I’m going to have to agree with Eleusia on this one, it is the indicator I believe you are referring to, however it definitely does have a swirly vortex in the centre of it if your graphics are turned up enough (maybe you lose it at low graphics).
I can’t think of example names right now outside of Opulence Coin Shower, but I’m pretty sure that is the effect they are talking about.
“Where do you think World progression gear should cap at?”
Usually in these debates it’s not really clear in peoples stances how high the gear should go but it’s only implied. And I’m referring to people who think that this nerf will only do harm to the game
That might have been true in Mists, but since the RWF started being streamed, them creating the raid is now the biggest free marketing event that they don’t have to organize.
Eh, I’d pass on the 300 for a +2. That’s where I’ve seen things go left if someone appropriately skilled/geared screws up and there’s a Chad in the group just trying to get done.
It is rewarding, according to the difficulty.
Solo players in SL have better power progression than wrath by a country mile.
They don’t care about that. Ruining the content for people who currently enjoy it is fine as long as it means they get higher ilevels.
Honestly that’s probably a good thing considering how many people have gotten laid off by Blizzard under Esports. And that’s not even me taking sides on whether or not Esports is good or bad for the game
Guess what they are only a small portion of the player base compare it to the masses yeah no it’s not cheap to create new raids. Their is a bare minimum standard that they have to meet and if it doesn’t say sayonara to your raid content.
You and I might check the journal, but players who queue up for LFR and dungeons are a different story.
With the exception of certain class immunities, WoW does usually force you into handling mechanics in very specific ways. WoW raid devs don’t like “degenerate” ways of avoiding their mechanics.
Traditionally, yes, but recently an upwards swirly has been used to indicate that you need to stack to split damage, such as KT’s Frost Blast.
Oh, does hardcore players’ Heroic and Mythic gear start randomly disenchanting itself every time a casual player earns a Normal piece of loot weeks or months into an expansion?
No? Then toughen up. Your gear is higher iLvl commensurate with the harder content you do. Nerfing open world content to LFR power levels does nothing other than boost your ego.
I don’t get it. Do people honestly not understand Raids exist, and in recent times, have been notoriously frustratingly difficult at Heroic / Mythic? I think it stands to reason that if they added queueable and ‘easier’ M+ - they’d just introduce the level of difficulty at a slightly higher level so that the casual players never reach that point (Or aren’t allowed to queue it, it’s manual levels from then-on-out).
That’s really all I see happening, 'cause the ilvl climb would definitely have a wider and wider gap past that point. It’d seem stupid to gut M+ which is one of the most successful features to date.
This. This is what needs to happen. I have stopped raiding because the gear means nothing anymore. So many different colors for the same piece of armor gets really really dull and is not a good carrot on a stick. They need to do what FFXIV does.