How to get 12 million subs back. Step by step guide

See, already addressed “asked for arm and leg” in my 1st reply.

It’s easy to get by in heroic LFGs.

Well this is why they post their ideas on a forum for FREE because no one would actually pay them for them.

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There were 12 million people when the game was more “raid or die” than today.

Most accurate thing I have seen in this thread :stuck_out_tongue_winking_eye:

Things don’t exist in a vacuum, unless you can recreate the entire world exactly the same as what was there before you won’t get those 12 million people back.

Also according to Ion, that was the point in time they figured they needed LFR to help justify the expense of raids. They have more information than you do.

Can we get tier gear back while we’re at it?

Tier gear is the only thing i miss other then that bfa is perfect to me.

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Step 1: Develop cloning
Step 2: Develop accelerated growth/development
Step 3: Clone current players
Step 3a: Get current players to pay for their clone’s accounts (offer a family package)
Step 4: Get more servers to handle the trillions of players.
Step 5: Post guards to keep a look out for Obi-Wan or any other nosy Jedi

It can’t. That’s not how it works.

There isn’t an infinite market that is waiting to be tapped. The players who have left since wod aren’t coming back, at least not anytime soon. They left over changes that made the game less fun. Or they left angry at what they liked about their favorite game had been gutted and turned into BfA.

Devs couldn’t have alienated more subscribers if that had been their goal.

WoD only broke 10m, and it only broke it during the launch quarter. That’s a pretty significant chunk away from 12m, and it isn’t even remotely comparable to a sustained 12m subs.

Subjectively, I think it’s pretty clear that WoD’s launch subs weren’t even indicative of quality. Blizzard just has a big hype machine for product launches, so they always have good day 1 numbers. Diablo 3 also had stupidly good day 1 numbers, and the consensus is very much that it didn’t live up to the hype. The point being, invoking these numbers doesn’t establish anything other than the effectiveness of Blizzard’s advertising campaigns, irrespective of the quality of the thing they’re advertising.

At the risk of repeating what I said months ago, the 12m dream is dead, and it’s not coming back. Other genres have taken control of the online multiplayer space, and they’re not going to yield it back to WoW. There’s basically nothing you could do to WoW as-is to make it take back the crown; even a truly excellent expansion would suffer in the face of the modern competition it must face.

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There’s a simple way to achiev numbers like that these days, and it’s that same word “simplicity”.
WoW is plagued with too many convoluted and complicated systems that requires anyone who cares about it to have to do reserach, calculus and practice to comprehend how it works.
That’s the reason Classic is to a point succesful and TBC and Wrath are fondly remembered. They were, at the core, simple to understand.
The challenge came in applying those systems to your best advantage.

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Want to play a game that might hit that 12 mill mark op? Then go play The Outer Worlds. It’s a single player action rpg though. There is no step by step guide to get 12 million people back to this 15 year old game lol. But keep dreaming. The only ones that believe that can happen are the addicts that will continue to play this game until they shut the servers down. Blizz can keep dreaming also, because it is not going to happen. They tried to compete with moba juggernaut League of legends and steal some of those 77 million active monthly users from that game with hots, and failed miserably there also haha.

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but they are ok to spend 100 dollars into buying gear that will get obsolete next 3 months, ha ha ha ha.

you are funny. I agree the grinding is way too much but that isn’t the sole reason people isn’t playing wow.

Well said very true!

Bingo we have a winner! Hope you have a jackhammer handy. Because you will need it to drill what you posted through their thick skulls lol.

Yup.

Got to admit they are good at that.

Basically the plan here is to go back to MoP.

And in doing so they will actually exceed the highest sub numbers from the first time they did MoP.

Sounds legit.

All you’re doing is pointing out what I was talking about. Intellectual property drives sales. The quality of the game determines how long people play.

The point I was making, to be clearer is that the Warcraft IP still has tens of millions of fans. So if they make anything new in the vein of the Warcraft IP it’ll sell well. It could be a card game or a pinball machine. Same difference.

The MMORPG doesn’t have the entertainment factor it used to have and that’s all down to design. If they can right the design the IP will take care of the rest. It always does.

Also yes, D3 was a horrible Diablo game. Blizzard devs and execs get this. Let’s see what D4 has in store for us.

I think making mythic 25man would actually kill SOOOOOO many guilds. Theres alot of guilds who can barely get 20 and basically have 5 or so heroic raiders that shouldnt even be in mythic just to hit the 20 number.

This, this so much right here

1 - Yes. 100% Agree.
2 - Debatable. Some classes yes others no.
3 - Not sure exactly what’s implied here, but anything is better than Azerite imo
3b - No.
3c - Bring it back for guild only runs
3d - 100% Agree
3e - Agree with the socket part. I miss the BC era style of socketing
4 - No. Stop being impatient. If Blizz does make it available at max level I hope it costs gold cap and isn’t account-bound.
5 - Why?
6 - Already done.
7 - No. Just do the content required to unlock and stop crying.
8 - If you cry about pathfinder or AR reps on the forums Blizz should reset your progress on them.