Having to suck it up for a whole season just to have good time in the next is not something that attracts casual players or retains them in the slightest
double honor gains please
It’s good that this is not the case, then.
There’s simply not enough of a stats disparity between current available S2 gear and the blue set/current season offpieces to force you to “suck it up” for a whole season. If you want to win, the 2-3 pieces of S2 gear people could have by now (and that’s honestly a stretch, tbh- you don’t get that many points per week) are not going to stop you.
This isn’t retail. Gear helps but isn’t unsurmountable.
IDK, the S1 gear at 50% off seems like a good buy for some slots, shoulders and weapon in particular. I don’t feel like when I lose in arena, it’s due to gear (and I started this season with the blue set and not all the S2 offpieces, even). I got my S1 helm and shoulders for the 2-set, and I’ll be getting the S2 gloves/pants/chest over the rest of the season.
Have you considered that with your new to arena friends that the barrier to entry may be that they aren’t that good and not the 2 pieces of gear they can’t obtain due to rating requirements?
I’m just saying you could give your friends a full 5/5 set and all the offset pieces and they are still going to be low rating because their barrier is their skill level.
im really not sure you can fix arena participation without being silly about it. i just think not that many people are interested. everyone i personally know that does arena, slogs through each week just to fill that one crappy slot and then they never go back.
Players that are better than the average rewarded so they can be better than the players they were all ready better than.
How dense can you possibly be to think this post has anything to do with S1 vs S2. I’m talking about new players being discouraged by a high barrier to entry. You don’t just magically get PvP gear in the mail when you make an arena team. It will take the better part of a season to gear up with blues and season 1 and you will still be way behind the curve. It’s especially bad if you aren’t a preist, mage, druid, or rogue.
Blizzard isn’t going to do anything that would help arena. We’re in shovelware mode.
S3 is a golden opportunity for Blizzard to at least somewhat turn the PvP ship around with a lot of the OP’s suggested changes, though I doubt they will. With the S1 gear going to the Honor vendor, there is an instant appeal there. Since we are still going to be in the “attunement era/peak raidlogging” phase prior to the PvE second wind in P4 with attunement removal and ZA/beefed up badge gear to further encourage 5mans and raids, having PvP as the additional pillar of endgame it was meant to be will be huge.
Though there is also the reality that TBCC was never going to have the level of PvP participation as its original incarnation. Far more people are engaging in PvE for character progression and just have no interest in PvP at all, plus the fact that arena and its gearing mechanism aren’t novel for the player base anymore. Back in the day there are so many more people PvPing as their main source of gearing since PvE wasn’t an option for one reason or another. I myself was basically a BG hero completely and jumped with joy when the old arena sets were added to the honor vendors, though I don’t really see myself doing much PvP at all this time around.
I see PVP as a design failure, It is always a failure in an MMO RPG because of the clash in design. The nature of an online game is competitive while the nature of an RPG game is building characters. We need a certain power jump so that we feel like they are progressing, and winning. On the other hand, PVP games should be on near-equal competition ground.
For example, Mike Tyson should not be rewarded knuckles, and Olympic games are designed to be fair. Although athletes come from different backgrounds, it should be within 10% diff to have a meaningful competition. In TBC, the power gap is quite large, and the catch-up mechanism is too tedious. This separates the player base into two classes: Those that started early and those that started late.
Player skill, however, still decides who is winning. But in order to get good, players need to practice. To foster skills, we need to make the barrier to entry lowered to attract new players. I do not see that in TBCC. Playing with newbies is only fun at around 1100 rating. Once we climb enough it’s very hard to learn anything when we die in one stun.
For me, I think it’s OK for now, not everyone has to make it to the top. We do play casually for fun. It’s completely fine to lose and learn. However, in the later seasons, when the gear gap is too much, I don’t think it’s playable for late starters. All games need new blood to sustain a healthy population. With this current design, the Arena participation will only shrink.
I wish that they buff the current rewards system. The rep gear requires revered and it’s limited to 5 items only. The honour items are too expensive. To get like 3 items, we have to play for 1 month at this rate.
I also like the respec cost to be lowered to 20g. And I wish that we can freely move between arena teams. The current system requires members to stick around for points and rating, which is restrictive.
Laughs in retail voice (retail sucks btw )
Templates ftw
Very little specs/comps are viable in TBC, it gets old fast… we should see a lot more diversity in wotlk, and i really hope they add soloq. Also, remove team rating imo. If people didnt have to sit on rating for points we would see a lot more participation.
Is it the case in retail? If Blizzard makes their game like this, I don’t understand how people can catch up in PVP. At this rate, only the pros are left by S4
Oh, the disparity of ilvl power in tbc compares nothing to that of retail
What if some folks like me just dont want to do PVP, I’ve been playing wow since 2007, I have zero interest in PVP.
don’t pvp then? KEKW
Imagine how insecure one has to be that they wouldn’t want PvP gear to be more accessible.
Reality is that if they make PvP gear easier to obtain, it would create healthy competition and that’s something the elitists don’t want.
It’s just the same as the twink debacle but for grown ups. The elitists say they want to play fair arenas but when placed in a situation that isn’t a massive unfair advantage in their favor, they don’t want to play it anymore. They just need that huge gear gap to keep the peasants from competing against the elites.
yet, some people are so against duel spec even if it’s killing the game, people are just stubborn as fk
add solo que im too antisocial to look for teammates all day.
belt is STUPID