Huge nerf to solo/outdoor gear progression in DF Season 1

Most of us have run so many dungeons as to be statistically significant.

At this point, I’m thinking the complaint is about the “Hi!” and “gg!”.

After 10 dungeons ? Sure.

After 1000 ? No.

That’s a good way to get gaslighted.

yeah, not faulting lack of interest here, just citing it as an example of why someone might be doing world group content solo.

Now, when I did it, I might have been missing a few pieces, so maybe not quite as big of an out gearing.

I asked for Normal raid iLvl, which is what we have in SL now, and still a nerf compared to the Heroic raid iLvl we used to be able to earn.

I’m not asking for a buff, just not to be nerfed for too expansions in a row to the point where LFR iLvl is the cap. Normal iLvl is merely a compromise.

It’s complicated, yes, but a complete discussion is going to involve what we had in BfA, what we have in SL, and what it looks like we are getting in DF.

1 Like

Keep in mind sayings like “one bad apple spoils the bunch” is a proverb for a reason. It could be 1 in 10, 1 in 100, 1 in 1000, 1 on 10000, etc but for some that ONE is all they focus on

Eh, for me, I boil down empathy to “I can see how it might have or could have happened, but I have no way of knowing it it really did happen”. In other words “I have no way of knowing if what happened to you is what really happened, but I also have no way of telling if it was completely different, so I have to give you the benifit of a doubt that something happened until I see proof one way or the other”.

After all my posts, you still don’t comprehend what I am saying. (And you don’t seem to be keeping up with dev interviews, either.)

During the SL development cycle, Ion officially announced that the three endgame pillars are raiding, M+, and rated PvP. So of course the devs don’t currently consider the open world an official endgame pillar!

But until then, in Legion and BfA, the open world was treated as an endgame pillar and all content was updated fully to match each new season. SL Seasons 2 and 3 did not even fully update existing world content, and Season 4 offered absolutely nothing.

There was a design shift if you would just look at the systems and the numbers.

1 Like

I’m not going to pretend that saying is anything other that a way for people to justify their hyperbole.

For me, I’m gonna go with : “I’ve had so many interactions in this game, and the so very rare toxicity I’ve seen probably means that either you’re the source of your own toxicity problem or you’re lying”.

It’s funny how there’s a crowd on GD that participates in metric tons of group content, and they all agree, toxicity just isn’t there. And then there’s a crowd on GD who never participate in group content that constantly scream it is.

Wonder who’s experience is actually right, the ones who do the content, or the ones who read about it on the Internet.

It was S1 world content, which means max world quest rewards at the time were around 184, which means it’s tuned to be group completable in lower gear. The sandwort relic gear is 246, with the anima greens being 226. Both of which are substantially ahead of what the content was intended to be completed in.

And the baseline rewards of the updated world content itself (not counting the PvP pillar), was worse than LFR except for in 8.2. This is just reverting the actual world gear back to Legion/BFA levels, and moving the higher ilvl stuff into the crafting system.

They ALWAYS do this crap a month before release.

1 Like

Well, good thing the sub is running out before the year ends. I am just too tired.

1 Like

For one. Your group experiences aren’t random. The only valid conclusion is that your experiences aren’t reflective of the greater population because your sample size is … YOU. Second, your peers and fellow forum posters who’s opinion you value, are of a like mind. People have always formed tribes of people with like minds. Again, proves nothing aside from your cognitive bias, as you casually dismiss any opinion but your tribes.

2 Likes

Why don’t we cap all M+ and raid difficulties at LFR iLvl, and let all M+ and raid difficulties award a soulbound reagent that allows M+ players and raiders to eventually craft a full set of Heroic and Mythic iLvl gear?

Because gear should be dropping from the content that people do. You shouldn’t expect any type of player to spend the gold, mats, or real-life money to craft for every single slot as their max possible power level.

Crafting should only be a backup for slots you had back luck on, a way to catch up alts, or a way to get your personal BiS for a few select pieces.

1 Like

Gee whiz. If I use the RANDOM GROUP FINDER, my group experiences aren’t random after all ?

:thinking:

Reflective of the population that doesn’t group up’s experience ?

If they don’t group up, they have no experience to base their wild claims of roaming bands of toxic players on.

Ah, so blaming the victim without proof based on your own experiences, gotcha.

It was likely Korthia weapons and rings, all but 2-3 pieces of sand worn, and the rest still heirloom or questing gear (had not completed campaign yet).

Like I said, the world gear is likely enough to complete world content, if the world content is done as it is meant to be, I.E. group WQs, elite farming, etc done in groups, but it is possible that there will be times that one more or less has to do that content solo for one reason or another, what are they supposed to do?

There’s no victim to blame when you make up the story. You’re not a victim.

And if you’re the source of toxicity : you’re not the victim, you’re the aggressor, and I’ll gladly blame you.

The single common denominator of all your group runs in WoW is yourself. Think about that as you claim rampant toxicity where others don’t.

Even the korthia gear was 200 base.

This thread is now about warlocks :crazy_face:

Again, I don’t buy that as an argument. If you don’t complain about not being able to solo normal dungeons when the queue takes too long, why should you complain about not being able to solo group content in the open world?

Is the reason you raid because you like hanging out with jerks? People hang out with jerks in the real world because they are paid to deal with the public and coworkers.

People who have always been on the top of the heap do not notice the indignities visited on those lower on the ladder, especially not when they themselves are taking part.

1 Like

As knowledgeable as you make yourself seem to be about the game, you are (intentionally?) leaving out the fact that BfA emissaries and other world events like the 8.3 invasions awarded Normal raid iLvl gear.

LFR iLvl as a max reward for world content is the lowest we have seen since WoD Tanaan Jungle.

If you never did any world content or don’t remember the specific iLvls, fine. But the fact remains that SL and DF are two consecutive nerfs in a row to open world gearing. This is based on actual numbers.