Hunter adjustments -- April 23

lol if you lose to a hunter as a spriest you should uninstall. Let alone you have shadow reach. Hawkeye is 35+ 6 (41) yards - shadow reach is 36. Stop being delusional

They can reduce the gap without nerfs. Pretty simple too.

  • Chimera Shot weapon damage percent increased to 135% (was 120%).

For this buff you need to make this damage physical only. You are ruining the game by making all classes with armor simply useless.

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Are you blind? Chimera was almost 1 shotting people and now it’s even stronger.

What is this game you play where Chimera shot hits for over 3k damage?

are we pretending trap launcher does not have a massive triggering leeway and does have a trigger delay?

probably could with red buff if a boomie crit the target and youre bis chants.

Why make them equivalent?? This is such a bad idea.

Rdps gets to sit comfy with minimal risk at range. While bringing raid utility AND party buffs. Melee needs a payoff for being in melee range.

Please for the love of god, dont diminish the melee playstyle.

We are the ONLY ‘dps-only’ class in the game, Please dont ruin the playstyle we’ve enjoyed right before we reach end-game.

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Sure it’s simple but it makes no sense to have the same output damage while sitting comfy and safe at ranged as a Melee risking it by going into melee range.
Melee dps SHOULD be higher by virtue of being melee.

It’s pretty simple bro, cmon…

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Guys Guys, this is a hunter thread, please kindly … off.

The pay off is that melee hunter can be played by just keybinding raptor strike and flanking strike to the mousewheel.

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Sure its a simple rotation but theres plenty of hunters that still cant manage uptime of flankingstrike.
(trust me i raid with them)

I mean ask any melee class, they will share the same sentiment with you about melee dps having higher dps by virtue of being in melee range.

^ this nonsense is so old, I played fire mage last phase and its pretty much a 1 button spamfest unless you get a Pyro proc.
Old invalid arguement is old and invalid.

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Mele won’t be played at all when you don’t have a spot in raid due to offering less dps then war/rogue, having no interrupt, and bringing no party buffs.

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Warriors hello?

Oh and also?

Ranged doesn’t have an advantage when so many bosses have mechanics that only target ranged, when everything you do is instant and doesn’t require you to stand still, allowing you to literally run circle around the bosses flanks with no repercusions whatsoever. Melee is easier than ranged on the vast majority of bosses.

Go and tell me that Mekgineer Thermaplugg was hard for melees, literally just sit on boss the entire fight doing braindead rotations while the Ranged had to handle every single mechanics of the boss.

This mythical “ranged advantage” doesn’t apply here.

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[quote=“Rora-crusader-strike, post:75, topic:1836695, full:true”]

You didnt see the phase 1 fire breath mechanic?

cmon bro catch up, did you go check out entangelment yet lil bro?

This ain’t about mages.

Melee hunter compared to ranged hunter is like comparing dented pepe to gamer pepe

Not to mention ranged hunter has to deal with deadzone as well.

No its not about mages, its about having a megasimple rotation being a payoff. like you said.

I dont know what your penchant with mhunters is, but your points have all been irrelevant.

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lol it literally doesn’t. You can cheapshot as a rogue if a hunter stands in his trap. Delusional

Ranged hunter bring TSA and trap launcher/combat traps, while mele hunter brings nothing but it’s damage. “not even a mele interupt”

If mele hunter does not put up top end numbers, it will have 0 use.

Also, I do not know a single mele hunter who would not love to have a bit more meat on the mele rotation bone. We didn’t choose the rotation be to raptor strike all night.

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