Hunters Mark / Stealth mechanic

It’s been years since we discussed hunters, the most recent discussion was when I said that survival would gain representation with buff in pet survival (yes that night elf from the beginning of shadowlands) and you denied saying that hunters would NOT need buff in pet survival.
You were wrong then, just as you are now.
Covlol is on the same boat.

What are you saying lol

I definitely remember saying rez pet cast time was completely awful to deal with as soon as Shadowlands Alpha was released

I literally made videos regarding that so I’m not sure what you’re actually specifically referencing here unless it’s to do with hunter representation not being impacted by it which is going to also be true, quality of life things aren’t going to improve hunters tournament performance or representation in any way

Edit:

Went back to this:

This is like way before any substantial pet buffs happened or venthyr was a good covenant, so seems like something weird to mention

Even BM wasn’t played until they changed those things, after buffing pet survivability and making venthyr a playable covenant BM literally won AWC so seems like a weird thing to mention? SV has been terrorizing 2v2 ladder since then as well

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Survival didn’t gain real rep till double leggo and teir sets came out which it greatly benefits from.

Even then, doesn’t effect AWC lol.

Fixing, I was saying that pet was not the main issue, but damage, and you said that the issue was the pet. I reversed it because the post was a long time ago, more than years.

Thread is called “i was right since the beggining, covlol was wrong”

Wait wtf I’ve been thinking about this the wrong way

Make hunters mark undispellable so I can imp dispel every hunter trap

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Sir what exactly do you even have in mind to make hunters mark counter rogues better?

Because it seems you just got emotional from some hyperbolic situation you conjured up in your mind from some poor play on your part.

I’ve been dealing with chernobyl hatchlings for years, they never growup

But when they actually made it so hunters pets didn’t die and venthyr became a playable covenant SV and BM got played far more? Both of those specs weren’t played over MM until they drastically improved pet defense and now they’re both preferred over marksman so what are you even talking about exactly?

Like I said you can make hunters mark stronger or flare more broken but outlaw rogue is meta anyways and anti stealth won’t suddenly make hunters own outlaw teams which is why I just posted if you want to improve hunter rep you should probably go after larger issues

If I q 3s now I either fight an outlaw rogue comp, a demo lock comp, or ret warrior

How would any hunters mark change have a direct impact on the current meta? It would never change anything relevant right now; only has potential of changing things in the future

a)
word you’re looking for is effective, not efficient, op
b)
anti stealth mechanics aren’t a symptom of hunters being weak (which is a bit subjective tbh), it’s a symptom of rogues have too many ways to circumvent any countermeasures to stealth as if you get a druid or hunter out on their opener, you can immediately prevent them from performing certain actions or play to deny them an opener
getting a rogue out means they’re just gonna get a restealth or open anyways because it doesn’t really matter
ergo the problem is hunters don’t need buffs, rogues need a fundamental rework that involves bringing their toolkit to heel

2 Likes

I agree with you on the most parts, yet anti-stealth mechanics should be more efficient.

What about a new stealth rule:

“if the rogue is revealed through damage or “flare effects” he is slowed for 30% and cannot shadowstep for the next 3 seconds”

Something like this would be cool…

What’s the punishment for hunters getting knocked?

camo goes on a minute cd

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Wouldn’t it already be on cd?

only sorta
cd doesn’t start until the hunter comes out, so the punishment is that whenever you come out you are stuck visible for a minute

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If the cd starts from them exiting stealth then that’s already the case if you knock the hunter because he exits the stealth right?

this rule could apply for hunters aswell, we couldn’t stealth right after being revealed anyway

maybe i’m missing something about the basis of the question. hunter is not an immortal tank class that can go wherever it wants ignoring everybody, so being rendered targetable at a time before they intended to begin the game on the aggressive foot is a bad thing for hunter comps. that’s how being knocked out of camo is punishing

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Lol yeah yeah yeah I see this is gunna be a biased conversation.

Figured it would be possible to entertain it for longer than that but guess not.

If you think rogue isn’t absolutely dummy proof and try to compare how easy it is for them to get the opener they want regardless of being knocked out of stealth vs a hunter getting knocked then just stop. You’re wrong and your argument is extremely dumb.

I still have no idea what the OP is talking about, rogue kills everyone in stuns because all 3 spec’s have to good of a toolkit for the damage they do.

None of that has anything to do with hunter specifically, it’s the entire ladders problem.