He can’t seem to justify in words why open-world content should reward higher than LFR other than saying “players have the right to enjoy player progression”. Like you and I have said, they do get player progression relative to the difficulty of the content they participate in.
It’s a reasonable connection anyone would make.
Why do you have a right to enjoy power in this game? you don’t even have a right to play the game. You’re granted permission to play, as long as you keep paying and don’t break the rules.
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Pretty much exactly what I said. I said you have no rights other than access to their servers. Of course that was completely ignored.
Which blizzard has the right to cancel your access at any time for any reason.
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I still remember some old thread where people were demanding refunds for their years of sub fees because they didn’t like some of the changes in a patch. That was hilarious.
So basically, OP has not and cannot justify in words why open-world solo players should have access to gear higher than LFR. Especially if they have stated in a previous thread that they understand that gearing paths end at different points.
Exactly!
The players advocating that WoW should only provide power progression through pre-organized group content also claim that WoW has always been this way, and deny the fact that the Legion/BfA era of open world progression even happened—or the fact that expansions like Wrath and MoP provided unprecedented levels of power progression through queued PvE content.
My posts are in no way arguing for radical changes to be made to the game; on the contrary, I am simply asking for devs to stop nuking open world gearing again and again and let us keep the development progress we have enjoyed for years now.
Even the DF pre-patch gear is a nerf compared to the SL pre-patch gear… Why? Because it’s open world content. And devs are waging a war on it.
Ironically, WoW has a tradition of catering more to casual, solo, and open world players with each expansion. Shadowlands was hailed by elitists as a return to better times, but it took risks by alienating major player demographics in ways that WoW has never done before—and it failed miserably.
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Actually, people pay for access to the game, Blizzard is granted access to American consumers and they are lucky for it. Technically nobody has “the right” to anything including group players so why not yank Raids and M+ from the game to save money on development… When you come to an answer you will understand why solo player content is important. Like it or not solo players are not a niche minority they represent a pretty large amount of game revenue. Honestly Blizzard is extremely lucky nobody has figured out how to make a really decent American/EU themed fantasy MMO (with solo content progression)…
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They’ve answered that question multiple times.
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If the company can revoke your access for any reason at their discursion, you do not have a right to access it. You are granted permission to do so.
Simply because they know that Raids and M+ is bringing in the big bucks.
Saying players have “rights” to player power is not answering the question. Why specifically does it need to be higher than LFR?
Yeah totally. If they chose to do that without good cause it would be really great for every other game developer on the planet except Blizzard.
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Wondering how you arrived at this conclusion
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The conversation always without fail turns into how Blizzard only cares about money and profits. If M+ and Raids were not profitable, why would they spend so much time developing and balancing it?
There is no good reason. If they got mythic gear from WQs it would trivialize world content to the point of them then complaining that they didn’t have enough content.
Doing a +2 a week (20 minutes of barely effort) would solve all their problems. It truly baffles me why people are so stubborn.
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Didn’t you hear? They have rights, but really mean entitlement.
Would you spend all season farming events just for LFR-quality gear? That’s not meaningful progression.
The complaint is that gear progression keeps getting nerfed or removed entirely from open world content.
Of course, people get different rewards for doing different types of content. But we have one type of content being nuked to insignificance, and it is the only type of content that some people are willing and able to do.
You can’t seem to process words that contradict your elitist views.
Better yet, can you provide a logical, objective reason for why open world content has to be capped at LFR iLvl?
And you can’t say that easier content deserves inferior rewards. Open world content is not just an easier difficulty of raiding or dungeons—it is a separate type of content. The LFR iLvl cap is arbitrary and you know it.
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It’s having the direct drops reverted to being slightly better than 7.3 numbers. The BFA/SL buffs are just getting reverted
I’m not the one begging for higher loot. You should be the one to justify why you need it higher than LFR, not the other way around.
You stated there there are different gearing progression paths and that they all end in different places.
Open-world solo content does in fact progress on it’s own path and ends at the LFR level. You cannot, in words, explain why it should be higher other than players have rights and things die faster. That does not justify getting higher than LFR loot.
Having Mythic Raid equivalent loot kills things faster too, but M+ players are not begging for max loot for +2s.
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You’re progressing Via doing your chosen content if that’s all you want to do, and have a galaxy of super unchallenging options that enable you to massively out-gear world content if you’d soend 30 minutes a week doing it. I don’t see the issue.
People always use world gear Vs X content gear as an example, but someone being 50,000ilvl higher than you makes zero difference because your content is solo content, and the scaling is set where yoh can easily do it in the gear the content affords you.
Really just boils down to you being mad that more challenging content yields better rewards.
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I didn’t say players have any rights. (I realize that we don’t have any rights.)
I said that we should have the right to progress the way we want to. There is actually a difference between these two statements.
Because this is the second expansion in a row where we are getting significantly nerfed.
Because we want to be powerful in our preferred content.
Because we expect our rewards to be inferior, but not more than 39 iLvls below the hardcore players (which equates to a season and a half worth’s of power progression).
LFR iLvl is a nerf and an insult, and you know it.
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