Thank you, but I am not. It is my subjective opinion, just as yours is. If I am wrong, you are too and vice versa - so which is it?
Mathematically, it is harder than the first iteration of the tower. Does harder mean over tuned? Depends on how Blizzard wants to define that.
No video, I don’t record myself and don’t really know anyone that does. Standard SL gear, I didn’t bother to farm anything. Potions of Unbridled Fury are better than a stat boosting potion.
And this is why. I have facts, your opinion is trash against that.
If we are not given the same exact advantages that were back in Legion yes.
Ergo, you are wrong, it is over tuned. That doesn’t take away from your achievement, some people want it and are willing to put in the extra effort for it more than others, but you objectively can’t say it isn’t over tuned to what it was like in Legion.
I think some ppl are struggling to maybe understand this is all on you. There is no one there to help pick you up or aid you with an “oops” (obvs we all make oopses!)
I am grateful for the ppl who have made amazing guides - but no one owes you anything or for this skin to be a cake walk. It’s supposed to be a challenge. It wasn’t even supposed to come back!
The encounter can be harder than it was in 7.2 AND I can feel it is tuned appropriately. Those are not mutually exclusive.
Your use of over tuned is subjective. Until Blizzard comes out and says we expected X number of completions but have only reached Y number of completions, calling it over tuned is opinion. Only Blizzard knows what the expected outcome should be.
I don’t agree with the paying customer argument, They have tons of different players and this just happens to be something that’s geared towards higher skill level players and those that want to practice and learn. Im a paying costumer too, I really like that this is hard. Not every aspect of WoW is geared for every single player. This is fine. Is it bad that mythic raiding excludes people? AOTC can’t be grabbed after a patch and that excludes people but we’re all fine with that. This is a single piece of content that’s just challenging and hard. They have so many different things for less skilled players to do why is this particular one absolutely required for casual play?
Also on the case of the nerfs, how much should they nerf them? I’ve seen it over and over on these threads "MT is to hard, I can’t complete it therefore it’s overtuned and needs to be nerfed. Why is your skill level the difficulty cap? why not mine? how do you know the massive majority of players share your skill level? what if they nerf it and you can beat it but the majority still can’t? how far do the nerfs go and what skill level should the baseline be?
Does not mean its tuned to current damage levels, what we used to be able to do also counts against what we can do now, and comparatively, Guardian is neutered.
Many of the people who have gotten it done are relying heavily on every conceivable consumable to get their damage up to where it needs to be because of the kit we don’t have anymore. That’s not even mentioning Trinket Choice.
Feel all you want, you’re still factually wrong.
False, the video shows plainly that things die much slower now than they did back in Legion, for the express reason that we lack the same power we did back then, but the mechanics all stay the same.
By definition that is over tuned, the exact same content yet we’re not given the same tools to deal with them damage wise and have to rely heavily on consumables, enchants and trinkets.
What is your beef with using basic things like enchants and consumables and trinkets? Those are all things that werr all used during the original Mage Tower and things that good players just use anyways.
It is such a weird vendetta to have, especially considering that all players have access to these things
another point to consider is with all the broken trinkets we have access to this time they really do act as legion legendaries. Sure we don’t have luffas but we do have access to an aoe nuke trinket on a 1 min CD, something legion didn’t have. We may not have the knockback protection legendary but we have a BFA trinket that absolutely BLASTS the boss. I think these things have evened out in the end
So were our Artifact weapons with all the procs and abilities in tow. Now to have a chance we have to be mechanically perfect AND burst consume items that get our damage to were it needs to be to be because we just do not have the kit we did back in Legion.
I love someone who hasn’t touched the Mage tower speaking to literally anyone about difficulty.
Not only do you have 0 credibility because of it, you’ve revealed yourself as an troll who spites valid player complaints on under-tested and over-tuned content.
Except people used enchants, consumables, and trinkets in the OG mage tower. Why is it’s all of a sudden wrong to use them now?
You can call it whatever you wish but it won’t change the fact that other people have completed it instead of crying on the forums about it. It is not over tuned, you are just bad at the game
Thanks for that. It is kind of interesting and I can see interpreting that to mean the fight may be harder.
Though there are a lot of other things that have changed that sort of muddy the waters though. I can’t speak for spriest but if you take affliction for example that fight is easier. It’s hard to express purely in numbers because some of the mechanics are just flat out easier to deal with. You can actually slow karam and the extra burst from malefic rapture makes the hands easier to dispatch as well. In legion you weren’t completing that fight without a specific legendary or some cheese.
Again, I can’t speak for spriest so I’m not disagreeing with you on that.
What’s your definition of overtuned? It’s tuned to be challenging now. Which it is. The relevant difficulty compared to to any arbitrary point in legion is an interesting comparison, but ultimately not worthwhile.
If it was overtuned, nobody would be able to complete it without absolute cheese or exploits. As that’s obviously not the case, it’s not overtuned in the general sense. It’s overtuned for you. Or I should say for your current skill and dedication level.
Never said it was wrong, said it shouldn’t have be so heavily relied on because we should just have more damage or our artifact weapons, like the fight was intended.
Because of it, it is over-tuned.
It is over tuned, you were factually and mathematically proven wrong.
I’m elated people managed to get it down, it is still over tuned.
Which they absolutely have, and some have gotten RNG lucky and others have found their right trinkets, it’s not a question of it being incompletable, there’s always going to be people who find their way around it with extraneous effort that’s how video games work, that doesn’t mean that it isn’t over tuned.
I’m really not understanding the crying people are doing defending it, no one cares about your achievement, it’s over tuned content and people are bringing light to that fact, no one cares that you or others are able to do it with method X/Y/Z.