I don’t think they are trolling.
I’m going to compare a hunter’s realistic defensive toolkit with an outlaw rogue’s. I know this comparison is a bit of apples to oranges with it being a pretty well-off melee class, but I’ve been playing it extensively since release. I’ll also compare to demonology warlock as a fellow ranged class with pets.
Rogue:
Crimson vial. 25% of maximum health over 4 seconds. 30 second CD.
Feint. 40% area-of-effect damage reduction. 15 second CD.
Soothing darkness. 30% of maximum health over 6 seconds after vanish/Shadow Dance. 1 and 2 minute CDs respectively.
Cloak of Shadows. Removes all harmful spell effects and provides 5 seconds immunity (can either be used as a proactive or reactive immune.) Does not pacify. 2 min CD.
I’m not running it currently, but rogues can also talent into Recuperator, which gives you 1% of maximum health per 2 seconds while S&D is active, which should be close to 100% of time spent in combat.
They also have cheat death on a 6? minute cooldown.
Warlock:
Soul leech. Single target damage grants a 3% absorb shield up to 15% of maximum health (post-nerf). Passive
Mortal Coil. 20% of maximum health instantly. 45 second CD.
Demonic fortitude. 2% maximum health increase. Passive
Healthstones + Sweet Souls talent. Healthstones heal for an additional 10% and any raid or party member using a healthstone also heals YOU for that amount. Semi-passive
Lifeblood. After using a healthstone, gain 15% leech for 20 seconds. Semi-passive
Soul link. 10% of all damage is taken by your pet instead of you. Passive
Fel synergy. Soul leech also heals you for 25% of the absorption it grants. Passive
Fel armor. When soul leech absorbs damage, 10% is absorbed and spread over 5 sec (not dissimilar from stagger). 3% damage reduction. Passive
Dark pact. Sacrifices 20% of your maximum health for an absorb shield equal to 200% of that 20% and then some. 1 min CD.
Demonic embrace. 10% maximum health increase. Passive.
Unending resolve. 25% damage reduction and interrupt, silence, pushback immunity. 2.5 minute CD. Can talent into CDR.
They can also soulstone themselves.
Hunter:
Exhilaration. 30% of maximum health instantly. 2 minute CD, can be talented into CDR
Hunter’s avoidance. 6% area-of-effect damage reduction. Passive.
Survival of the Fittest. 40% damage reduction. 2.5 minute CD. Can talent into CDR or further 20% DR.
Fortitude of the Bear (BM/Surv only in practice). 25% maximum health instantly and 20% maximum health increase. 2 minute cooldown.
Turtle. Deflects all attacks and provides 30% damage reduction for 8 seconds. PACIFIES. Must be used proactively. 3 minute CD, can be talented into CDR.
Endurance training. 5% maximum health increase when running a tenacity pet. Can talent into a further 2% if BM.
Predator’s thirst. 5% leech. Only survival benefits fully from this, as MM rarely runs a pet and the leech from pet damage does not benefit the hunter. Fortitude of the bear and 5% maximum health from tenacity pets makes this less desirable for both BM and surv.
I’m probably missing some because I was losing track of everything at a warlocks’ disposal.
I know that this is comparing a notoriously squishy class to 2 that are pretty known for their tankiness (especially Warlock), but they also bring good damage (Demonology for Warlock in this case) on top of absurd survivability. The creators of the tier list are heavily weighing personal survivability when making their decision for the tier list, and with hunters the way they are now they simply don’t meet that criteria on top of damage being okay at best, even after the MM buffs. Other classes are having their cake and eating it too, hunters got to watch everyone else enjoy their cake after being served crumbs. I would make peace with being squishy if our damage and utility compensated, or with poor damage if our defensives and utility compensated, but we have middling damage and utility with a sad defensive toolkit.
Again, do I think hunter is the worst class in the game? No clue. Do I have very personal problems with the way it has been handled for a while and now going into Dragonflight? yes. It was a bit broad to say in the game for an M+ tier list, but I can pretty confidently say that hunter is in a very rough spot design-wise for M+ in Dragonflight, simply because hunter is going in with a net loss while other classes are going in with a net gain.