Huge nerf to solo/outdoor gear progression in DF Season 1

You are way off.
You are not representing the majority of solo players so…
You are not in all solo players lives to determine what their schedule is or is not so…
Your last comment is played out. I wish they would engage solo content to make it difficult and challenging so that it could reward higher I-lvl gear… I am also aware that Blizzard is likely avoiding this because it brings to light the massive solo class imbalance when you attempt difficult solo content or 1v1 PvP content.

This topic is alot like when people would get all ruffled about “the Mage Tower is NEVER coming back!” :face_with_open_eyes_and_hand_over_mouth:

You keep saying you you you, but you haven’t countered anything I have stated. Try again next time.

Because Blizzard knows what happens when they release solo content that is difficult in any way, people cry about it until it gets nerfed. It happen with visions, torghast and mage tower, why bother? Go play the actual game and dont expect Blizzard to reward you with high end gear for killing 5 random mobs on a WQ.

You and others keep claiming that open world gear was never competitive, or was never an endgame pillar. Or that SL was somehow the best expac yet for solo and casual players, LOL.

I will bring up Legion and BfA whenever you need a fact check.

The open world was an endgame pillar in BfA and Legion precisely because it provided gear progression. That’s what an endgame pillar is.

Raiders whined incessantly about the Benthic Pearl gear in 8.2, so that system was not continued.

But in 8.3, emissaries and N’Zoth invasions were giving out 445 iLvl (Normal raid) gear, and you could earn 460 iLvl (Heroic raid) gear from PvP events and quests. Open world gearing was updated to the current patch’s standards. It was an endgame pillar, official or not.

In fact, thanks to Horrific Visions, 8.3 was the best patch in WoW’s history in terms of gear progression for solo players.

I would also say that 8.3 was the best patch in WoW’s history for casual and open world players as well, because they had so many options for gearing up, including warfronts. (8.2’s Benthic Pearls were way too much of a grind for truly casual players considering the astronomical numbers of currency required to update all slots fully.)

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We also already discussed how Devs severely nerfed open-world gear in BFA in one of the patches directly after seeing how easy it was to get gear. This alone is proof against your claim.

For starters, I never claimed it was never competitive. Obviously there have been times it has when it was too rewarding. Being able to get Norma/Heroic Raid equivalent gear is too rewarding and undermines the raiders effort in challenging content.

However, it has never been a “pillar of end game”. You said it yourself, no developer has or will say it is. They have had 18 years to do so.

You still refuse to directly answer the question of:

Why you think open-world solo players should have access to Normal/Heroic Raid equivalent gear without stepping foot in group-instanced content?

As discussed time is not a factor seeing how all you need is 30 minutes which open-worlders are doing anyway.

It was decent for making gold. Not a whole lot but still some

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Time has always been a hilarious excuse. The amount of players who tell me the don’t have time to play in an organized setting are always the same players who will literally spend 4 hours in a heroic pug that kills 3 bosses b/c the group falls apart and refills after every fight.

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Because players should have the right to enjoy power progression in a subscription-based online RPG without having to deal with the scheduling constraints and toxicity of pre-organized groups.

Because players have already enjoyed open world and solo progression to Normal/Heroic raid iLvl for years now and shouldn’t have their preferred endgame removed just because Ion wants to boost raiding metrics.

Because WoW’s sub numbers have been falling for years now, and it doesn’t make sense to cater only to a smaller player demographic than ever, especially when the trend for other modern MMOs is to accommodate casual and solo players.

Because open world players do need power and should not be the weakest in their own preferred daily content.

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Clearly you’ve never actually played with a scheduled group of people. Toxicity is SIGNIFICANTLY lower in groups that schedule their time to play with each other. You know why? Because you’re all playing for the same goal, you’re all on the same page. Toxicity comes from pugging, pugging is where you will run into the absolute dregs of WoW’s community.

You should try organized groups, you’d probably really like them.

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“rights”? If you think everyone should have equal rewards for their time then an MMORPG is the wrong genre for you. You should stick to single player campaigns where you can set the difficulty to story mode and still get the best gear.

Blizzard has the “right” to alter what ever they see fit. You don’t even own your character, you buy temporary access to their servers.

Yes, it has been falling for years. However, only Blizzard has access to all of the data required to make informed decisions. Unless you work for Blizzard you cannot speak for what will drive numbers up or down. Their data is leading them in a certain direction that will also lead to the most profits.

You can, you can pug up to m+ 20 and all of heroic raids without having to stick to any schedule or premade groups. You can also pvp, I guess.

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I timed everything at +23 without a set schedule or groups. All from pugs.

I wouldn’t bother trying to reason with that one.
That said, some folks are stuck in the perception that a multi-player game requires cooperative play…it does not and can be quite fun to just kill every player you see… MMO does not inherently mean cooperative it simply implies a large open world where many players coexist.

This entire debate is between people that want a future for WoW where they can play and enjoy the game and people that do not want it to change at all…which will ultimately be bad for WoW and the players trying to keep it solely “group focused” in design.

Not to mention the trolls in here trying to pick a fight…

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Having a debate and discussion is not “picking a fight” or “trolling”. Get out of here with that.

Funny that you took issue with this statement, did you feel like it was directed at you for some reason?..

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I do take it personally because people call me a troll often just because I disagree with them. It happens all the time, even though I refrain from insults.

Also because you started the post with:

So yes, I have good reason you were directing it towards me.

You said yourself it’d take you all season to max your world gear. How is always having something to do that improves you not meaningful progression?

They do. You have said in another thread that it’s fine if different tracks cap in different places. Well that’s what we currently have on DF.

You’re entire complaint seems to come from “why does someone else get something that I don’t”

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The gearing process I’ve felt is something that should be easy and fun. I know some people don’t agree with that but it’s where I’m at. I don’t like doing really hard mythic+ keys and soon to be even harder for hours and then opening my vault and getting nothing. A change to the great vault would be nice as well toning down the difficulty of obtaining that gear and giving solo players ways to upgrade their gear to at least heroic quality

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Not really no, you made a connection that was not there. Me suggesting that you would not respond to reason is not the same thing as calling someone a troll.

Get over it I’m moving on. Have a nice day on the interwebz.

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