I absolutely LOVE melee SV. Two ranged is enough

Did you miss my point on purpose?

Your point, I believe, was that people should focus on playing all specs the class has to offer because they are a part of 1 class. In this case Hunter.

And that they shouldnā€™t focus on playing a single specialization at all times.

Even though your phrasing kind of confuses itā€¦

What does this have to do with playing the Class and not a specialization?

Do you mean that itā€™s best for the game as a whole or the best for players that play the game?

Because both of the above are false.

Whatā€™s best for the game as a whole is if people are allowed to enjoy playstyles that suit their individual preferences(guess it depends on what you mean by ā€œbest all around route for the gameā€).

Whatā€™s best for players is to have access to a fantasy and a playstyle that they like.

I donā€™t need to.
You said that MM and RSV played too similar in the past to motivate them being separate specs.
Then you said that BM played even closer to RSV.

I believe this particular reply of yours was made in response something that Kindwolf said.

It should be a choice really but yes.

You are choosing a different Spec to suit a fight. Why would you ask that?

I disagree.

That is what I like.

If you did then you would see that I WAS NOT THE FIRST ONE TO SAY IT. and that since we have a way to show agreement without verbally saying, there is more than two people who are in agreement.

Most people tend to choose the playstyle that they like.

Whatā€™s wrong with that?

Because youā€™re saying that people should switch specs to suit particular fights. As in, the spec(s) that provide the biggest advantages.

By this, youā€™re basically saying that people should switch to playstyles that they may not like simply because it can be more favorable for a specific encounter/part of the game.

Why?

So why are we arguing/debating?

Iā€™m confused. Did you not say that the specs felt too similar?
Or, that you werenā€™t the first on to say it?

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Yes

Also yes. When you say that Iā€™m the only one, itā€™s easily debunked. I hate to act like Iā€™m picking on him, but Bepples takes days to respond to me on this because Iā€™m right and he knows it.

I should ask you the same question.

Fixed that for you. Stop putting words into my mouth please.

Because neither are false. Allowing those of us who are willing to actually play the entire class does not make the game worse.

Why shouldnā€™t I or anyone like me have this? Itā€™s what you seem to want.

No, it was what you said and I have already pointed out why. Your whole argument that Iā€™m alone in this is wrong.

Never said that you were the only oneā€¦

You still havenā€™t actually told me what playstyle changes would be best according to your point of viewā€¦

No oneā€™s stopping you?
Switch as much as you want.

But your statement that ā€œitā€™s all around the best course if people choose to play all hunter specs rather than focusing on a single one, if they switch spec as an example, based on encountersā€. This is what I argue to be false.
Some might consider this to be true. But not everyone would agree.

Not saying that you shouldnā€™t. But the thing is, you havenā€™t actually provided a clear example of what playstyle you would like to have.

On one hand, you keep mentioning the similarities between specific abilities and how they work. Saying that they arenā€™t different enough.
Then you bring up the overall rotation and pacing of different specs and how often you press certain buttons.

So far, youā€™ve only mentioned that you did not like the pacing of the hunter specs in the past(any similarities that is). But you still havenā€™t provided anything of your own. So how can I possibly comment on that part?

Beyond the fact that I disagree with your statement as for the comparisons you made.

Again, never said anything like thisā€¦

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Yes, you did.

At least this is how I read this.

So what I said about swapping specs to suit certain needs is not changing play styles? In the past sure, now, not so much.

Iā€™m okay with that.

Again, Swapping Specs to suit the needs.

In the past they played the same. The abilities were played way too similar to the point that the entire Class played the same.

Actually I did multiple times in response to both you and Bepples. You seem to gloss over what I am saying because of surface qualities and tooltips.

Not how I took it.

