Here’s the thing: That wasn’t a world exclusive system. That was just the PvP system. The fact that you could earn conquest in the world did not make it not the PvP system. And for the 460 items in BFA S4, It took over 30 weeks for the entire conquest cycle to loop twice, and by the time it was giving 460, you were already ~4 months into the patch.
Keeping that full system, it would start rewarding 291 pvp ilvl in early December. After Dragonflight will have launched.
But if you want to argue that conquest items, are intended for, and are obtainable by world players, enjoy your 275 pve/288pvp ilvl items from the unranked conquest vendor
But wait, all you raiders keep claiming you do raids because they are fun, and you have fun with your friends, and guilds!
Just stop already, stick to your raids and stop worrying about solo/open world players gear! You choose your path for the stated reasons, and we do our preferred content because we find yours a chore, and actually boring!
Yes, stay in your lane understanding that its progression path ends at a different point than players who participate in M+, Raid, or PvP. You don’t need Heroic raid equivalent gear to complete open world content. LFR is more than enough for solo-play.
The open world was full of quests and events. By the end of BfA, you could easily cap out on 500 Conquest without stepping foot in a battleground, although you would likely have had to face off against many other players to earn that much Conquest reliably.
No matter what system it was a part of, the open world was active and rewarded competitive gear. Contrast this with DF’s warmode PvP set, which isn’t even Normal raid iLvl.
But thanks to the weekly PvP cache, N’Zoth invasion caches, world bosses with bonus rolls, and emissaries, you would be earning plenty of 445s from the open world alone to help you until the 460s starting coming along.
And any alts who came into the patch late received a catch-up bonus to Conquest, and could fill up the bar as many times as they wanted until they were caught up.
The only source of Conquest from the open world in SL is the weekly AOO quest, and possibly an occasional bounty. You aren’t going to earn a full Conquest set from that. And Conquest gear requires rating now to upgrade.
All I am arguing is that open world players had many more options for gearing up in BfA, and they had a higher power ceiling. The game’s very systems—and the numbers—support my argument. There is no possible way for open world players to do anything even remotely like that in SL.
What do you have to gain by trying to argue that SL is somehow better for open world players than BfA? I have to wonder, do you prefer the SL gear gatekeeping model because it keeps you feeling superior by comparison?
So your argument is that world gear needs to be it’s own pillar, because in BFA it was part of the PvP pillar? Then you shouldn’t be complaining about the primalist invasion gear, you should be asking for conquest rewards from warmode objectives again.
You were enjoying the gear from doing 3 pillars content then, even if you didn’t know it at the time or want to deny it now.
This was also true in BFA. in DF, rating will only matter for the PvE ilvl, as all conquest gear will be max PvP ilvl. It will be the best gear for the intended use case of PvP.
They are also making PvP more accessible to solo players, with the solo shuffle. Rated soloqueue for arenas. By the logic of your recent posts, there’s your solo accessible heroic or even mythic ilvl rewards.
If LFR ilvl gear is all that is required to do outdoor world content, then honestly? That’s fine.
You do not need normal ilvl or higher gear from open world content, if said content is tuned at the LFR level. If you want the higher ilvl gear, you should be expected to do the content that it primarily drops from.
By OP’s recent logic: it doesn’t in DF. Since PvP gear is now intended for solo players, and rated soloqueue for arenas is coming, solo players have full access to rated PvP gear, including the max pve ilvl.
This thread was supposed to be about open world content getting severely nerfed again.
I may try Solo Shuffle on a toon or two, but the option should be there to gear up casually through the open world.
It was a system that allowed you to eventually obtain a full set of Heroic raid iLvl through the open world in warmode. You didn’t have to do instanced PvP at all.
You still had to be in a PvP setting. All this does is re-frame your complaint to be about conquest rewards in warmode.
The actual direct world gear that wasn’t the PvP pillar, was only deterministically better than LFR quality for 1 patch in all of Legion/BFA. And that system in question actually made the game worse than if they had just done nothing.
Because getting spawn camped feels different based on what game it happens in?
All of this gets to both you and the OP willfully ignoring the DF crafting system. It goes up to 392 (the exact same tuning as the covenant sets from SL S1 which OP liked so much). And also the warmode pvp gear vendor in valdrakken, who sells items that are 421 in warmode (385 in regular pve).
Unless you’re going to trot out your usual “the devs lie to us” claim, Crafting has had too much work put into it for it to go away. It’s the system that is actually supposed to be the 4th end game pillar in DF.