Do you remember the first boss, Tarragrue, from Sanctum of Domination raid in World of Warcraft? The boss fight was notable for players being able to empower themselves with 4 Anima orbs.
It was one of the easiest but most enjoyable boss fights due to the feeling of being overpowered. I suggest applying this system to other areas of the game to make them more entertaining, particularly in PvE where there is no competition (such as NHC/Heroic Raids).
Here are my suggestions:
- In LFR, after each wipe, the group does not gain a 5% strength buff. Instead, each player can empower themselves with an additional Anima power after each wipe, up to a maximum of 10. This would allow the raid to be carried after 10 wipes if the group is struggling.
- In NHC, at the beginning of the raid, three Anima orbs could be placed that would provide a bonus against the first boss. Additionally, after each boss is defeated, all players would receive an additional Anima power. This would make NHC less progressive and more casual-friendly. Optionally, players who did not participate in a boss fight would not be able to collect boss Anima, giving guild groups or other premade groups an advantage.
- In Heroic mode, players would receive 1 Anima power per defeated boss, but there would be no Anima orbs at the beginning of the raid instance.
I would not recommend using this feature in Mythic content as it is competitive and should remain balanced. For the same reason, I would not recommend this feature for PvP.
Thank you, and I look forward to your comments!
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