It is mainly environmental and demographically based. IE: if you take an urban citizen and send them to a farm to milk cows, it would be “obvious” to the farmer as of what to do, vs the opposite of the urban person. If someone were to be impaled by an arrow or a fence post, it would be “obvious” to most people to remove the item, however, the nurses and doctors would know it’s “obvious” to not remove it, right away.
What is obvious, is mainly based upon education, location, demographics, upbringing and experience. Things like placing your hand on a hot grill would result in a burn, would be obvious to most people. Such as: if you drop something, it will fall.
In the example of the dog, the owner could have been negligent, and thus felt remorse. In a fit of anxiety, they thought of the only way they knew to thaw it out. Most people without medical education, would see heat as the “obvious” solution, when it is not. Having medical education, I know to slowly thaw the body out via luke-warm water, over long period of time, keeping the blood circulating.
If one doesn’t come from particular backgrounds and/or environments, what is “obvious” will be subjective.
My point still stands, you’re getting into careers and education based situations that have either been passed on by family members or are intentionally learning it themselves and that was their end goal like a doctor. With my example if 90% of the customer base doesn’t know their tv needs a power cable attached to it and plugged into an outlet, that doesn’t require any further education other than owning a single electronic device from a shaver/tablet/computer/tv/fan/stereo to know that anything electronic requires power, I mean I’ve heard people think you can get wireless power charging stations/plugs which in some instances is possible but typically that magnetic power pad you set your phone on needs to be plugged in as well.
You kinda do if you want to raid with other people. It has become something needed for end game raiding. Sure you can do without it but you get left behind really fast and spend your days getting alts geared up to 445 then moving on to the next alt. You get board real quick that way.
On this note though, I think the better approach may have been to present M+ as a smaller group equivalent to raiding, not a supplement. And then in SL we have Torghast which is even smaller/solo.
I think that’s what WoW is missing. It needs equal content for the different playstyles so they are parallel to each other. That’s another topic for discussion but I imagine something like the extra things Benthic gear had for Nazjatar but only for that content. So raid gear would give a bonus in the raid. M+ gear would be roughly equivalent level but its bonus (different bonuses) only work in M+. Torghast/its equivalent would reward equivalent level (obviously as you progress I mean not off the bat) and its bonuses only work in Torghast/The Maw. So your gear is relatively equivalent but they are tailored to the content you’re doing, so you no longer feel that you have to do X content even though you focus on Y content. The “Meat” of the gear should have its bonuses only work in content of that type (and for raids it could even be only that tier) and the rest is just stats or whatnot, nothing special.
If you get bored with dungeons after 2 runs how will taking the timer out help you?
People saying you’re punished for failing, how so? You still get guaranteed gear and get to try it again on 1 lower difficulty. Not sure how thats a punishment, you got gear and got to do the entire dungeon. If you want to get to the next level by failing, that logic works nowhere in game or in life.
The entire game can’t be dumbed down for casuals to not make them feel bad for failing, sorry.
I mean you kind of already have that. But yeah while that does suck (And I sympathize, I usually tank and DPS so it’s not like it wouldn’t affect me) it finally gives WoW the “Pick the content style that suits you” approach (which is basically “Very Small Group”, “Small Group”, “Large Group”) without having them overlap. So you can do multiples if you want, but you don’t get to use one to benefit another so it benefits the third, at least not in anything other than pure stats.
Hmmm Perhaps something like gear bonus for specific content. All Raid gear give bonus’s for raid content. All Mythic plus gear gives bonus’s for mythic plus and all PVP gear gives bonus’s for PVP. They still work outside of that content but they just work better in the content they came from.
It’s interesting. It would cause a lot of sets to be kept in the bags. It may work but it would require mythic plus gear ups to be scaled back to equal raiding and pvp gear ups. That would not make the mythic plus crowd happy. They like sitting on their weekly box.
Edit Hmmm: How About A 1% flat bonus when you use gear in the place it originated from. Not enough to demand a gear swap all the time, but enough to make it feel nice.
Yeah that’s why I’m using the Benthic gear as the example. The whole “Does X in Nazjatar and the Eternal Palace” was pretty specific to that area, so I think that idea could be replicated.
The main goal here would be that let’s say you have three players: Timmy, Johnny and Sam. Timmy likes to raid, Sam likes to do dungeons/M+ and Johnny only plays with his wife. The “choose your content” approach means all three have progression-based content that is suited to them, with appropriate rewards that help them out in their chosen content, but Timmy doesn’t need to think he has to do M+ to get better gear to help him raid, Sam doesn’t feel he needs to raid to get better gear so he can push M+ keys, and Johnny doesn’t feel like he has to do content with strangers since he plays only a couple hours a week and then only with his wife.
It’s not perfect of course but IMHO that’s the direction WoW needs to go. That’s another topic for another time though
Right now, you really only need 1 set per role for all content. If you’re really serious you might have some variable corruption pieces to swap. So I can have 1 tank and 1 DPS set and cover over and pvp for the most part. That’s a big difference from needing 1 each for M+, Raid, and PVP.
Not to be that guy but didn’t you just say you haven’t tanked since MOP?
Yeah, but I meant in general. I’d likely have to keep two sets of gear myself. My point was more that the idea would have an effect on me. Besides, going Prot in the open world is 100x better xD
Interesting. Why not use the highest difficulty one all the time? Unless you’re meaning things you can swap for corruptions that are situational, that just seems like overkill.
You aren’t the ‘customer’ that m+ is being designed for. You are only one player, M+ is designed for those who do like timers and want their dungeons to be difficult. Which is only possible because of those timers.
there are weeks you need extra survivability and weeks where you can just go ham. So say w/ corruption system. I’ll either be on my vers set or TD set. There also stats using either a full vers build or haste build. Those things will change how you play the dungeon. Then the trinkets. Can I get away w/ dps trinket as tank. Or do I need to put in a defensive 1
Yeah I suppose. I’m sure there would be better ways to handle it. But I feel having the “meat” of gear give a bonus to content would go a long way towards making multiple progression paths for everyone without the feeling that they overlap too much.
You know you can decide that it isn’t your focus, and just focus on completing the dungeon first, right? All of these issues are perceived issues, not real issues.