Chicka chicka yeah
Torghast was a major missed opportunity in this regard. If they would have made it an endless climb and awarded players a single piece of loot per wing/week based on how high the player was able to climb it could have been a challenging form of solo content.
Said it before say it again, “This is not the same gaming world as when wow started. Too many options to be pigeonholed into raid or die mentally. The game needs more fun solo and social things that are not toxic to do. More pathways to gear and progression. Torghast missed a good opportunity.”
Player housing would be a nice start for “social things”
What would your solo pillar be? Someone offered a great vault for solo stuff, but is that all this is really about? Wanting another gearing option for completing X world quests? I don’t think that would really add anything to your day to day gameplay.
Most solo players don’t seem to really enjoy the few “challenging solo content” options we have had (from my observations anyway). Cypher gear was an addition that seemed like it was on the right track. I thought the mount/pet ZM crafting was a neat addition, and a break from “go farm rares until RNG drops your mount”, but it doesn’t seem like it was all that popular.
This. World of Warcraft may have always had a focus on multiplayer content, but for a significant chunk of my time playing this game, I never felt like I needed to experience that content in order to get my fill of the game. Legion was an absolute blast for me. I always looked forward to logging on after work every day when I was home from college. Now I can’t even be bothered to start the game up. It wasn’t up until BfA that I really felt like the game took a turn for the worse for solo activities.
Trying to understant the mind of a person who prefer play alone but choose a MMO ( MASSIVE MULTIPLAYER ONLINE) game to play…
insert Jackie chan face meme here (i can not post images yet )
My mind goes back to the catch-up zones, particularly Nazjatar with its complete questline and such. Would end-game open world content look like that, just with end-game loot?
Just because it’s a multiplayer game doesn’t mean it shouldn’t have solo content.
You do understand that WoW’s rise in popularity was partly due to its accessibility in solo play? That you didn’t always need a group to do things in the game?
Weirdly, I though BFA was great for solo’s. I just didn’t do the last corruption crud. Hated the concept and looking like a I needed a cosmic shower! lol
BfA had something for everyone. Solo, casual, hardcore, all the bases were covered.
All the rewarding solo/casual stuff was removed. Korthia brought this back a little bit but abandoned in ZM. Blizz philosophy is so all over the map that i dont think even they know they are doing.
Personally, my disconnect with BfA was them locking allied races behind rep grinds. I didn’t necessarily care for that. I understand the design choice of needing to earn the trust of the allied race, but I felt that it was a missed opportunity to create some genuinely interesting questlines similar to the class hall questlines in Legion. To me, that felt like they were shifting their focus away from solo play in favor of padding our play time with trivial grinds.
Name a game that has WoW’s story, classes, and races, without the endgame focus on group content.
Why Blizzard didn’t reward loot from Torghast? It’s the perfect hamster wheel content to keep people subscribed.
Don’t worry, Shreds.
I’m confused by the Draenei too.
IMO Challenging group content should still award the best gear. But I think so long as the solo content is sufficiently challenging it should still award reasonable gear appropriate to the challenge of the content, though maybe with a cap around Heroic raid level.
Please stop using solo and casual as if they’re interchangeable. They are not.
Yes, more soloable content would be great.
Nothing to do with being casual or not.
That’s pretty easy to explain for my part, actually.
Le Me, playing a Single Player Game:
“Oh, wow. Oblivion is so much fun. I can play this forever.”
“The End? The End…? WHAT DO YOU MEAN, THE END???”
Along comes MMOs and suddenly, here’s a game I can play forever.
I’m like, “This is cool. I love Final Fantasy. I’ll play this game until I die. …wait, why am I dead? A crab lower level than me killed me? Why? How? Did I make a mistake? Wait, that’s just how it’s designed? Groups are mandatory? What even is this fresh new hell I’ve stumbled into?”
Metzen: “Adventurer! Come forth! We’re launching World of WarCraft soon and you can be a powerhouse hero champion who demolishes everything that dares stand against your might!”
Me: “No cap? I loved WC3. That was my game. I didn’t rock it as hard as WC2, but I rocked it pretty hard. Let me give this game a try.”
I played it. It was easy, colorful, engaging, and allowed me to kill enemies even higher level than myself solo. I decided to never look back. I’ve physically attended every BlizzCon since 2007 and I have three Horde tattoos.
This is most assuredly “the game for me.”
I just want to see it improved for people who choose to play the way that I play.
I’m not doing that. I’m asking for both.
I will not do solo challenging content. The Mage Tower is a no-go.
I will not do casual group content. LFR is a no-go.
For me to participate, it must be solo and casual.
Key part of this statement for me is “without having to confront difficult challenges”
Can’t you get high end gear by earning gold in game and then purchasing high end gear in the AH?
Or does “progressing” mean something other that item level?
There are tons of achievements you can do in Solo play . . .
I just don’t understand why every genre and every game has to be to your liking.
If you don’t like and want to engage in group content, why not play any of the countless games that don’t have it rather than trying to force a game built around online play and group content to accommodate you?
I also don’t know why we need twelve of these posts a day.