Exactly. Then once people were in their garrisons with nothing enjoyable to do but raid and grind apexis shards they logged out.
The problem here are all the systems in the game that are simply boring. Just because some of us participate in them doesn’t mean we enjoy them and slowly but surely the number of boring things in the game are consuming the fun things in the game.
Legion broke that trend by giving us legendaries that made WQ / Dailies tolerable and Mage Tower for personal progression.
The game cannot stand on raiding alone and when Blizzard doesn’t make compelling content outside of raiding the game suffers. It’s really obvious to me.
This 1000%! Even though complex talent trees will have the whole “ask Mr. Robot cookie cutter builds,” the ability to choose to build something completely different (if sub-optimal to the min/max e-sports crowd) was nice.
What I’d like to see is an expansion of talent trees to make different builds for different purposes. Every level should give you a talent point to spend. With 120 points you can vary a ton of different things.
How about sacrificing dps to make yourself a faster-pick herbalist and increase procs on your flasks for one of your professions-focused alts? Things like that would make for some fun RPG to come back into the game. The things they’ve introduced in the past few years seem to be geared to only those who want to play the min/max endgame approach, and everything else seems to have suffered as a result.
Personally, I think Legion broke the trend because the legendary weapons were essentially a type of talent tree system. It’s crazy, when you actually add RPG elements to a game, people actually stick around and enjoy it… It’s almost like they get attached to their characters and want to build them up…
Oh definitely. The artifact progression was character progression and made a far, far better system than this BFA business.
The transmog challenges were also vital in making the game systems tolerable but we really need them to reconsider all of these systems. There’s no reason why for example we’re locked to world quests when we could be getting rep in a huge number of places.
In my opinion, if Blizzard were to massively expand upon the gems, enchants, glyphs, and item sets; they could have a system where min/maxing will take longer.
I want them to be dangerous with the stuff they add: glyphs and item sets that change the way classes are played, allow intelligence and agility to mean something to classes that don’t use them, and overall make the game interesting again.
I firmly believe that the best part of MMO’s is when no one has any idea what they’re doing, and everything is an adventure.
Where they should probably start is sending out surveys to not only people who have left the game, but current subscribers as well. People who care even a little bit about WoW would fill them out in a heart beat.
Find out what the players do actually want to see in the game because there is a disconnect from their PC player base across a lot of Blizzard platforms and things are being implemented that aren’t even close to what people are asking for. Still won’t get 12 mil though.
You could figure out how to build a time machine… ?
Certain things will bring a few people back, but at same time may make people leave? How does that fix anything? All that is proven there are QoL factors missing from game that could help.
even though this game is the outlier in terms of popularity, it will never go back to 12m+ subs again. MMOs in general are on a slow downward spiral and will be obsolete or very niche again in the next 10 years
This could very likely come at the expense of class-balance, but I think they need to stop chasing balance and sacrifice it for the sake of role-playing and player agency.
They’d need to walk away from the “bring the player, not the class” e-sports mentality, however. I’m not sure they will ever be willing to do this.
The problem is obvious. We talk about this quite a bit here. Unfortunately the developers don’t come here often enough to notice.
12 million people do not share the same interest in the game. We’re talking a very diverse set of gamers with a very different idea of what constitutes fun. So the absolute worst thing they could do, which is what they did in BFA, is to funnel us all into the same mode of game play.
People have the same complaints though and those are the ones that need to be taken most seriously. I won’t venture to say what I think is best is what everyone would want. Everyone varies and where some issues may have a 50/50 split (I want vulpera!) others need to be addressed and everyone mostly agrees (GCD sucks!).
If Blizz wants to put us on the payroll we could come up with a great questionnaire. Otherwise there are already too many obnoxiously long posts I’ve made about the many reasons BfA didn’t live up to my expectations.
The questionnaire shouldn’t be difficult for them to do. Just a better way of presenting existing design choices and a ranking system so each quarter they could review what each group liked and what’s worth keeping vs scrapping.
Participation and forum complaining is a horrid way of doing this. I’d rather they use a questionnaire for that reason alone.
I believe a survey went around a month or so ago to people who has only unsubscribed. I had a sub at the time as wondered why their opinions mattered more… You current player base should for sure be involved as well.
Not true. They should have leaned into mission tables, made them even more lucrative in BfA and cause the economy to skyrocket with people spending gold on everything, making the game more engaging and fun.
Lean into garrisons and upgrade them every xpac, then make it mobile-enabled so people can stay engaged with the game.
Just have a currency system always in place for end game gear so that if you run a M+2 or a M+15 you make a some scaled progress, not just M+(whatever your upgrades drop from) or nothing as it is now. I login to do a M+7 and I’m done for the week as I don’t trust RNG and won’t play less than +7s as they are useless.
People don’t mind the changes as much as some think, it used to be one of my favorite parts of a new expansion. The problem recently is the only changes were removing things, there were no additions. High elves are far, far too close to blood elves to be in the game (the exact same thing with war paint). Other than that, I’m in agreement.