New players / under-geared players, and those we want to graduate from world content to pillar content ⌠do not start at 15âs. They start in bronze hell.
WoW devs have been nerfing world content gear for 2 expansions, and 3 patches in a row now. Even the pre-patch event gear is a downgrade compared to what we usually get (should be 278 and not 252).
Blizzard isnât sticking to a standard to world gear because they want to nerf it to push players into instanced content with premade groups.
Before SL, open world content was in fact an endgame pillar that the devs respected and properly updated each season. This was before they even officially defined the three pillars of raids, dungeons, and PvP. The whole purpose of officially announcing the three pillars may have been to make it clear that they are no longer supporting world content progression and want to get people out of it.
But when you donât enjoy it, you prefer that it changes again to something you do.
Blizzard doesnât design the game for âMortizâ. It has a large player base.
You donât have to reply to my posts.
If you donât want to discuss something, donât. But donât accuse people youâre discussing with of just wanting to âargueâ. By that token : so do you, since youâre arguing right now.
For me, the closest to the key Iâm doing who has at least done it on a similar level. The way overgeared one is more likely to get mad when I screw something up.
Funny, they always managed it back when wow was at itâs peak.
The how much of this is a real problem? If everyoneâs overgeared and fotm, how many people are actually left out?
If it is a big issue, whereâs the chill play whatever you want community? They can have guilds, in game communities, discords, friends lists⌠Use the resources available to find folks to play with.
So then what kind of content do you want? What constitutes as fun to you? Because every time this discussion rears itâs head it almost always boils down to âI want really easy content that gives me great rewards.â
solo players: âwe want solo progression to give us something to work toward over each patch/seasonâ blizz adds that
solo players: âno this takes too longâ
solo players: âweâre not asking for mythic gear from helping turtles make it to the water, we just want some gear progressionâ blizz adds that
solo players: âno the gear isnât good enoughâ
WoW devs should be adapting their product or service to suit the changing needs of gamers, rather than intentionally creating friction in their product or service in order to make the gamers adapt to it.
WoW devs think too many players have been doing world content instead of the three pillars, so they are nerfing the rewards to manipulate the metrics.
Just because âcasualsâ choose to do world content in lieu of everything else does not make it a âPillar of End-Gameâ. You keep referencing Ion, when he is the one who said there are three forms of end-game: Raids, M+, and PvP.
Theyâve said it in roundabout ways. I want them to actually vocalize it. I want the rest of the community to see, in not so subtle terms that the vast majority of âopen worldâ players want nearly afkable content and earn BiS gear from doing it. That is their ideal world.