Healing is fun, for people who want to heal. You can do heroic dungeons and afk too.
No, this is a problem the community created.
Yeah keys depleting, as per Blizzards design, doesn’t exacerbate the problem. Not at all.
Remember guys, never blame the creator, blame the player instead.
Well yeah most every problems with m+ os directly caused by the players.
I didn’t say depletions don’t cause it’s own problems. It certainly does, but removing depletions will retain major proponents of the current problems while adding new problems that don’t exist now.
Like I just said, this all or nothing demands don’t solve anything. Advocate for 2-3 charges per key. Not removing it all together.
A what if scenario you’ve made up in your mind that your convinced is 100% real.
Adding 2 or 3 charges is a start. But I still see no problem with keys not depleting other than the ones you’ve made up in your mind.
No, it isn’t. Mostly because almost every spec is some weird, complicated and crappy dps-to-heal rotation stacked with actual healing abilities. It leaves most people in an awkward state of panic of not knowing when they should be DPSing or healing when the group starts taking moderate to large damage. I have not encountered very many who like this style of play.
The other reason is that again, you go from everything is fine to a state of panic when somebody gets deleted to 20% in a split second, and then 2 others follow suit and you’re left scrambling to figure out what to even do. Damage isn’t consistent or smooth, so it makes the playstyle also not consistent or smooth.
Sure, people can learn and it gets easier over time, but I have found not many want to even begin that mountain climb and would rather just DPS where they only have to focus on one thing - DPS.
You not seeing it doesn’t mean there wouldn’t be any.
People saying there will be, when its never even been attempted, doesn’t mean there will be.
Blizzard could ptr test it. But they haven’t. Any opinions like “it’ll only make things worse” or “that will never work because of x” are only that, opinions. People need to stop treating their opinions as fact when it comes to discussions like this.
The whole existence of key deranking is to prevent what would happen if they don’t.
I think you can make the argument that the actual keystone item doesn’t add much gameplay from an overall group experience.
It helps whoever owns the key get into groups they may or may not belong in… and that’s kinda all it does.
I’m not opposed to just removing keystones in general, and letting people set the key levels to whatever they want / run whatever dungeons they want without an actual keystone.
The keystone itself is something that newer M+ players kinda get stuck on anyways. I don’t think most people who run these a lot even really care about the keys themselves. Failing a key is about as serious as a slide whistle in my experience. Nobody really cares, it’s basically “Welp, womp womp – next key.”
Nobody knows what would happen if they don’t, because its never even been tested.
So 4 expansion of deranking + 1 of depleting (that one was genuinely terrible), doesn’t clue you in that it’s there to stay? What, you think you’re the first to ask? I can already guess what happens without deranking. Bunch of bads that can’t acknowledge their shortcomings, brute forcing pugs until one can do it. And then a brick wall that they come here to complain about.
Don’t pug. Fixes a ton of problems.
My only problem is if I’m the key holder and just want my 1 run for the weekly vault. I don’t wanna pug my own key and risk it depleting, then having to do even more work.
I agree though that in the current system failing someone else’s key isn’t a big deal, but thats because I’m only having my time wasted once. The poor sod whose key it was gets their time wasted twice though. Oof.
Everything else? 100% agree. Make M+ like Delves without the solo aspect. Go into a dungeon, click the orb, and set the level. I see no problems with Blizzard at least testing such a system.
There used to be 1 raid difficulty. There wasn’t even an M+ system until the games 6th expansion. Transmog wasn’t a thing until the games 4th version, and legendaries weren’t moggable until its 6th or 7th. They took away CA in WotLK because they regretted giving such a lore important weapon to players, then 4 expansions later gave every paladin an Ashbringer and every DK a dw Frostmourne.
At least your willing to admit its a guess and not a fact. Props to you.
I don’t. Creates problems like “it takes me half an hour or more to get into groups” instead. And hilariously the response to those problems from players like you is to make your own group.
Yeah - I can appreciate that sentiment. Having other people carelessly torch your key, and then having to run something lower than you want is a bit scuffed. It is a bit of incentive to PUG other peoples keys instead? But it’s definitely a double edged sword.
The keystone has the potential to be overly rewarding or overly punishing for solo players. Which is probably just more reason to at least try something else.
I can’t imagine it’d be that hard to setup some tests on the PTR for it and see how people like it. I doubt it would have much impact on how most groups play the game. So it’d probably be a net positive for everyone except the people trying to get carried through their own keystones at key levels they don’t belong in – which I see a ton.
The only thing I personally like about the keystone system is that I don’t have to choose which dungeons to run, cause they key decides for you… which is a pretty minor thing. lol
These literally are not made up scenarios. You even admitted that they would happen, but wasn’t sure how often it would.
People will 100% start to get kicked before the first boss if key can’t degrade. Something that doesn’t happen now because there’s no benefit to kicking. We already went over how Mythic Raids don’t kick for the same reason due to how lockouts function.
Any content that benefits from kicking players already do kick. LFD dungeons, M0, LFR, Normal Raids, and Heroic Raids all have underperformers being kicked. This isn’t a made up scenario.
- Score inflation at a much higher rate than now. You even recognize that score isn’t a great indicator currently and will be even worse if keys don’t deplete.
- Flooding of groups in LFG for key levels they are not ready for because the large majority will not choose to drop their key levels down because why would they if they can just keep posting their key over and over.
- Your argument of these things already happening again doesn’t make it okay for them to enable it further.
It literally isn’t. Play specs that don’t have that.
Yeah, Blizzard could test it. I think the current M+ enjoyers are scared players would like it though with how much players loved the new Delves system. So their precious game mode might see some changes and change is scary.
Which is funny that you already see it a ton, because that seems to be what people who are against no more depletion are afraid of. Almost like it already happens anyway since people can buy carries.
Personally if I’m just looking for my weekly vault I’d prefer a key like Ara-Kara, over something like CoT or NW.
Add vendor, sells best gear for gold. WOW is praised for the best change ever. Game dead in 2 weeks.