Make key not depletable,
make each dungeon to have their own “track”,
and make you unlock it once you time.
Easy, eliminates toxicity, meta, queue time, lack of tanks and heals.
Brings peace of mind.
Community wants it.
Blizzard please.
Make key not depletable,
make each dungeon to have their own “track”,
and make you unlock it once you time.
Easy, eliminates toxicity, meta, queue time, lack of tanks and heals.
Brings peace of mind.
Community wants it.
Blizzard please.
As a dps honestly check the box for has a tank only qeue for those. Eventually after you slog through the 2k to 2.5k the with a couple 10s timed the invites happen far more often. Although after protals its kinda meh.
so you want to have to ladder up every single dungeon separately?
no. thanks.
Even better… people start rolling tank and heals themselves and be the solution to the problem, instead of trying to make up solutions that are bound to fail… the only way to fix a shortage is to add what is missing/needed.
So you basically want access to potentially bis vault gear with 0 struggle? May as well put gear up for sale in the in game store.
This season I apply to 5 keys, if I don’t get an invite I just run my own. Filling a +10 once your above 2600 is usually pretty fast.
No, where do you see that.
Make tank gear 10x rarer so that tanks are forced to run as many dungeons as they can.
So screw the tanks over because people are too afraid or lazy to play tank themselves instead of complaining? What in the lack of logic?
Or or or
Make dungeon rewards worth it for tanks and healers.
8 dungeons a week that reward Augment Runes and 2000gold each.
Make tank armor irreparable. If they have to keep farming for gear, theyll run more dungeons for the rest of us.
Asking for this is a sign you’re really bad at m+, which is the actual toxicity.
So I’m against your post.
Learn the dungeons.
Learn your class.
Get an interrupt tracker.
Stop queuing for keys you can’t do.
I’m tired of carrying clowns in M+ who are trash energy “don’t let keys deplete because I fail keys as a personality trait”.
The appropriate response to my comment is not “no”.
The appropriate response to my comment is, “Yes, sir, I will do better, sir”. And then you go download an interrupt tracker.
Are you on a medication of some sort?
The only appropriate response to you clown is “Block this character forever” but I am gonna give you one more chance
Thanks for showing us you were just here to troll.
Reported.
I just came up with an even better idea: what if we just removed the dps role altogether. Turn them all into tank classes. Voila! No more shortage!
I main tank and I already want them to undo the S4 to TWW S1 tank nerfs.
I reckon we wouldn’t be in this mess.
lol no
10chars
Nothing you can do to get them to play with you. Best bet is rise to the occasion and play one yourself if you can’t find one. But I’m all for no depletes, brain dead DPS usually kill mine when I do my own.
A tank or healer can just filter a full group, with the io and comp they want, and just join. No waiting, so you play more game.
I would be absolute benefit to get rid of keys, and move to “unlock” system, once you time a certain +.
There is no drawback, not a single negative or con.
just unnerf tanks and healers for godssakes i want to jump out a window (and into a very large pile of pillows if only to feel truly mortal and alive on the fall down) every time i get these tanks that dont understand basics of “bring boss to the wall and bait puddles around the edge of the room so they dont get plopped down in the center of the room and make life hard for me”