I keep hearing about “the pillars of end-game” or whatever they are, but I don’t like group content of any kind. I haven’t ever liked it. I’ve been here since 2004 and I’ve always had the same complaint - I want an alternative end-game that lets me spend my time progressing my level-capped characters in a meaningful and interesting way without having to confront difficult challenges or join groups with other players.
You’ve got your bases covered when it comes to pacifying social butterflies, but this game draws in the most socially aversive people on the planet, and we are paying customers who feed the microtransaction machine as well.
I feel that our needs should also be considered.
To be clear, I will never alter my approach to this game, so nobody bother suggesting anything in that realm of logic. This is a request for Blizzard to expand their end-game focus for solo/casuals and not a request for advice. I don’t want or need anyone’s advice, thanks.
If anyone has any ideas regarding things Blizzard could do to cultivate an engaging end-game for solo/casual players, please voice those suggestions here.
I previously suggested placing most major content rewards on a vendor that deals in universal currency that players receive in different quantities for virtually every in-game activity they perform.
A gauntlet run like the current Torgast that has meaningful/helpful rewards for completing levels or even keep and update the solo Island runs with revolving awards would be nice.
I wouldn’t mind that for the Great Vault. I have literally opened it ONCE this entire expansion - on a character that happened to run LFR (again, ONCE this entire expansion, just really wanted to get the DH memory from Castle Nathria). For the most part, I don’t remember that it exists other than marking the bank on the Oribos minimap.
My end game this time around, for instance, is “completing” the questing and open-world gearing on all my alts. Getting the 4-piece set for all of them, get their Unity belt, get a good legendary (either craft a 249 or buy a higher ilvl from AH if it happens to be cheap). That’s it, that’s the end game.
I’ve never been to the great vault, but this sounds like we’re on the right track.
Ideally, the rewards we unlock post-cap would be primarily mounts, pets, toys, and transmogs. I say that because gear is cool and all, but it’s both the least interesting reward and the most controversial one. Let the raiders and PVPers have the high ilevel swords and junk like that. Just give us the appearance without actually giving us the item.
So since 2004 you’ve wanted an MMORPG to be a single player game? Why not just go play any one of the thousands of single player games that have come out in the 2 decades since then? It’s OK to admit that MMO’s just aren’t your genre.
Since 2004, WoW has been a single-player or multi-player game. I came here from Final Fantasy XI when WoW launched because this game promised to be solo-friendly and allow us to solo through the entire game. And it did!
Lots of people from other games at the time gravitated to WoW because we wanted a single-player game that would never die and would continue getting updated for the rest of our lives.
Mostly, that has been wildly successful. 90% of the game is exquisite for solo/casual players. It’s only post-cap when things start to fall apart.
See, drawing misanthropes into your game is possible and profitable, and the leveling process is friendly to antisocial and nonsocial types. Blizzard accomplished this. I’ve met more humans who hate humans over WoW than anywhere else in my life.
But the design of the game expects us to alter our personalities so much once we hit level cap that we’re willing to join groups. That’s simply never going to happen. They need to include end-game content for us since they designed the leveling process to consider our needs. It is only logical.
I’ve played all the single-player games I have any interest in. I’m an avid gamer and my Steam library has more than 1400 titles.
But they are. I love WoW. It’s my favorite game. I just don’t join groups, so raids and dungeons are something I don’t experience until 2 expansions later, and Blizzard could easily make the end-game solo experience more satisfying than that.
I forgot about being able to get tier through world content.
So yeah, wow currently actually does have an amazing solo end game.
Gear via cypher, rep items, tier sets both in use and in transmog, mount and pet collecting.
If only the zone had more to do each day they would have hit the nail on the head this patch.
Why do so many think that by not playing in groups means WoW is not a game for one? Just because I like being around other players doing the same thing, but not endgame shenanigans, doesn’t mean WoW is not a game for me.
I never had problems or lacked fun until SL and even then I still enjoyed much of it. The extreme sport crap started thinking they were the only ones that deserved to play this game.
This, “this is not a single player game” is an old and stale argument.