Hunter adjustments -- April 23

It’s still sucky and this would be a meme. You’re going to either be AFK waiting for someone to show up, or pop it and get flared… and even if you don’t you need to sit still for 5 seconds before doing anything, which would be a major DPS loss.

Aimed shot doesn’t hit nearly as hard as chimera shot, so not using chimera shot when it is off of cooldown is a DPS loss as well. So, if anything, using chimera shot out of shadowmeld would be a better thing to do, but still a meme.

first ever post to celeberate this rare, massive blizzard W

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Oh man, but I don’t want that.

When will you be fixing Druids not to require powershifting to be viable?

lock and load is standard and actually nice dunno what you’re on about

I’m not a Hunter!

Yeah, why are we planning to “diminish melee”? Isn’t the point of season of discovery to do things differently than normal WoW? We want melee hunter to be good too.

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And if they do “diminish hunter mele” no one will invite mele to raid as we have no interrupt, and will do less dps then both warrior and rogue.

So glad I just spent 3k gold on a mele only trinket.

Thanks Blizzard!

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actual insanity that chimera keeps getting buffed.

hunter is filling the spam 1 button niche that boomkins did in p1.

lol ok - mages already Critting for 5000

Shamans complaining…

First off i appreciate the buffs to MM.

But i have one major gripe with it.

Why do you keep buffing the base damage on this and not fix its horrible scaling.

This method of buffing the base damage has 2 major flaws.

  1. It directly buffs the bots efficiency who need 0 gear outside of a bow and ammo to do dungeon farms, making gear nearly irrelevant for their efficiency because of how most of explosive shots power is in its base damage (and explosive trap).

  2. It compounds ranged hunters main flaw, high base damage, horrible scaling.

It would be far better to give explosive shot horrible base damage but good scaling.

Example change explosive shots base damage to 1, change its scaling to 0.1 per tick (0.3 total). This makes gear matter, and makes hunter bots far far less effective at a dungeon aoe farm while making geared hunters about the same or better.

Also, please look into improving ranged hunter scaling by adding rap scaling to serpent sting and fire traps. But keep chimera shot-serpent sting in mind, which would need to be nerfed down to around 15-20% when serpent sting gets rap scaling. The goal isnt burst damage which makes pvp even more unbalanced. Its improving dps scaling over a fights duration when gear improves.

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It’s about Hunters, not melee and ranged in general. Melee Hunters are way ahead of Ranged Hunters and they want to reduce that gap, pretty simple concept.

They really have no idea what to do with hunters. Its quite sad.

If you are dumb enough to walk in their trap lol - and you mean the one button shaman global from p2??

this was the one head-scratcher I had on these buffs. buffing the base damage on the spell just further compounds the issue that hunters had in orig vanilla, which was terrible scaling.

Better than nothing I guess. Atleast true shot is really good and wanted for melee comps. So I think it’s ok overall.

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agreed. I actually thought ranged hunter was in an okay place already mostly due to Trueshot aura. This is all just ‘bonus’ imo.

Well, ranged hunter is in a decent spot, but they are buffing effectively everything underneath it, which will result in it being in a bad spot after, but for once, blizzard seems to be looking into some of the design flaws to some degree. (Serpent spread will still be bad, but it can fully replace refreshing serpent sting when not using chimera shot now)

The sniper training change makes steady shot an option for MM hunters because it opens up 1.5 seconds (global CD vs 3 second cast time) to add a steady shot into the rotation, which still isnt a great ability but now with that and steady being 100% weapon damage can see a decent dps increase under perfect conditions.

With how they changed sniper training i would add to steady shot that it adds 1 stack of sniper training if both runes are being used, which complements the “stay still” playstyles of both runes by helping maintain 5 stacks even after having to move to get those instant aimed shots.

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can Shadow priest have increased range from 20/30yards baseline to 30/40 like every one else? Hunters having 43 yards +a pet is severely unbalanced.