so what is the path of least resistance? ITT, we have people tell us the gear is the fun. others, the gear is incidental, the content is the fun. If you only raid to get the gear, couldnt they change that to something more fun? It seems you have fun keeping gear away from others, but that must be a minigame.
Glad you said that, so when someone puts in more time grinding hours of a week for one piece of loot. IT is worth more than 45min of the same keystrokes.
I tend to play Elder Scrolls: Oblivion at least once a year. Along with other games as well. Like Kingdom of Amalur: Reckoning, Dragon Age: Origins, and more.
Go ahead be that way since you want to support this type of I donât know environment so be it. But if this game dies itâs because of your type of people and I bet most will blame your type of people because of it.
Everyone started from somewhere. Many of us worked our way up and improved. We played with other players who were similarly experienced. Then there are others who try to skip difficulties by getting carried by others.
I have to wonder what the sentiment would evolve to (On both sides) if Blizzard implemented a queue finder for challenging, but not hardest content (IE: Normal / Heroic Raids, M+'s) And somehow being able to balance it well enough that similarly skilled players get put together to clear content. Obviously, keeping the manual option (As why wouldnât you).
A hypothetical, but something Iâm sure even the devs have thought about.