Rapid Killing now reduces the cooldown of Rapid Fire by 80% (was a reduction of 2 minutes).
Chimera Shot weapon damage percent increased to 135% (was 120%).
Explosive Shot base damage before attack power increased by 50%.
Sniper Training has an additional new effect: while Sniper Training is at 5 stacks, Aimed Shot is instant.
Serpent Spread now causes Multi-shot to apply Serpent Sting to its targets for 12 seconds (was 6 seconds).
Steady Shot now deals 100% weapon damage (was 75%).
As we previously noted, there are more adjustments coming for Hunters and other classes. In general, we intend to improve the ranged playstyle and diminish the melee playstyle so that the two become more equivalent.
We apologize for the confusion caused by the changes above going live earlier than intended, and we intend to post more about further adjustments soon.
Those are some pretty cool changes that should help in PVE without being too busted in PVP (don’t let the hunters just stand there for instant aimed shots and pvp hunters don’t take steady shot), thanks for the update.
That’s an exaggeration and you know it. Hunter was in the absolute worst place of every ranged class and in terms of melee only beating warrior pvp wise. They are also introducing pvp damage reduction, if you are getting hit for 2k you are using an irradiated potion or they had the bg damage buff. I’ve hit 1.5k before and i’m pretty geared
Tbf aimed shot is kinda sucky. Multishot does more dmg than it, plus even when i have the chance at casting it, i rather use arcane instead since it already begins the cd. This is minor buff at best.
Now, steady shot, why. 100% regular damage is still regular dmg and why would anyone ever use it when you have other abilities that hit harder. Of which all never go on cd to even consider using steady. Because by the time multishot, arcane, your two traps, viper sting, and cd reset from lock and loaded rune, its already been 6 seconds of globals, which arcanes cd is now refreshed. Would anyone ever take steady? No.
Really wish Blizzard would stop using cryptic language like “diminish melee”. If mele hunters get nerfed and rogues/warriors don’t, there will be 0 value in having mele hunters in a group.