Iâm not ignoring the crafting system by any means.
But if world content in fact only drops LFR iLvl, then a world content player would need to craft gear for every single slot, assuming that they want a full set of Normal+ gear. (Contrast this with hardcore players who get their BiS from actual content and may only want to craft a few slots as bad luck protection.)
From my understanding, it will be possible to obtain Primal Chaosâthe soulbound reagent necessary to craft Normal+ gearâfrom the open world, but how much Primal Chaos will be needed to farm a full set? How much profession materials and gold will also be needed? Will toons on the same account be able to fill each otherâs work orders, in case you are in a low pop realm?
What we are looking at could be a Korthia-level currency grindâin addition to a heavy gold or profession mat grindâfor a level of progression that open world players used to be able to achieve for free.
Since war mode gear is world gear (as you claimed earlier), it currently has a progression system that ends with you having a full set of wing end mythic raid boss gear while you are in war mode.
Devs have a habit of forcing the entire playerbase to do content that they have invested heavily in.
âLegionâs new World Quest feature? Do it for AP and a chance at a leggo drop from the emissary.
âLegionâs M+ feature? Do it for the weekly cache and AP motherlode.
âBfAâs warfronts? Do them for gear and AP.
âBfAâs island expeditions? Do them for AP and cosmetics.
âTorghast? Do it for legendary mats.
âCovenant campaigns? Do them for the Renown.
â9.0 Maw? Do it for conduit upgrades.
â9.1 Korthia? Do it for conduit upgrades.
âZereth Mortis? Do it for the Unity recipe.
Devs are going to want everyone crafting gear to justify the expense of revamping professions. But we learned from SLâs crafted legendary base pieces that prices can skyrocket.
BfA upper tier PvP gear was Heroic raid iLvl in all situations.
The DF warmode set will only scale to its higher PvP iLvl when in combat in warmode.
We are comparing apples to oranges, but in terms of obtaining gear for free through the open world that has a competitive iLvl in all content, I would still take BfA over DF.
We are comparing the DF PvP Gear obtainable from warmode to the BFA PvP gear obtainable from warmode.
2 things:
1: do the stats on gear actually have any impact of what youâre doing outside of combat?
2: If you read it as âin pvp combatâ and âin warmodeâ as 2 seperate triggers (which I think is the case, but thereâs no bloody coin vendor on that beta realm), then the ilvl will just be 421 while you are in warmode.
So now you suddenly care about your gear in instances?
BfA PvP gear was just gear with the option to choose PvP-oriented Azerite traits. It wasnât even guaranteed to have Versatility like SL PvP gear.
DF warmode gear has PvP-centric set bonuses and only has the higher iLvl when in actual PvP combat or instances.
So the BfA PvP gear was decent for everything (even though it didnât have BiS Azerite trait combos for every spec), but the DF warmode set will be very strong in PvP and mediocre outside of that.
SL PvP gear scales to the higher PvP iLvl anytime you are in warmodeâeven if you are just sitting around in a sanctuary like Oribos, or even if you are fighting NPC mobs only.
But devs have said that DF gear will work differently, only bumping up to the higher PvP iLvl when you are actually in combat with another player.
I believe that Legionâs PvP talents and WoDâs PvP item levels worked this way as well before we had warmode, and popped on suddenly if you entered PvP combat in the open world.
(This is a disappointment, but sort of makes sense when you consider how high the PvP iLvls will go in DF. You wouldnât want world questers to feel like they have to do PvP and warmode to stay optimal.)
Yes, I cared about PvE iLvl in BfAâs Visions and SLâs Torghast.
Upon reaching level 70, I may queue up for Heroic dungeons or LFR if required for quests, and it would be nice to contribute as much DPS as I can.
I also will want to solo Legion and BfA raids eventually.
Also, this is not about instances, but seeing as DF PvP gear will not scale up until you are in combat with another player, PvE iLvl will matter when doing world content (warmode or not).
So yes, gear matters everywhere, and the DF warmode set might not be my go-to gearing method.
Has it not ocurred to you that since this is the second expansion in a row they are ânerfingâ solo world content gear that they actually donât consider it a pillar of end game?
Itâs quite clear Blizzard doesnât intend for people to sit around in limbo and become as geared as players who actually progress in challenging content.
Patterns are important and Bliazzard going from Heroic-BFA to Normal-SL and now LFR-DF is a strong coorelation that you are wrong.
This is just the reality whether you like it or not. They want people to participate in actual end game content. If you want to handicap yourself, then by all means, thatâs your choice.
You are not gated from completing solo world content because of the LFR cap to your own solo progreasion path. It would be a different story if it was not possible to continue without higher than LFR gear, but you know that isnât true.
No itâs not. I wasnât offering any equivalency. The statement I replied to said that solo players donât have the option to run the dungeons for better gear. I replied that they do have the option to run the dungeons they just choose not to. The solution not being what the poster wanted is not the same thing as discrimination, nor equivalent, nor analogous in any way. Nothing about my solution is unjust or unfair. Dungeons that drop the gear the poster wants are available to everyone and you arenât discriminated against for not running them. A merit based reward system is not discrimination. You made a ridiculous analogy for shock value.
Like I said; this is like when a gay person said (prior to marriage equality) âI donât have the option to get marriedâ and a religious zealot replied âwell, actually, you do have the option to get married, just like heterosexual peopleâ.
The person you replied to was saying that in a single player RPG, the hardest bosses and content would be there, available, solo, whereas in WoW they are restricted to group content. You replied saying that they can just do the hard dungeons like the dungeon people can.
That is as direct an analogy as you can get.
There is no merit-based reason for solo content not to reward difficulty like group content. Blizzard chooses not to do so; it is not impossible or even difficult to do so.
It is literally discrimination. Not in the same sense as gay marriage; words have different contextual tone and degree. Discrimination as a word can contextually have meanings ranging from âhe is quite discriminating when it comes to artworkâ to âthey are discriminated on on the basis of their sexual orientationâ.
I get that it feels bad to be compared with that sort of person; but that is just the way the cookie crumbles. In terms of the actual pattern of behavior and argument, you and they are the same. You putting me on ignore doesnât change the facts of the matter.
You keep spewing out the same drivel in every post!
No one i know is asking for âHeroicâ raid ilvl gear for open world, but we ARE asking for normal raid beginning boss ilvl loot after grinding our butts off for months! Thats exactly what the ilvl was before blizz decided to screw us over.
Still not buying that trash expansion. Neither is anyone i know. I have given them $15 a month non stop for over 17+ years, they can choke on DF!