Then Iā€™m afraid you misunderstood me thereā€¦

That was just me and you discussing the specs and I responded that:
Between you and me, youā€™re the one who claims that specs are/were too similar

I wrote it that way because it was the two of us who were discussing it at the time. Guess I shouldā€™ve thought of including that first part as well. My bad, since it was only the two of us discussing at the time, I thought that was obvious.

Thatā€™s not what I meant by changesā€¦

But nvm really. I noticed your other reply that you weā€™re only talking about past design. And past spec designs(philosophies), donā€™t exist anymore.

So no real point in discussing that as anything we would bring back, as far as RSV is concerned, wouldnā€™t be designed like it was when we last had access to it.
It simply couldnā€™t be. It would have to be designed to fit the current game and philosophiesā€¦

Fair enough. But not everyone would agree with you on that.

Needs, and wants, are two completely different things.

Just because an encounter might be designed to favor a particular playstyle/spec other than the one youā€™re currently playing as, does not mean that the best course is for everyone to just switch back and forth.

And, as for ā€œwantsā€, not everyone would want to either.

And also, thatā€™s not what I meant with playstyleā€¦
My bad I guess, I meant playstyle as in ā€œspecializationā€.

You say that some specializations were not good enough. That they were not unique enough.
Iā€™m asking you what you would want for them to then feel more unique.

Again, youā€™re only looking at the pacing/frequency of pressing buttons.
Iā€™m not saying that this part is not important. But thereā€™s more to it than thatā€¦

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Still reading the thread. Mastery might be too much. I am wondering about a charge system like Combo Points, or Holy Power.

Too much what? :slight_smile:

For a mastery bonus effect?

Or you mean to include something the likes of which for the very base design of the spec?

Iā€™m not saying no because I wouldnā€™t know what that would be like. Although I doubt a lot of past RSV fans would like such a change. But honestly, I can ultimately only speak for myself on thisā€¦

Too strong.

For Shots and abilities, breaking away from Focus dependency.

Donā€™t worry, I have enough haters that Iā€™ve had things I said get responded to years after I have said it.

Assuming that youā€™re talking about the bonus: Neurotoxin

This would mostly depend on how the spec scaled with more mastery.

You could even design the 2 elements of that bonus effect to scale differently with additional mastery.

Not saying that you should reach percentage levels of 50% or more. More along the lines of 15-20% at the start of the expansion(at max level) and maybe scale up towards around the 35% mark after 3 seasons/tiers or so.

Iā€™m not a theorycrafter, Iā€™ve left most numbers out as thereā€™s no way I could tell in that suggestion post what the correct ones would be like.

This, like most things, comes down to individual preferences.
And again, I can only speak for myself but, Iā€™m not a big fan of secondary resource systems.
At least not when you consider the amount that has been added to the game.

Ofc it works for some classes. But I have doubts for how well it would fit with the Hunter class.

:persevere:

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I switched my Hunter recently from BM to SV and have not looked back.

Survival is one of the most fun specs in the game, does great damage, and has far better survivability than the other two Hunter specs. Blizzard have done a lot wrong in BFA but Survival Hunters are one thing they did right. Great spec.

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Iā€™m trying Survival and its a great change from BM because of how its a different style than BM.

Using up bag space and having the energy to farm pieces with the right traits hinders me.

Bethic items helps but still need to farm perls for upgrading.

Also getting a polearm that is same ilvl as my range. SV needs more options than waiting on a weapon that rarely drops.

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Old sure could be like a dark ranger type spec just make explosive shot like void arrow or death type arrow instead of fire damage.

After you reacha certain ilvl, you donā€™t really need to upgrade Benthic gear and just go for higher-end sources of gear.

Then I would be stuck in a grind to have two sets that are useable.

The cost of switiching Azerite talents is too much to swap back and forth. Then there may be good traits on one but not the best for the other spec.

This Azerite garbage has made it so you are stuck to picking one spec as your main.

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I donā€™t think its Azerite traits themselves, but the devil in the details of it, such as paying to clear piecesā€™ traits.