I think resilience was one of the best implementations into WoW. Classic PvP is proof that PvP was broken and something needed to be done to fix it, and resilience was a good option. They should’ve tweaked it a bit…but overall it wasn’t bad.
Yea I don’t think anyone want to remove resil and replace it with nothing. Its just if we are going down this road again it makes sense to learn from the first time around. So while the stat was a step in the right direction from vanilla it still wasn’t balanced and there are a lot of messy unintended consequences as a result of the shallow nature of resil in TBC. So sure they could just blanket nerf CC and resil by numbers alone but that seems like a very lazy way of balancing the game given that we have nearly 2 decades of data now.
You haven’t given a single solid reason WHY resilience is bad, you just say you don’t like it and that its "shallow ". And you haven’t given any solution to remedy what you see as a “problem” with resilience
You just keep saying "resil bad, imagine better system that does exactly what resilience does but isn’t resilience that somehow makes everything balanced "
It was so damn amazing they took it out of the game entirely.
Wait, that is the reason.
I mean they still haven’t found a system that works as well as it did for pvp honestly.
They took a bunch of things out of the game that made it worse
New Blizzard has a habit since cataclysm of trying to fix what isn’t broken just so they can have a long list of “new” things to try and sell the latest expansion
They reinvent the wheel and never look back ever again even though they already had the near perfect formula in the past
There’s a reason subscriptions almost quadrupled with classics release, blizzard had a gem of a game that they polished over the first 2 expansions of the games history and then they blew it trying to appeal to gamers that didn’t like wow and ended up losing a massive amount of players as a result
People want a return to the systems in old wow because they were widely considered better than anything that has come since
Leave it alone. No more changes.
Armor pen + resilience = meta
I mean that the point of the thread I don’t have the answer that’s for smarter more creative people to figure out I have just highlighted an issue I see. My entire issue is that is shallow and well arbitrary. Making a defense stats for pvp makes sense but making one that must be staked on healers but not dps is silly and to have PVE gear be bis is bas design. Having PVE epics get stomped in some cases by PVP blues is bad design. Having feral druids uncritable in PVP gear for PVE is bad design. Having crit nerfed instead of flat damage is arbitrary and stupid, if classes are critting to much that should be cleaned up in class design and talents etc resil by its nature makes it harder to make balance changes. TBC pvp was good but wotlk was better and we still had lots to learn at that point. TBC has pretty good pvp but it was not balanced at all they could fix pvp balance so that all classes and specs have a fair shot in arena and they should. I want more variety in comps and a path for BIS that is similar for all classes. This is just the start however I think simple changes like adding in arenas that didn’t come out until later would help with class balance as well. Also nerfing OP classes in this way feels much better than say just going in and nerfing rouges or warlocks etc which feels worse for players.
Just because you say something is "bad design " doesn’t make it true
Those things being “bad design” is just your extremely biased opinion and is nowhere near objective fact
Well these are all opinions though game design preference has no objective facts so I don’t know what your trying to say? Yes I think its a bad design and you could think classic for example had a better pvp system I would disagree but I cant prove anything as that is what these are opinions. In my opinon its poor game design for all the reasons I have stated many times. You however have not really told me why you think its perfect. I would accept I’m no changes I don’t trust blizzard to make it better, I want the game to be how I remember it, I like imbalances balance is what ruined retail any of those I would understand. You however seem to just say “your opinion is wrong” which I don’t quite understand?
It was Blizzards ‘extremely biased opinion’ to completely delete it from the game
#nochanges
So you fail to actually address any of the points I made, and instead post an obvious opinion about resilience and pretend it refutes anything?
Classy.
In the majority of Vanilla (and in Classic), PVP gear was vastly superior to PVE gear. Period. That’s not an opinion. Until AQ40 gear (Phase 5), nothing could touch PVP gear people could acquire in Phase 1. PVP gear was just plain better for PVE, and it sucked.
After AQ40, (and especially moving through Naxx40) PVE gear started to become better than PVP gear for PVP! And this ALSO sucked (and does in Classic right now, as we speak).
Basically we have a time PVPers get better PVE gear than PVEers, and that is terrible. But then, we flip it so PVEers get better gear for PVP than PVPers, and that is equally terrible.
Doing PVP should earn the best PVP gear.
Doing PVE should earn the best PVE gear.
You are welcome to your opinion on resilience. But don’t try to pretend my opinion that PVP should award the best PVP gear, and PVE should award the best PVE gear, is somehow “wrong”. It’s my opinion, it differs from yours, but it is every bit as valid.
edit
So, according to your logic, the MoP Legendary Cloak questline was “bad design”? Because it was removed from game. The Mage Tower (one of the most beloved things in recent WoW!) was a “complete failure” because it was removed from game.
Sometimes, Blizz removes something that worked great, because they want to try something else. OFTEN these replacements are not an improvement, and get replaced by yet another thing the next expansion. At no point does it indicate “a complete failure”.
You keep claiming your opinion is a hard truth. It isn’t. It’s just your opinion.
So would you be opposed to them rebalancing PVP gear as long as your pvp gear better for pvp pve better for pve stays true? This is an opinion I share however I think resilience by its natures works against it as evidenced by the things I’ve posted, for instance PVE gear being arena BIS for meele dps while PVP gear is good in PVE just on tanks and healers half to wear full sets in pvp. Does this setup seem ideal to you? If you were confident they could not mess it up would you not want a system that does all the good things it currently does while fixing these inconsistencies?
Me personally? No, nope, no way, heck no.
- I don’t see resilience as a bad thing. It makes PVP gear better for PVP, and the stat budget for resilience makes PVP gear worse for PVE. Does the job just fine.
- Heck no, nope, no way would I ever trust modern Blizz to NOT mess it up. because they have a recent track record that shows they would mess it up.
However, even if they didn’t completely wreck PVP, I loved TBC as it was, and look very forward to playing it again. I don’t want any major changes, and I actually LIKE resilience, because it does what it is supposed to do.
There is no need to.
Blizzard themselves thought so highly of reslience that the completely removed it from the game entirely. They admitted it was total failure and got rid of it
Your ‘points’ were countered by Blizzard years ago
Is resilience in the game anymore…?
Is the game better after removal of resilience?
Is the Mage Tower in game, anymore?
Does that prove it was a total failure and everyone hated it?
Either deal with actual facts, or stop trolling.