How to solve public crafting order problem

Hell! It’s easier to understand professions then it is to understand the two overbloated talent and class trees!

Sure, I have to use the calculator app to figure out if and how I will be able to guarantee R3/R5 on another screen, but I don’t have to use another 3rd party websire with an addon to add a queue to a sim.

This isn’t a problem with the crafting order system.

This is a problem with crafting itself. Good intention by Blizzard, but tone deaf to what players actually do.

Maybe one should offer commissions based not on what they want, but what they can realistically expect, I.E. save the 40k for a personal order but only put up like 10-20k for a public one. Those that can do the higher ranks might scoff at the commission but those working on skill ups and the like will gladly snatch them up just to have the shot at a skill increase.

When it would be better then what they have now, or it is something that does not really matter, like a rank 1 proff tool provides the same skill increase as a rank 5, the only difference is the amount of secondary stats on it.

Thing is, it would be fine to expect such later on, but people should realistically not be demanding such now, when most people are still working on their professions. Personally, I would have capped the ranks at like rank 3 to start, add rank 4 when raid opened and rank 5 about the time the catalyst thing for DF is available.

Damn, you generous! Only time I paid 10-20K was because it required an insight (mettle) to R5.
Most instances I will pay 5K for the crafters time spent properly knowing how to achieve the goal, and tip an extra 1K if it is 5 star.

Well, to be fair, I was talking about high demand items, like the Lariat. I’d love to be able to make some on my JC, but she went the cutting route so would be poor at making the necklace if she had the ability. However, even in her chosen line, since I am not max base skill on her, I can only promise like a rank 2-3 at best, maybe higher if I get an inspiration proc .

Both R5 Lariats costed me 5K each (I also tipped an extra 1K because they were R5). Suppose early on the demand might have been high, and costs high.

I feel you though bro, I can make the finest R3 primal earth gems. But not only does each one cost me an insight to guarantee R3, but few people want one and fewer are willing to pay for that insight. (I also have the gambling option at 36%)

The new system has massive problems.

  1. If you don’t spend your talents in one exact way, you can lock yourself from basically anything good or even not being able to level further.
  2. IF you are not on the 3 to 5 High population servers, Work Orders just doesn’t work at all. Its designed to have a certain amount of players using it, 95% of all servers don’t have enough players to make it work.
  3. Again on any server thats not high population, Trade Chat is mostly dead, meaning you can’t do WOs that way either. Bringing us back to likely locking yourself out of being able to even get to 100 in your profession.
3 Likes

I just made profession equipment for someone who had been looking on trade for an item and I said I can only make R2-R3 so far and he paid me 20K for a R3.

Make the recipies cheaper. My JC specialized in Enterprising because I thought it would be fun to make some transmogs but I’ve only seen the rhinestone sunglasses recipe in the AH once and it was a million gold. I’ve been sitting and watching sunglass work orders expire after two days but I can’t afford a million gold pattern for work orders that are paying 500-1000g commission at most. That would be most of my gold on one recipe.

It’s impossible to farm. I’ve gotten maybe 5 recipes in a bottle and none of them were JC, they were like fervid incense or food.

2 Likes

Sure they did but changing professions when one is more lucrative isn’t an exploit. I’ll argue that doing for the rep is though, something they did anyway.

To be fair, the +6/10 crafting stat on most profession gear is sometimes more important than the extra stuff that is added with ilvl.

Also professional equipment was a niche that very few were smart enough to specialize.

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yeah because most people didn’t want to grind for renown.

Also, some items were often times locked behind a tree that looked boring (but turns out its the one that gives +skill for EVERYTHING). And now they need 100 skill to unlock, if they even realized that.

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Oh and have to be on a high population server.

/Pull the ripcord on professions.

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It’s not mentality, it is garbage. You cannot ignore the small percentage gains because all these small percentage gains add up together to make up quite a bit of your performance.

Blizzard has the idea that people will accept a moderate upgrade from a rank 3 item now rather than looking for a rank 5 craft, where as you say players want the rank 5 out of the gate. Hence why I say scrap the ranks and only have the raid mats to determine quality.

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The cost of materials alone makes this an issue if you can’t specify quality.

If someone furnishes 3-star materials, and doesn’t get at least a 3-star result, something’s broken.

Same thing could be said for getting 4-star out of it after supplying a training matrix (III), a missive, and a magazine (for example). Needing the skill to even craft that should have been a 4-star with no real stretch…but it wasn’t?..because reasons?

Two recent examples of forays into the public system.

The material cost wasn’t worth the results.

Seriously. I know I’m repeating a bunch of people.

I wouldn’t get out of bed for that tiny tip, you can’t be serious :smile::smile::smile: