Huge nerf to solo/outdoor gear progression in DF Season 1

You won the 2000 post.

And you got the space odyssey post

Well, having done some LFR, I can say it sometimes feels that is even worse then braindead :stuck_out_tongue: so maybe world content should offer a point between LFR and normal at max?

True, but I think the LFR levels are supposed to be the level under the assumption that people are doing at least the bare minimum and not AFKing or dying on pull.

On the other hand though, sometimes I think LFR is too low for drops, because in dealing with certain types, I have to put in more effort to get the bosses down so feel like I should get slightly higher gear to make up for having to carry.

That’s because you have people who are completely clueless and do 1k dps or have others who afk the entire fight. Not even exaggerating about the 1k dps.

How about LFR now requires a minimum active time% to be eligible for loot?

You did a great job of summing up the cancer in wows community in one sentence.

You can fluff that too easily, but better than nothing.

I know, how about those that die to the first expose core on first boss of SotFO?

This is my point, world content may or may not be harder then LFR, but LFR is at the mercy of the kind of people we both list so it is harder then world content when we get a group full of such, yet easier when everyone is on the ball.

Which cancer is that?

It’s still not easier than open-world content. How often do you see full wipes on a weekly boss or a rare, with an actual group present?

It doesnt work like that, Blizzard set the difficulty for LFR, normal, heroic and mythic, people failing or clearing it with ease is out of their hand.

LFR is harder than WQ, at the base level no need to take other people into account.

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Admittedly, not often, but what I do see is those that die stay dead and not run back, if too many do that, it CAN be a wipe. However, world bosses are not exactly solo content, are they?

Sorry, but group content kinda takes others into account to a degree no matter what, like LFR could be balanced around everyone doing at least the bare minimum, like a rotation, more then auto attacking, dealing with mechanics (at least the few deadly ones) correctly, etc.

It’s not, but it’s still less difficult than LFR. So what does that make actual solo-content?

Think about that and try to justify why they need Normal or Heroic ilvl.

Probably the players who just expect to get items from other players putting in the work and killing stuff for you.

Would you say heroic is easy if a mythic guild clears it week 1 vs a guild that struggles in normal 3 months into a tier?

Clearly heroic is harder, but the main factor is the players skills, just because they are able to beat something hard doesnt make it easy.

I have stopped trying to justify why they need such, at least as more then a sense of progression, so their progression looks more like:
leveling->solo world content/group world content->group world content now able to be done solo, where as raiders and M+ runners can hit that last part by doing raids and M+.

But enough with a certain attitude can make easy content, like LFR, feel harder then even mythic.

Is not easy, is the same difficulty for both group of people. 1 of them is just not skilled enough to clear it.

By doing so you are trivializing Normal raiders who find that difficult and work hard trying to clear it. Not everyone who raids is a Heroic or Mythic Raider. Why work hard to push normal if you can get all of that gear from world content that is so much easier?

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You are arguing skill, I am arguing they are skilled enough, if they put forth even the smallest effort, but are LAZY so they make it harder then it has any right to be.

I hate to say this, again, but it seems like too many forget about it: pushing normal will get you that gear faster.

Everything is only trivialized if everything, from power to rate of acquisition, is equal. I mean for example, say world content caps out at heroic dungeon level before the raid opens, that still leaves M0 and PvP gear as better, raid opens, world content gear ups to an M0 cap, all LFR wings open, the world content ups to LFR level, mid season/tier, it ups to LFR end boss, HoF filled, it ups to normal, next patch due out soon, it caps at heroic to give people a form of catch-up. Would that trivialize normal for any that were able to raid consistently since raid drop?

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It’s not just about speed, it’s about the progression path and where it ends. Some Normal raiders take the entire tier to clear it.

I believe you should be rewarded according to the difficulty of the content & effort required :grin: