How to get 12 million subs back. Step by step guide

WoW 2Worlds of Warcraft

The gaming industry mainly aims towards the 12-25 (or somewhere around there) age range, and it’s likely that millenials and gen z will not bring WoW back to it’s prime. Games nowadays are more fast paced and give out rewards constantly to keep gamers occupied.

The fact that you are opening more spots in the raid does not mean that a class that was not picked before will be now. Not sure what kind of logic you are applying here.

Most of your suggestions are good except for the HE/Vulpera AR; we currently do not need this for the game to work (and I find hard to believe that a significant amount of players have left because the game lacks there two races). I would add instead, removal of GCD and removal of azerite gear.

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Adding Vulpera to Horde would be the final knife-to-the-gut for me.

The Horde would cease to be The Horde I knew and loved since Warcraft strategy games.

lmao you trying to be sneaky adding “high elves” in here

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Well, if we go by Blizzard’s 2014 statements, their retention strategy is a little something like this:

  1. Make desperate pop-culture incursions that win the attention of over 100 million paying customers over the game’s lifetime.

  2. Spectacularly fail to capture the long-term interest of over 92.4 million of those people, and just be happy that marketing brought in enough people in the first place that WoW could still survive even after screwing up so fantastically and losing such a massive proportion of its potential playerbase.

This. Good luck winning back kiddos who are obsessed with Fortnite.

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  1. Zero effect on subs. Zero. For every person who hates it another likes it so…
  2. I like this.
  3. Sure. Like this too.
    3b. No effect.
    3c. Give the option…options good.
    3d. YES.
    3c. YES and reforging.
  4. Yes…but with rules. 10 minute cool down on remounting.
  5. No effect. None whatsoever.
  6. No effect. None whatsoever.
  7. Yup.
  8. Huh?

How about this.

  1. Gear and class changes back to MOP.
  2. Less focus on shoving more people into raids and more in the open world.
  3. Make sharding and CRZ optional.
  4. Fix professions and make then relevant.
  5. Housing and tied into professions…no bank, auction house or quests in the house.
  6. Character customization. 2018 devs get with the times.
  7. Less mogging and more new interesting thing involving professions and outfit creations…dyes.
  8. Flight that is more like flight and less like the ‘what have you’ we have now.

Nothing stops anyone from walking around on foot. Shouldn’t limit flyers choice that some are immersed with tripping over every root, rock and stump Blizz designed for out “immersion”.

Even if I would like to see some of op’s list implemented, a want list makes not a game design. It’s more complicated than that. Making good systems is really hard.

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A continuous dungeon grind is boring, repetitive game play. Essentially what you’re arguing for is everything to be handed to you.

To YOU.

To YOU.

To YOU.

I am not YOU.

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And to others too. Everything in this game is going to be boring and repetitive to someone. And it really does not matter because this is an issue that has come up repeatedly and Blizzard has stated under several different high-ranking developers that they did not like how that worked out and that they won’t be returning to it again.

I know. You could only dream to be as awesome as me.

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You are absolutely correct. Thus Blizzard needs to stop chasing the groups that don’t play the RPG genre and focus on keeping their core subscriber base. WoW can still be great with 2-3M dedicated subs. However, by seeking out the non-RPG generation they are annoying/losing their RPG player base.

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i have yet to see any proof that the “majority of the market” wants all of these things. all i see is conjecture and theories by you, and i see people dissenting with your assertions.

for the record i want none of the things you list

  1. Add more loot boxes in the game. Extra chances at 50 cent per try.
  2. Put cosmetic gear behind said loot boxes with an extremely rare chance to drop mounts.
  3. Add a weekly resurrection counter, when you hit that threshold you can continue your adventure for 5.00 dollars.
  4. Fill the world with deadly enemies who one shot the players so they can get to that threshold faster.
  5. Raiding will now have mythic plus variants added in with the same affixes as the dungeons.
  6. Everyone now has to plant their feet to dps, even melee.
  7. Healing spells now have a 10 second cool down.
  8. Tank defenses also share a 10 second cool down.
  9. We increased the global cool down to 6 seconds for dps.
  10. We increased the cool downs to 10 minutes per fight. So dps can evaluate their proper usage.
  11. Arena is now known as the priest’s personal playground with his rogue lackey.
  12. Your mythic loot box at the start of the week may now have an IOU instead of gear and azerite.
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I agree with everything you just said.

Clicks the heart button

But I’d also add that there should be more endgame stuff for people to work towards that aren’t mythic+ and raiding, for example the mage tower challenge from legion.

When you get bored of mythic+ and raiding, what is there really left to do in this game?

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no, no, and no

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If the goal is to get people to come back to the game those three things sound like a great pull IMO.

The point of this post is how to get people back into WoW because the status quo isn’t working.

12 million subs? Ain’t gonna happen. Current will never have that many users. Classic will never have that many users. Players have aged a lot and the market has expanded a ton. WoW’s glory days are over. I know that’s not what you want to hear but it’s the cold hard truth. A more reasonable number would be maybe 2 mil, if even that.

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