I defeated the mage tower tonight. My thoughts

I too defeat my mage tower. The Arms one has really high surviability and damage requirements. I had to cheese it with some high stats legoin and BFA gear along with the crusader enchant. The damage of the frost bolts and blizzard abilities is crazy and the damage requirement for the final phase is ~1k dps which is quite high for TWing gear. On the other had the fury one seems far easier the Imp Mother appears to be the easiest Mage Tower again. I like challenging content but I dont like feeling like i have to cheese a fight in order to win because of poor tuning.

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Since you brought up the DS games earlier please tell me a single aspect of that games difficulty that is based on good or bad luck. All damage sources in all of the souls games are 100% avoidable. I consider that to be a good challenge.

Yeah but thats not a skill. A skill is something your practice and make better. Luck is luck, it happens or it doesn’t. You have no control over it, therefore its not a skill.

Again, not a skill.

Okay so answer me this. Agatha hits 10% and 100 energy at the same time her teleport comes off cd. She is at the bottom of the hallway. She teleports and summons her healing/fire/immunity imps all at the top of the hallway. What do I do to survive? I use both of my defensives. I healing potion. I sac my pet. I die halfway up the ramp. Where was my counter play? Remember everything she did was purely based on a timer I had no control over.

If you make no mistakes and do all mechanics correctly then a proper challenge should see you win every time. No one wants to essentially enter and just roll the dice until its rolls x number out y to win.

I’m saying it felt good for the wrong reasons. Sure its kind of cool to have the mog early. Plus bragging rights that I’ll never actually use that I got it on day 2 before its inevitable nerf. But yeah, none of those things are why it felt good. It felt good knowing I didn’t have to do it again and keep praying to rnjesus for good luck.

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Some people don’t want that level, some don’t mind that level. A lot of players back in Legion had 100+ attempts at it between the time it came out and some time in 7.3 after getting more gear. Legion’s version was easier because Legion wasn’t timewalking, it was the actual expansion so gear progression did help and counted and you had Legendaries active and Artifact Weapons counting.

You’d still have so many players complaining it’s too difficult. That’s the entire point I’m trying to make: with persistence it’s not too difficult, it’s just that people don’t have it in them to do it for that many times or that long. Things shouldn’t just be handed to you, but if the majority of players had it their way, everything would be handed to you. That’s just a stupid game, go play hello kitty island adventures or something else if you want that.

Exactly my point, persistence is key and the playerbase, for a lot of them, don’t have it in them to keep going. They give up too fast, too early, too easily and call things “overtuned” or “it needs a nerf” – no, as you get more attempts and get better you’ll be fine. It can be done without TW gear, without the BiS list n stuff. it is more difficult, yeah, but it can be done.

10-15 is so easy it’s like 20 minutes of work. Again, mega boring, might as well make it LFR style level of difficulty and see how much “fun” the players have doing it. It’s a challenge, not meant to be easy.

It is a long lul and a boring one at that, yeah. 9.2 needs some work and then to come out but with how long these patches take to come out it’s just like ehh at this point.

They brought it back the same as it was and because it’s timewalking. I honestly think they should have just made it a current thing but they can’t because it was MT exactly as it was, which means TW.

Yeah, that would have been better since the actual MT we were able to use legendaries and artifact weapons while this has nothing but stats and trinkets.

We have, and people who say it’s ok and have done it a lot of them have over 100 attempts on it. Again, it’s a challenge, not something meant for everyone to be able to complete.

And it was massively more popular after it stopped requiring that level of commitment.

You’d have less, and their voices would be drowned out by the positive feedback.

I’m not bothering to read more or reply more to you, you’re just here to rile people up. You haven’t even done it. Your input is completely invalid and just trolling.

Except things are a little different this time. We still have the Normal TW’ing dungeons for Legion like always so the casual bit holds but then we also have Legion M+ which can be argued isn’t casual.

10 pulls for unholy Agatha, assuming you actually get a decent way into the fight, is anywhere from 60 to 90 minutes. If I took my best attempt on Agatha pre-kill and multiplied it by 10 that’d be 2 hours of prog, not 20 minutes for example.

