gear up based on difficulty depending on ilvl.

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45 minute queues, 2/3 bosses dead, hours to complete a raid while trapped on one toon.

you are correct, but LFR is seen as a punishment detail for not wanting to normal raid or buy carries.

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I personally am not a fan of group content either and I would love for wow to have more meaningful solo content, however I understand that in this case, I’m the one expecting too much, wow is a MMORPG after all, like the entire point of the game is doing things with others, so yeah, I would love meaningful solo content, but I understand why we don’t get more of it.

People.

I don’t dislike most people I meet, but the thing is, life has a lot of invisible built-in filters that we don’t really notice until they’re gone. In social situations, 80% of the people around you are going to decide they don’t want to talk to you for one reason or another, so the pool of people you perceive as approachable is both manageable and (usually) disproportionately positive towards whatever you’re projecting. Meaning, they haven’t gone out of their way to avoid you.

Groups in video games are generally like the first day at a new job. You’re expected to teamwork with a bunch of strangers who would have probably avoided you completely upon seeing your t-shirt at a party. They certainly wouldn’t want to speak with you recreationally. Now you’re supposed to coordinate like soldiers on a battlefield. What.

There are so many expectations surrounding what players should know or what they should do, people constantly get infuriated with others over failure, drama and fighting are constant, and a lot of runs never even get off the ground because these issues overwhelm them right out of the gate.

Some people will say that the solution is to join a guild. That is a good solution for some people.

In my case, the only guilds I don’t end up getting kicked from are the guilds I run, and since I don’t have any raid ambitions whatsoever, anyone who starts raid groups in my guilds has always run the raids without my involvement, because as the GM, it was effortless for me to opt-out. And I’m the type of person who will plan to go somewhere for two weeks and then decide just not to go last minute because staying home sounds nicer.

My life is a perfect storm of reasons why group endeavors don’t work out for me. Interestingly, I have lots of friends and colleagues from a wide variety of backgrounds in real life and I enjoy spending time with each of them periodically. I just can’t do cooperative efforts with them or we’ll end up fighting.

I would even do group projects in school all by myself without even meeting up with my team.

I don’t know why I’m like that. I guess because I don’t understand what I need them for.

And in WoW, I’m like, “Why did Blizzard design this dungeon for 5 people instead of just scaling the difficulty to match the number of players entering down to (and including) a single player going in solo? It’s a game. They could do that.”

And the fact that they don’t kind of turns me off to the whole concept as well. I was saltiest over that during The Burning Crusade. I’m mostly over the saltiness by now.

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All the devs can give you are objectives.

You decide what the point to anything is.

What’s the point in getting out of bed in the morning? That’s up to you.

Likewise, the point of WoW differs from player to player. The point of WoW, for me, is to have fun. It has literally nothing to do with others. But some people are the exact opposite. Some people see no point at all. I think most of them cancelled already though.

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