Don’t forget that the weak BFA classes have to be played in all previous expansion content, not just the BFA zones, and you also need to factor in scaling and i-level scaling as they also hurt game play.
So while WoD did not add much content beyond the release and early patches, most seem to agree that the classes themselves were still fun to play and still would be in all previous expansions with no scaling leeching the fun out of the leveling experience for alts.
This is the thing Blizzard has lost sight of more than anything. The number one priority in every expansion should be for classes to be enjoyable, everything else comes second.
I’m leveling a bunch of classes right now. And every class is a hollow shell of abilities. We used to joke about two-button Arcane mages but almost every class now at the lower levels literally uses two-buttons to level. Every kill takes the same amount of time as well.
And they’re hollow simply so max-level characters could have the Artifact/Azerite system. It makes no sense.
It had a good PvP gearing system. The PvP gear would dynamically spike up in ilvl as soon as you engaged another player, and then lower again when finished.
And well, you know, vendors instead of the rando-pinata system.
While a neat system, that doesn’t fix the fact there was literally nothing to do, if you didn’t raid, or PvP.
There was no reason to go outside of your garrison once you finished all the quest lines. Everything you could want was in your garrison, and you didn’t even have to log into the game to do mission boards.
Sounds to me like you’re saying that if you PvP’d or Raided, you had plenty of things to do, and if you refused to participate in the things you had to do, then you had nothing to do.
If I refuse to raid or pvp in BfA that leaves WQs and IE’s. Thats not a lot.
Whether I engage in the content or not, the classes will still suck, the Azerite system is borrowed power for my gimped hero, and no matter how many times I do them, IEs and WFs are still going to be terrible.
BfA only caters to raiders. Everybody else is an afterthought, including PvPers.
Seriously, the gearing system is “It’s too much trouble to set up a gearing progression for casuals. They just want gear thrown at them, so let’s just throw random gear at everybody and call it good.”