This guy thinks a pull is a minute. LOL.

Some of these fights go on for 7-8 minutes. My first Sig kill in Legion took 12 in Nighthold gear.

I guess the best advice right now is : don’t feed the obvious Clark alt.

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Wasn’t this the guy calling me elitist or some crap earlier? Yet is trying to be elitist about opinions. Maybe I’m mixing people up, but if they are one in the same, cool, their opinion doesn’t count either.

Legion mythic+ is casual, too, because those dungeons are easier than Shadowlands dungeons. You don’t have nearly as many things to interrupt and a lot of the mechanics are entirely avoidable still for a good amount of those dungeons making them easier to do than SLands.

Very well, 60-120 minutes then. That’s still not that long, though.

Cool, I was just giving an example but I mean ya know, some people are too riled up to be understanding what I was actually doing there. No biggie, though.

Anything that doesn’t use auto matchmaking is NOT casual content no matter the difficulty. Anyone who’s been around General for the past decade knows that’s the case.

Casual players who avoid M+ in Shadowlands aren’t suddenly applying to Legion M+ groups.

When you consistently die to bad rng overlaps 2 hours can feel like 4.

That’s actually fair.

Well, no, some of them are actually doing Legion mythic+. I, myself, went to 4k IO running mythic+ in Legion and raiding in Legion nonstop 10 hours a day 7 days a week. In BFA, I did only 1 dungeon: ToS because all of the dungeon designs and atmosphere I detested, so I did the 1 dungeon since it was the least hated and I did it once per toon per week for that 1 vault reward. In S.Lands, in S1 I did the dungeons to test them out then barely touched them ever again and came back for S2 doing only 2-3 of the dungeons as a whole, 1 per week per toon. During Legion TW, I’ve ran as many dungeons in 1 day as I did in S2 because they’re just far more fun.

It can, and that’s when it’s time to take a break and come back after you calmed down and cooled your head, but you right.

Oh trust me I did. I could die to some bosses in DS3 for 4 hours and not get all that upset. After about 5 hours of MT on night 1 I called it quits when I started to seriously consider breaking something (was right after that 10% wipe after 12 mins because of horrid rng). I stood up and walked away and realized I was actually shaking because I was so mad. I normally don’t get to that point. Normally something can’t even cause me to get to that point. But this sure did lol.

I don’t blame ya for feeling like that, as I’ve had attempts like that for my Aff where bad RNG got me good. I couldn’t get to the ritual because the mobs I was kiting around it spawned on them so by the time I pulled them away long enough to get over to it it had spawned the dude and I got insta gibbed and that’s happened several times. I was very far into it and had I actually been able to get better RNG, I’d have already had my skin and tower done. I got frustrated and walked away too but that’s also how it was in Legion as well.

I had bad RNG on some pulls to the point I got so far in and bad RNG then got mega mad and had to go cool off. Sometimes coming back after that break I got further, sometimes it actually worked against me and I lost that rhythm because of the break.

I always personally believed that they should have made the runes that spawn the big add spawn in set locations over the course of the fight, rather than be random. Then it’d test your ability to memorize their pattern.

For now I’m done with MT until they announce the changes they plan on making. I got a super easy one done and my main character done. Thats enough for me for now.

People running imp mother: “nah this is fine. Get good.”

Are you referring to the imp mother as in demo spec or as in the imp mother challenge thing?

The imp mother challenge which you can afk auto attack and beat.

I did my challenge last night and was incredibly proud. I just wish that the xmog matched the weapon :confused:

now that i have the set, mage tower is easy and anyone should be able to do it

So i log in and see Blizz did a hotfix on mage tower but not the one everyone was expecting they didn’t help anyone out all they did was Nerf dk and hunters, go figure so now it can be harder for them as well. When it was current i got 13 of the weapon appearances. Now i cant do enough damage on most toons and not enough health on others. This mage tower isnt basaed on skill its based on how high your ilvl gear is being scaled off of seen many players getting it done but they are 252 ilvl being scaled so Mage Tower is tuned for higher level players so if you a casual player running around in your 220’s well good luck Blizz don’t give a crap. Just my 2 cents

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