Did you know the fact that keys drop a level is,in fact due to the player wanting failed keys to be less punishing.
I didnât know that actually. What was the punishment originally then? I mean, I donât doubt it, but I still think it needs to be taken a step further.
Thereâs a couple things I think that matter in that case though, If youâre struggling with a 15 in the first place maybe youâre over reaching and doing content you arenât ready for, itâs like jumping into heroic or mythic after only just getting a set of gear out of lfr.
The drop down mechanic is and isnât a bad thing, firstly if you were struggling the first time I have no doubt youâd be struggling the second time if it never dropped. M+ is inherently a competitive environment, if you canât play in said environment there is other content you can do or even other games that arenât going to be as competitive, I donât agree mdi or all that makes it competitive, people just want to get things done with little to no hassle which is understandable.
Lastly since the key drops in lvl, you still get the same gear from a 14 as you do from a 15 and progressing to a higher key doesnât mean anything other than raider io and the ilvl on gear which only drops by like 5 ilvls at a time which isnât a big deal. But by that key dropping down it reduces how difficult it is thereby until you can start timing them itâs basically a passive way of finding which difficulty you belong in.
I donât think everyone thatâs new, logs in should be starting and expecting to clear 15s without time/effort spent learning their class, first week or two doing lfr/normal, maybe finding a guild, doing like 10-12 keys. Week after that doing the same thing but maybe we can do a 13 or 14 this week, this is obviously if you donât want to spam them which most people only log in once a week do one key, raid and log out. This game is meant to be progressive not skip ahead and immediately start clearing 15s and heroic and mythic.
Not running dungeons isnât obvious? lol okay
I deal with people all across the country, youâd be surprised at how dumb a lot of them are and common sense isnât common.
I absolutely agree with that. I think the issue is the competitive nature breeds toxicity (this isnât WoWâs fault itâs just the nature of the beast). So dropping down is seen as a big punishment and as weâve seen the lower keys are often much worse than the higher ones for whatever reason (people angry that they arenât as good as they think? Who knows). So that alone is a big issue to me. The system itself is sound. Itâs the approach thatâs wrong IMHO. Personally I just hate timed things, because they feel like you are pushed to rush (even if the timer is generous).
/golf clap Cool story, bro.
Not really. Donât assume that youâre the only one thatâs done stuff, and what otherâs know and donât know.
Back on topic: I find it hard to believe anyone who has played the game for more than a month, wouldnât know that mythics are not mandatory.
I agree with that, people are the problem but if thatâs the case why play an mmo in my opinion. I donât like solo player games because I like hanging out with others but if it was the people that caused me to not play the game like some people think then why play it. I love h1z1 but with the amount of hackers in that game along with it being defaulted to US servers and players playing with 300+ latencies itâs not enjoyable.
Well when youâre troubleshooting no matter what it is and the common sense thing to do is obvious and that doesnât click in their head thereâs something wrong. People donât want to know or learn how to fix the problem, they want others to do it for them. So yeah common sense isnât common and Iâm actually pretty surprised that we as a species have survived this long, my guess would be breeding.
The exact same as now,but instead of your key going down a level,it was just depleted.So you had to rerun the key to get it undepleted. Here is a better explanation.
If you fail a run your keystone is delepted but stays in your inventory and can be reused. If you manage to be the timer the following time you will not get loot but it will reenergize and be usable for a higher difficulty again.
Keep in mind that this was changed in 7.2 irc.
I forgot about that old system, the thing is though I donât recall it causing much of an issue, I donât remember it really being any more competitive than it is now as far as the players are concerned. I know m+ was a new thing at the time and everyone loved it, they werenât particularly hard as far as I remember, probably on part with 15-17s.
Check me on this, but this seems circular to me.
Sounds more like a âyouâ problem and your outlook on everything and everyone. If most of your encounters with people have been that bad, that often, itâs most likely youâre doing something wrong. I agree that some are a pain to deal with, but not most. Once it gets as bad as your endâŚitâs something youâre doing/not doing.
It is circular. But itâs what happens.
Hereâs my suggestion.
Keep mythic plus the same EXCEPT change it so that when you finish a dungeon after the timer has expired it upgrades your key +1 instead of -1.
You still get more loot and more rewards for beating the timer but still allows people to push keys without timers. Idk just a thought.
Why does this happen?
Because people are people. I really donât have an answer. Timers on anything make people want to rush even if they donât need to. You could be given 90 minutes to do a dungeon and people would still rush through it like madmen, even though they could take their good sweet time through the whole thing and still beat it as long as people arenât going AFK for a smoke break midway through.
Timers do effect how you respond to stress and how your mind processes things. For a experiment try giving yourself a 30 second timer on all you postings and then come back and re-read everything 3 days later. You will facepalm hard at the things you wrote.
I stopped doing mythic plus a long time ago. Sadly this decision did effect my raiding a great deal since I didnât scale up as fast as the rest of my raid team. Who just simply out geared the raid by miles. I truly wish the two mediums where not so closely linked.
Timers have made some of the oddist shortcutting thru dungeons I have ever seen, They are creative and I would certainly do them when soloing, but itâs hard getting it to align with 4 other people who canât read your mind. Timers also make people keenly aware of time in a medium that is supposed to be a time sink. I just find it odd and I could do without the effects it created.
Disclaimer: Iâm not saying NO timersâŚBy god please donât quote me as I amâŚBut who am I kidding you probably will cause I find people who post Pro-timers often glaze past all the details and go for the kill. /sigh
I actually do think that encouraging creative trash skipping is a huge issue too, but thatâs not really timer related it just looks like it (because when you think youâre racing against a timer anything that shaves time is good). Thatâs one thing I really really wish Blizzard would fix, so you canât do those sort of skips where you expect everybody to know it because of course everybody knows it and then naturally get angry if someone doesnât or fails.
So they already have:
- Chance at loot whether you make the timer or not.
- Free gear every week as consolation prize along with Residuum, Azerite.
Now you want to remove the timer. As if unlimited easy mode gearing wasnât enough.