So here was your tell. Also, looking at your achievements, you do mythic dungeons.
2/10 attempt to troll
So here was your tell. Also, looking at your achievements, you do mythic dungeons.
2/10 attempt to troll
Does that necessarily mean that there isn’t a balancing issue? Surely by now we can all come to the agreement that Blizzard has majorly struggled with balancing their game and that their first attempt at anything is bound to be a disaster.
I’m not saying you’re wrong, by the way. Just that Blizzard has very much set a precedent where any content that is released is typically way overtuned.
I have children. They are much more capable of group content than I am. They even do Discord. In fact, that’s why we have the friendship moose.
I will fake a disconnect when people send me whispers half the time. I assure you, I haven’t done mythic anything (at least not while it was current).
I don’t know if it’s helpful, but I remember having fun making Mechano-Hogs in Wrath and selling them to people. Maybe the profession changes can be a gateway into more of the sort of activities solo casuals would like to see?
People always complain about things being to hard. Look at how often raids get nerfed so that more people can clear them. Nothing is going to be perfect there are always going to be complainers. Should we not put in content because people are going to complain about it? Let people complain but having harder content a person can do solo or flex up to 3 people would be a fun addition.
Besides Blizzard already has things that can be solo friendly. The problem with them is they don’t give loot which removes incentive to do them and they require ilvls to push higher content. There is nothing wrong with needing an ilvl to do the harder content when you can get the need ilvl from that content. As it stands now you have to go outside that content to do it.
That’s it? 2? Out of how many players. 100,000’s?
Adding a timer isn’t the only or the best way to make content challenging. If you need to use bloodlust in order to kill a trash pack I’d say that content is more than challenging enough to be worth or a reward.
Nobody ever needed to Bloodlust every trash in Torghast.
People were just being silly. But Blizzard caved in anyway because they had torches and pitchforks.
(No, seriously, the original community response to Torghast’s timer was absurd. Absolutely absurd. And it was coming from people who weren’t even in the Alpha, was the worst part. People just wanted to go full-on panic mode because people need something to freak out about every week, these days.)
I’m 94.8% certain the community just wanted the timer removed with no additional changes.
I don’t typically like time content in general, challenge can be added without a timer. And to add risk of failure to the content a death limit could be added like what Torghast had at launch. Honestly I would prefer that in M+ as well.
I agree with Shreds for the most part, but I really love challenging solo content. My favorite features in the last few expansions have been the Mage Tower and Horrific Visions (unpopular opinion?), and although I never got into Torghast I’m sure it could have been developed into something more enjoyable. Honorable mention goes to the Deaths of Chromie, because even though it wasn’t particularly difficult, it was still very interesting and enjoyable.
I really hope we get content like this in DF, with some decent looking rewards. I don’t really mind if it doesn’t give powerful gear, as what’s more important to me are appearances (like the original and Timewalking Mage Towers).
There should be more challenging solo content, too. It isn’t for me, but it would be well-received and would please a lot of players.
I agree. But if they increased the challenge of Torghast by making the monsters many times harder, a lot of people wouldn’t get past the first room.
We already had complaints that Torghast was too hard when Shadowlands launched, leading to huge nerfs.
^ That was in December 2020. Because there were tons of complaints that Torghast was too hard.
Because there are ALWAYS tons of complaints whenever there’s challenging solo content.
Correct, but that is on Blizzard.
That can’t balance for crud.
Some classes could always slide on through while others got junk powers and little CC and they do…not so well in there.
Oh I remember, and I was a bit sad when it got nerfed. If they added a gear reward to it, I think it would have worked better if it was and endless tower that got harder each floor and you were rewarded based on the highest floor cleared.
Though they would probably need to add break points to save time, so you didn’t need to clear from floor one every time.
They can’t do things like that when the forums are flooded with complaints from people that can’t get past the first room.
They’d see headlines on wowhead about how people were getting great gear from Torghast, and come storming the forums because they weren’t able to do it, themselves.
Just like with what happens every time.
We just need Ghost Crawler back to tell people to “Get Good”
I don’t know how you would progress your character if the content wasn’t somewhat difficult to begin with. Progression means you overcome the difficult challenge. Otherwise you’re not actually progressing, you’re playing sandbox mode.
I think a lot of this has to do with the lack of featured non-challenging solo content.
Almost all the solo content that isn’t particularly challenging is baked into the leveling experience, and by level cap, we’re mostly done with it.
People who dislike challenges need longer-term goals. I think if we had more of our own systems, there would be fewer complaints aimed at the challenging variants.
The issue is that Blizzard is prioritizing backwards. Challenge-seekers will still do easy content, but people who are challenge-averse will not attempt challenging content in most cases. If you cover your bases with everyone as a priority, you can do a mage tower or hard-mode torgast afterwards and busy casuals won’t have time to complain, because we’ll still be grinding out our 100k fish or exalted rep or whatever.
They could have done it easily, the first floor make dog easy, have it reward like 223 or something stupid, then the next floor 226 and so on.
Baby steps, no need to have massive ilvl leaps between floors if it’s an infinite grind up.