Because you can do LFR and get geared FAR,FAR,FAR faster! These devs are “Forcing” grouped content, and they should not be. There has always been a path to higher than LFR gear in the open world, and yes it takes a LONG time to get. Thats the point, you have to put in 5 times the time in the open world to get your upgrades, while the raiders, and M+ players get their gear withing the first couple weeks of raid release.
The time investment in gearing up in open world content is worth FAR more than the little chunks of time M+, and raid take per week, and we should be justly rewarded!
Thats the end of it, i am done with the snobs that pollute every thread that has to do with players that have the nerve not to play the game as they do!
I think these sweaty elitists who have made WoW their life are right lol
Maybe I should go back to ez clap low keys w/o all the affixes to get gear. This is what this company wants. Doesn’t Blizz look at metrics though? Like, would I be another number to them that “lOvES” keys?
Raid gear has been very slow for all of SL, and that doesn’t look to be changing going into DF.
How does the existence of harder prestige content hurt the fun of someone who declines to participate? Is there actually more substance to this claim than “why does someone else get reward from work/effort I don’t want to put in”?
It’s so much easier to bang out ez, low keys vs the grind of getting gear in the world. It’s almost like some ppl don’t like keys and they should have a path though.
I truly just want more fun stuff to do in the game (in the world).
Has to be the stupidest reply i have had, you know me? My age? How long i have played this game without ever taking a break? How much i have paid in 17+ years?
Nope!
Next!
Again, we put in the “work” months at a time, hours PER DAY, not per week!
No, I just think it’s bad game design. If you want power to be a reward in your game, the power rewards needs to be related to the difficulty of acquisition.
If you remove that element of the design, power stops feeling like a reward. I’ve seen this happen in other games. Everyone had maxed out gear, so nobody cared about gear drops.
or, just to play devil’s advocate, they say the what ones like the one you quoted think they do but it is not what Blizzard wants them to say. In this case, could the actions they are taking not be an attempt to get the metrics they want?
This is eSports mindset. A dynamic that has killed the game to a great degree. The main source of power reward in any decent MMO is time spent with adequate competence. This is how the game operated during wows most successful time.
The modern retail version of World of Warcraft only appeals to a sliver of the demographic waiting for a fantastic MMO.