How to fix M+ pugging, lack of tanks heals and toxicity

Every week blizz buffs something by 10% or more and reduces incoming dungeon damage on specific spells, creating a new meta for what key is easiest to clear and what classes are easiest to clear it with.

For example- blizz doubled prot paladin damage and increased their passive armor by 30%. Meaning all gains to damage are doubled, and all to armor are made 30% higher.

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Oh, so you’re conflating pity nerfs with m+ progression. Gotcha.

And it’s not literally every week.

That’s not anywhere near buffing players by 10% weekly. The modifier from a +14 to +15 is a difference of 35%.

BM hunter, fury warrior, prot paladin, feral druid…you get the idea… says differently. Its not player buffs. Its buffs to specific classes and high key runners have every class maxed.

You already do. If the key isn’t going well with the current system people leave. The only person currently incentivized to not leave is the holder because his key will deplete. The other 4 members don’t care if the holders key depletes, it doesn’t affect them. So they’re going to leave in order to minimize their wasted time, and as a result screw over the key holder.

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So clearly, I want failure rate to increase???

BM Hunter is down in the depths. not seen at the top.

Pvp says differently again.

Which again still doesn’t pace the same as keys scale.

+14: 245%
+15: 280%
+16: 308%
+17: 339%

These are all increases of more than your supposed 10% player power increase.

Stop moving goalposts. This isn’t about pvp.

10% on previous level, so a 10% buff to a class is sufficient to bring them up to next key level.

(But they don’t get a 10% buff weekly.) But if that were to happen.

Its about buffs. The same patch that made BM monsters in pvp made prot paladin go from worst tank to best in M+, made ele shaman gods of pve damage for 1 week, and also gave outlaw rogues the exploit because they bugged a buff on them.

It’s called balance changes (or attempts at it anyway.) They aren’t there to make people do higher keys.

Exactly what they do though.

Results matter. Not intentions.

Good intentions always end up with failed projects.

This is also objectively false. BM was worse than prot pal before the buffs. The fact is that Warrior always tends to do better early expansion and Paladins pick up later once we get geared up. Players switched to paladin for our damage, which is needed for the bleeding edge keys.

You are also talking about a .0.5 patch which doesn’t happen weekly. This was during the major multi-class revamps.

So far you have been wrong about only Paladins doing 16s and now wrong about paladins going from last to first. It just screams you are angry about Warriors losing the throne.

So, outside of .5 patch (which we have now.) Next power increase is .7 which is weeks away.

1 week away. Some Ptr changes already being pushed Tuesday in stealth to test on live.

Its okay that you already showed your bias. You main paladin and are afraid of the ptr nerfs.

Lol? And these won’t be remotely close to a 10% power increase.

Wait, we’re not supposed to get 10% stronger weekly? I’VE BEEN LIED TO!

He’s legit just salty that Warriors aren’t meta anymore. Paladin this paladin that, while being wrong about the data.

How will I ever recover knowing that prot paladins might be nerfed?

Might get blood dks back on the pug scene (dislike them.)

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What does what I said here have to do with a lockout?

I admit that I think it could happen. But we don’t know if it would happen to a degree that it would become commonplace and the forums would be full of people complaining about it. Again though, this is besides the point. The current system doesn’t prevent people from attempting to pug their own key even if they aren’t good enough for it (which isn’t even an argument imo because if you have the key in the first place you’ve earned the right to attempt keys at that level, whether through skill or getting carried), and if someone decides they want to leave (for any reason) they will.

Whether someone gets kicked because the leader doesn’t have to worry about depletion, or the group disbands because the key isn’t timeable anymore is irrelevant because either way everyone in the group has just had their time wasted. The only difference between the two is that the key holder gets double punished. Right now what you seem to be arguing is that if keys become un-depletable the leader will just kick people if things go wrong. Whats the difference between the leader kicking people once a key is no longer timeable and the group disbanding when they key is no longer timeable? Literally nothing.