I Dislike Timed Mythic+ Dungeons!

Ah yes. I see what you’re saying.

How about just a flat .5% bonus when you use the gear in the content the gear originated in, per gear piece. So if your covered in raid gear you will get a nice boon when in raids. but if you take that gear elses where you are fine you just don’t get the bonus.

That may solve some issue, But it would create a new one with gear sets. However it would only be a problem for those who feel compelled to min/max with it. I think normal people would just equip whatever was the best and take the bonus when it comes, wearing a 50/50 set.

They’re real enough thanks to the community. Otherwise yeah I would agree with you completely. They are MADE to be an issue (and I suspect that’s due to dropping a level if you “fail”) so they become an issue.

A 6% bonus is the difference between downing that boss on progression nights or timing that difficult key. It’d certainly be "required’

I agree, that would be bad design. Quit trying to add all sorts of random bonuses that doesn’t need to exist, let loot be loot for once.

I see where you’re going, the problem is if it’s available people will always go for it. Like ap farming the maw of souls in legion, people still grinded the hell out of that place even after they increased the required ap by like 10x. Also people will always choose the path of least resistance just like water. You don’t need to gear via m+ to raid but it is the fastest way to get you competitive enough, they made m+ as a side activity you can do by it self or in combination with raid, people just use it differently.

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If you play only mythic plus it wouldn’t effect you. If you only raid it wouldn’t effect you. It would only effect you if you tried to go for both on a hard core level.

Essentially it would make it so raiders had to dawn raid gear instead of cheesing it by dawning all mythic plus gear. I think that’s where players would hold issue. It would also make it so that raiders would no longer seek to do their mythic plus weekly, which may adversely starve mythic plus from quality people.

Not really.

For Mythic raiding, at a level where it’ll matter? Sure, you actually do need to do one key per week for midcore/hardcore Mythic.

Outside of that? Sorry, but no.

If the highest you can get your alts is 445, I don’t think you really need to be concerned about M+ to begin with.

Normal NYA drops 445-455, heroic 460-470 and Mythic 475-485.
M+ is in no way required to raid.

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Then it’s obvious to me you have never tried to raid without mythic plus gearing you. Go try it.

I have. It’s perfectly doable. Actually just did it a week ago.

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It’s obvious to me you use M+ as a crutch to gear and not play the rest of the content before raiding.

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Those two groups overlap a bunch. Unless you expectt the raid crowd to just log once a week and be done. The 5 man stuff gives something to do the rest of the week. And that kind of bonus isn’t insignificant, it would be important for a lot more than the CE folks.

I agree you don’t need to do m+ to raid nor do you need to raid to do m+, but like I said earlier if it’s available people will still go for it like the ap grind in maw of souls in legion even after increasing the ap requirement by like 10fold. M+ will get you competitive quicker than just doing raid because of how many people you need to gear, typically if you ended the previous tier though with cutting edge then you out gear normal and typically only need minor upgrade via heroic but still takes 2-4 weeks of heroic to get enough trinkets/weps etc. for mythic.

Most people just log in and raid anyway and do a single m+, even in semi hardcore mythic raids that probably end half way through a mythic tier, most of the gearing comes from doing 1 15 a week and doing as much mythic as they can and the only upgrades they get is from weekly caches cause they can’t get past the first half of the raid. A passive stream of mythic gear is pretty idiotic when you don’t do anything different than what you would’ve done normally, yes at a certain point if the mythic cache didn’t exist I’m sure a lot of raiders wouldn’t do a single one, but looking at it this way doing m+ is almost required to raid temporarily at least for azerite that is if you want your best setup, I know as ret they have alright pieces in nyalotha but definitely not the best at least for 1 slot but even then if all you did was raid you wouldn’t be hindered much as 1% on a single player in a 20 man raid means nothing in the grand scheme. It’s like 1 person augment runeing while the rest aren’t.

Or in our current situation 5% of people wearing masks while the rest aren’t, the mask is useless unless everyone uses them since it keeps your germs to your self or at least reduces the chance of spreading from your breathing. But someone wearing a mask isn’t immune when someone walks by them that’s sick and breaths and it gets in their eye ducts or ears.

If you cc all but 1 mob you won’t have any grievous.

M+ is cool and all… but honestly… at a certain +level… you seriously feel like you have to be on crack to be an efficient member of the team. It’s exhausting.

+15 is insane… no clue how people go higher.

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healing grievous is the only difficult thing in M+, then?

No idea. I’ve not done 15+ keys and healing on greivous made me rip my hair out lmao. But I like the tip Turnberry offered.

there’s a huge caveat to it because if you just cc the mobs and tank the rest near the CC’d mobs, you’ll bolster mobs 1,2,3,4,5x. If you want to hard CC a bunch, make sure you tank at least 40 yards away.

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I mean, +15 certainly isn’t the level where you should feel that way. Oughta watch a +28 sometime.