I defeated the mage tower tonight. My thoughts

Ah yes, here, let me just ‘get better’ because my body doesn’t process adrenaline properly resulting in extremely bad muscle spasms/twitching/hand shaking, and heart pumping hard enough that I can hear it in my ears and feel the pressure of the blood in my veins. Yes, why didn’t I think of that /s

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You are right, disabilities are definitely a limitation. I’m not sure how they would be able to approach this without a separate game mode/set of achievements.

Outside of that the reasoning would still stand.

Cool, don’t care whether you got it or not, nor whether you’re wearing it or not. I care about the challenge and as usual, people complain and complain until it does get nerfed because most of the players attempting it give up after some attempts and call it overtuned and needing a nerf.

I never said anyone’s name, but if that’s who you go with, cool. Also, double crusader enchants is not against the rules, nor should it be made fun of as if that’s the case that means every fury warrior can do it like that because that’s an easy feat, right?

Ah, yes, you take offense because I said it’s not something that should be nerfed. No, again if you can’t do it you can’t do it. It’s a cool challenge and not everyone will be able to do it. It should stay as a challenge because they nerf everything hard already just so people can do it easy. I don’t care whether you’re able to do it or not, I care that it’s a challenge. Not every piece of content should be able to be done by all players at any time, no. If you think so, again go play a different game or do different content. Legion Keys are awesome, go do some of those instead.

I’d rather they not. Sorry if this sounds harsh, but putting things easier for those who can’t physically do it is just bad. I have nothing against those who cannot physically do it due to limitations but designing something to make it playable for everyone literally means an easymode setting and that takes away from the skill. Again, sorry for those, but no.

I see you’re stuck with your foot in your mouth. Need help with that ?

You didn’t need to, you’re both cut from the same cloth.

Softer tuning works just fine.

Now this is a good post exemplifying eliteism and gate keeping Raiimir.

So…in a video game, a place where people with physical imparements go to feel more powerful/functional and to have fun…they shouldn’t be allowed access or a fair chance at things because they have a physical imparement?

Seriously dude, the Reich recruiter called for you holy crap

The answer: You can’t. You have disability options to get controls to allow those with motor functions to play the game to a level comparable to those who are not. But for balancing to those who have an issue with the inability to handle hormone/chemical you need a different sandbox for those players to play in.

Also to everyone replying about how punishing the tower is for missing a step/skipping a beat: Welcome to game development circa Tomb of Sargeras, where missing a mechanic results in a wipe. The issue is it sounds like they brought that back with mage tower, cause it has gear scaling in place correct? Originally MT could be defeated through tenacity+skill, gear+skill, or out gearing the challenge.

Luck should never be a factor in something that is supposed to test player skill. Luck is not a skill. Bad luck is not a skill. A fun challenge should have things where everything bad happening to you has a counter play, if something bad happens that has no counter play then thats not a skill challenge, thats a pull it until rng favors you challenge. I don’t find that fun. Killing Agatha didn’t feel good to me because I overcame a challenge, it felt good because I didn’t have to sit through that horrid rng fest a second time for that class.

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I have beaten mine. It is 100% harder then legion tho

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which spec?

Windwalker

The amount of passive damage either was increased a big amount or the scaling of gear was wonky. I didn’t use a TW set or drums tho so kinda my own fault. I think having to get a TW set for it is kinda lame if you want to make it easier

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Can we get this nerfed to the ground already? This isn’t even funny anymore…

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His post is low grade “nanana you can’t do it git gud” levels trolling. It’s not good at all.

I love the Dark Souls games. However never at any point playing those games have I experienced a boss doing all of its mechanics at the same time randomly and just dying. Everything in those games is entirely based on skill. Theres even a guy who beat them all in a row without taking any damage. WoW doesn’t work that way.

I’d be fine with it being this hard if the reward justified the difficulty. An armor recolor that most people can farm solo at this point (at least up to KJ) doesn’t warrant the difficulty imo. I did it because I’m stubborn and hate knowing theres something out there for me to do that is supposed to show off my “skill” and I haven’t done it yet.

To be honest I fully expected these to feel like I was in full Antorus gear. I’d settle for Heroic ToS gear. Right now for some specs it feels like normal NH gear. These bosses shouldn’t be living for 10+ minutes for some specs and 4 minutes for others on the same challenge.

A lot of people complaining it are people that did it during Legion. It also got buffed after ptr testing on Monday just before it went live. Obviously people are frustrated by that.

I mean my 12 minute pull on Agatha where she teleported at 10%, summoned every type of imp, and hit 100 energy to start her cast had nothing to do with skill or laziness. There was no counter play to that. I died through ams and ibf before making it halfway up the platform to even start killing the things that were killing me. My kill attempt saw nothing close to that, it was almost trivial compared to all my previous attempts. I just pulled it enough to win the rng lottery. I didn’t feel rewarded, I felt lucky and glad to be done with it.

