Makes sense. he never seems to have any idea on how things work and typically goes off hearsay.
Like linking that thread.
Makes sense. he never seems to have any idea on how things work and typically goes off hearsay.
Like linking that thread.
Time to remove every class and spec except for one. Balance done.
Actually now thinking about it, i donât think he plays Classic either given heâs on a lvl 55 DK.
He totally saw a ret in a video last the final 25% of a tyrannical boss without a healer.
Where this video is? thats a secret.
But because he saw this video it means rets never need any healer at any time.
Just trust him.
I dont want to play a druid, though.
Shield of vengeance: 1 min cooldown absorbs 240,000 dmg
Divine protection: reduces dmg by 30% 1 min cooldown
Divine shield: complete immunity 3.5 min cooldown
Lay on Hands: full heal to max hp 7 min cooldown
Devotion Aura: 3% less dmg taken indefinitely, no cooldown
Blessing of protection: complete immunity to physical dmg, 5 min cooldown
Lightforged blessing (talent): every time you use divine storm, heal yourself and 4 allies for 2% of your max hp (look at the other talent Sanctified Plates= 10% more hp)
i could go on if you like
the reasons listed above are why rets dont need a healer
The reasons listed arent enough
ok ill give you some more then, thanks for asking so politely
Word of Glory: use three holy power to heal a target for 77,968 (no cooldown)
Talent Healing Hands: Lay on Hands cooldown reduced by up to 60% based on targetâs missing health. Word of Glory heals up to 100% more based on targetâs missing health
talent Strength of Conviction: while standing in consecration your word of glory heals for 20% more.
except if youâre doing all that, might as well bring a holy paladin for more damage.
rets donât use all of their holy power for healing, only a small percentage⌠it doesnt take a lot for a ret to full heal a group.
rets even heal WHILE they do dmg
Imagine using divine storm on single target.
still more dps than a holy paladin spending their holy power on shield of the righteous to do dmg on a single target
itâs also insignificant healing. Itâs like enchanting leech on all your gear and thinking you donât need a healer anymore.
no itâs not⌠it adds up to lots of healing since rets have very high HP pools, see my notation above
In your scenario, what about healers who want to continue playing their specs in the way that this role has existed since this gameâs inception?
Many of us enjoy healing the way it is (playing whack a mole with spells). Self-healing does not match that playstyle.
Howâs increasing max hp by 10% doing to help you much over the course of a fight? where you take like 40x your total health over the duration?
well, as you should be able to understand from my post above, retâs divine storm does more healing based on their increased health pool.
Also, i listed many ways that rets are able to heal in addition to that as well as reduce dmg taken
also, something i left out: Talent, crusaderâs reprieve: crusader strike heals you for 2% of your max hp (no internal cooldown)
Not that significant in the grand scheme of things. Plus if youâre doing all that healing, your dps is going to plummet.
they do their same dmg while healing from crusader strike
or the talent:
Fading Light: your holy power generators give you an absorb shield for 3% of dmg dealt (no internal cooldown)
Your logic in this thread and lack of posting on a main is a pretty clear indicator you have zero idea what youâre talking about.
WW Monks have:
60% magic damage reduction and magic dispel on a 1.5 min cooldown
20-50% damage reduction on a 2 minute cooldown
Full HP absorb on a 1.5 min CE
20% damage reduction and HP gain on a 4 minute cooldown
Self heals with unlimited resources.
By your wonky logic WW is also immortal even without a healer.