Huge nerf to solo/outdoor gear progression in DF Season 1

again, on beta they now top out at heroic dungeon ilvl.

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That’s fully upgraded?

ya, now it’s a waste of dev time.

I guess that’s what happened when people beg and beg for higher ilvl.

Tbh I think normal raidnilvl was fine for the time investment it took.

They might also be waiting till 10.1 before rewarding normal raid level loot because that’s what they did in SL.

The solo gear in SL was the covenant sets which fully upgraded were under LFR levels and then in 9.1 Korthia gave normal end boss ilvl.

It starts at heroic dungeon level and after like 5 months you can upgrade it all to lfr level.

Its different though as instead of small upgrades over short ammounts of time. Its larger upgrades over longer perioids of time.
So it wont feel like youre progressing as often.

With it starting so low, and taking months to get to lfr level, the gear will be low and stay low.
Which is why i hope world scaling accommodates this.

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I mean you’re doing solo trivial content. It’s not going to start at high level.

That’s how it’s usually been. The small progression system was awful and was just introduced in SL.

That’s the trade off of playing solo.

In the new Dragonflight Beta build, the gear is only item level 385, which is on par with Raid Finder difficulty. To buy Primal Infused equipment, you must also own the blue gear pieces from Mythresa

Guess I misread it. 4 a week seems pretty stingy, but I suppose I no longer care.

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Like people asked for after 9.0 topped out quick? Some folks should be happy.

Its not that trivial when your gear is so bad everything kills you :stuck_out_tongue:

I really liked it

It worked fine in other expansions.
This is the first one ive played (started with wod) that does not allow for stronger gear.

But ill see how it feels to play before i solidify my judgement on it

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You wanna know why Blizzard hasn’t developed open world, solo content? Because players don’t actually play it. Shadowlands has quite literally hundreds of hours of non-challenging solo content that literally any player could engage with, but it was largely ignored. So Blizzard created easy solo content that rewarded Normal level raid gear in Season 3, and it was panned for being boring.

Why would Blizzard continue to was resources developing content that either no one is playing, or no one is happy with because the gear rewards are not sufficient?

The biggest problem is the “carry” culture of wow. The idea that you are either getting paid to run people through stuff, or are doing charity work.

Which leads to everyone being over selective, and putting a giant roadblock to getting new people geared and ready to learn to tackle higher level content.

Then people cry about nobody wanting to raid. Well no duh boys. You beat down and call everyone that is learning trash, and refuse to group with them, or try to charge them 100,000g.

Shooting yourself in the foot.

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Most of it was locked behind huge anima walls and covenant restrictions.

The system was good but the fact it was only 30 minutes a day made it boring.
And outside of the cypher stuff there was mounts but they require grinding mobs for hours on end which of course is not fun.

Its not that people dont do content.
Its that they really dropped the ball with shadowlands

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Then it’s a skill issue not a gear one.

I hated it especially in pvp.

No other expansion has had small upgrades or gone above normal raid level gear outside of one patch.

casters at low gear can get squished fast…

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Mostly gear.

Titanforging pretty much did it

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That’s because Shadowlands’ open world wasn’t actually an open world, but instead a series of menial chores further bogged down by timegating systems.

If the content isn’t fun, why would you expect people to engage with it?

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That’s king games for you. As soon as actibliz bought king, they turned world progression into a phone game hamster wheel. All busy work, zero progress.

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No, he has the metrics and saw how many players were doing world content as their endgame in lieu of raids, dungeons, and PvP, and he decided to put an end to it by ending seasonal updates for world quests and by nerfing world content rewards.

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To be honest, if timegating didn’t exist I don’t think it would have been as bad. It wouldn’t have been great but it certainly wouldn’t have been insultingly terrible. Timegating just really exacerbated the situation and made clear the type of design Blizzard was aiming for.

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You’re right, I was confused because people started a thread whining about Overflow gear being nerfed to 359.

The point remains entirely the same though : people need to stop expecting gear to rain on them, and just go get it where it is.

Raiders aren’t whining about having to do primalist invasions to get the mog.

Oh, so you were indeed Trolling, a variant known as Concern trolling, thanks for admitting as much.

They didn’t, it’s called Primalist Invasions. You guys need to stop expecting world content to be the same from patch to patch, and especially need to stop expecting a end of expansion patch to be the same as a launch patch.

If you want to progress faster, go do content like keys, raids or PvP.