I didn’t count my unholy attempts but juding by potion consumption I did a minimum of 75 pulls. This is on a character I have mained in every xpac since WotLK. Then I do it in 7 tries on a Fury Warr, a spec I have played a grand total of 2 times including the time I played it for the timewalking challenge. There are definitely balancing issues.

Not impossible =/= not overtuned.

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Nah, it came out.

No, we aren’t, and I wasn’t referring to them either, but thanks for trying though.

No, it’s a post because you guys are all complainers and people who expect it to be 20 attempts or less and you got it. Some of those who got it did it in less than 10, some it took over 100.

They have a fair chance, they just want it handed to them because of their limitations. Everyone has the same chance at beating this, it’s not like it’s created to be more difficult or anything depending on your character. Every Fury Warrior, every Bear Druid, every Frost DK, every WW Monk all face the same challenge.

It’s not like they tuned it so only the best of the best of the top 1% can do it. No, it just takes people trying and continuously trying to get into the rhythm. I’ve got 70 attempts on it myself and I’m nothing more than a heroic raider, who isn’t even that skilled. I’ve gotten my Affliction one just about dead, not actually but near there. Same on my bear with 60 attempts and I just messed up and died as a result of a tiny mess up. I got Kruul down to 5% and made a mistake.

Yes, exactly. You can’t design content like that because it means mega easy content which results in dull game design. It becomes LFR style which most people don’t care for. How many people get excited to do LFR? 99.9% don’t. That’s how designing for disabilities is, which is why a lot of the times they don’t do it and games that rely on it don’t last long. People get bored of it and stop playing it when it’s that easy.

Yeah, it is a difficult challenge. Problem is people have a problem with hard work and dedication.

Outside of designing LFR style content, luck is literally ALWAYs a factor in everything you do, real life and games. You can and never will get rid of it, sorry but that’s still a factor and always will be one, in all things.

Luck is a skill, you can have it or not but it’s a contributor to many things. Ever see those people who have 20-30% crit chance and get 6 crits in a row? Ever see those people who never get a single crit despite having 50% crit chance? You do, not often, but you do see them.

How about that guy who gets every piece of gear they need from each boss within the rotation of a month on a progression boss during that first month the raid came out? Yep, there’s people like that, too. Some people are lucky, some are not.

Ya mean like the MAGE TOWER? Where everything is counter play but people just can’t figure it out yet or get into that rhythm and then call it too hard because they don’t want to put in 100+ attempts to get the rhythm down? Because that’s what it was back in Legion when it first came out. Many, many, many people had put that time and effort into it.

Luck is a factor and a game of chance and skill. Sometimes you are dealt a good hand, sometimes a bad hand. You have to deal with it and make the best you can.

That’s cool, I’m happy you downed it and it didn’t feel good to do a challenge not that many people have beat? You keep looking at this all wrong, but that’s a you thing.

I don’t think I said it was easier than Legion, but grats! I said it was made to be a challenge, but maybe I did say it was easier, Idk. Too lazy to scroll up 25 posts to look at this point, so I’ll take that and yeah it’s harder than Legion because Legion had legendaries active during it’s time.

The only “nerf” or “tuning” that should happen to it would be allowing legendary effects to work like they did in Legion, be it Legion Legendaries or Shadowlands Legendaries. That would be the only thing they “should” do to “tune” it better.

I think that as well, I almost have my Affliction one done. Probably within another 50 attempts I should have it, and my bear within another 50 or so too I imagine, but we will see. Sometimes I’m on the ball and sometimes I just suck and can’t get the rhythm down, but I will get mine before TW is over.

No, it’s people who keep trying and persisting eventually get it because they get used to it. Yours and others’ post about wanting it nerfed is just because most of you don’t have the skill nor determination to sit through it and get it.

This didn’t need to be Mythic raiding levels of commitment tuned.

Normal raid or Heroic raid would have been much more inclusive and fun for a greater majority of the player base.

Not everyone is cut out to do 600 pulls on Mythic KJ. Some people just want to do 10-15 pulls to figure out and slowly work through the mechanics, making progress at each step.

And that would have been a fine goal for this, a much needed break in the lul between patches.

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Why does it need to be tuned and scaled to old gear though? Why cant the content just be tuned to the current game?

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They could have made it level 60 content, with standard gear progression instead of Timewalking scaling.

Would’ve probably fixed a lot of the issues, let you use your current powers and been slowly nerfed by extra gear from patch 9.2 making it easier and easier to do until the next expac.

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Yeah… given the fact that the concern with proper scaling was raised immediately, its not surprising it was so bad.

Can pretty much just dismiss and ignore the people who are actually saying its ok. They obviously havent even tried to understand the objective and glaringly obvious issues with certain challenges.

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