How Should they replace resilience in TBC?

Yeah, and wows subscriptions started to plummet as well as pvp participation right around that same time too

Seems blizzard knew best huh?

Is resilience in the game anymore…?

I mean if it was so popular it should still be there right?

Oh but wait here’s Blizzards ‘biased opnion’

The high amount of base Resilience and Battle Fatigue in Mists of Pandaria caused characters to feel much weaker in PvP than they did in PvE.

Changes to PvP
•Base Resilience has been reduced to 0%.
•Battle Fatigue has been reduced to 0%.•Critical Damage and Critical Heals in PvP combat now deal 150% of the normal spell/ability effects (down from 200%).

mmo-champion /topic/298309-dev-watercooler-building-healthy-gameplay/

They realized it was a terrible system because it divided even more a divided community and that was bad for business. They got rod of it because it was a terrible stat that accomplished nothing

No i am talking about the exclusivity of arena gear for pvp. Being able to have players who wouldn’t be able to get the current season’s pvp gear eventually get it eventually while allowing good pvpers to have their advantage for some time.

I love how the title begs the question.

See I can actually understand this perspective. IMO we could do better now but I certainly understand not wanting to fix something you don’t see as broken. I just know that when it was novel sure it was great but if coming back to classic and private serves taght me anything its that I did have rose tinted glasses on. So while the pvp was infinitely better than classic class balance and the overall pvp experience only got better in WOTLK. I would play and be fine with #nochnages I just think that the game would be better with #allthechnages. I don’t think resilience was worse than having nothing I just think we can do better in 2020. IMO I did not like PVP res any better and in concept like the idea they are pushing for shadowlands.

Thank you for a quality post I can at least understand these points as opposed to nonsensical correlation isn’t causation stuff others spew. nostalgia and the lost faith in the company are legit reasons. I just know that once its live people will remember how bad the balance was but at that point you have people invested in characters and nerfing them at that point seems less than ideal.

As for no changes that will be difficult as the seasons in tbc were limited by the release of wrath and there might be more than 4 seasons. I doubt the pvpers would want the seasons to end.

You still haven’t acknowledged the fact that subscriptions and arena participation completely PLUMMETED after these changes went through.

Blizzard tried to appeal to a vocal minority of people that didn’t like a widely approved of and successful system and changed it which then resulted in people quitting arena and even the entire game completely

Just because blizzard did something doesn’t mean they were right to do it

The subscription numbers speak for themselves

A few things, off the top of my head, that have been removed from game. Your logic: they must have been bad design, since they were removed.

PVP Servers (those must have really been awful, by your logic, because Blizz removed them!)
Enemy Levels (in Retail they all scale, now)
Standard Item Levels (in Retail they also scale, now!)
Talent Trees (gone since, what, Cata?)
Requirement to communicate (in Retail, you can use LFG/LFR and never speak one word)
Mage Tower (people loved it, but it must have been “bad design” according to you
MoP and WoD legendary questlines (yeah, nobody did those, right?)
Classic Class Quests (removed and never seen again, even though we got new ones in Legion, and people loved them)
Resilience (removed after TWO expansions, so it must have been better than Mage Tower, MoP Cloak Questline, WoD ring questline and most of BfA’s systems, because those only lasted ONE expansion! But Blizz liked the base idea enough to try it again with PVP Power!)
Flavor Spells like Exorcism (clearly horrible design, who needs iconic spells when you can claim they were “bad” because “you said so”.

I now see you are just a troll, and you aren’t going to actually discuss this in good faith, but still, I gotta ask…
Why are you even playing Classic? MOST of the things I love most about Classic were later removed from game! According to YOUR logic, the entirety of WoW Classic must be “bad design” because Blizz changed and removed elements over time!
Why waste your time in Classic when it’s all “bad design”, guy?

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I mean I did correlation is not causation nothing else really needs to be said. People quit playing for reasons that had nothing to do with resil. The value of gold went down when they removed resil too is that also tied to the price of gold?

@ gold digger that seems like a very hyperbolic response. I think all he was saying is that blizzard decided that it was not a good system which is true. That’s doesn’t really hold much weight to me as I don’t really like appeals to authority I prefer strength of ideas. Im confident once TBC is live people will remember why CC had to be tuned later why resil became PVP resil etc. I just want a balanced and modern version of TBC with all those things you listed being removed like the TBC talent trees.

No, he is saying (repeatedly) that anything removed from game was removed because it was “bad design”. Read his actual responses, he KEEPS saying it.
And it isn’t true. Hence, my list of things removed from game that people loved, and were well designed.
Sometimes Blizz changes stuff. If they hated Resilience, then why did they later try PVP power, which served the same purpose?

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I don’t think game developers hate anything they do however find better ways of doing things later. I don’t hate resil either I just think there are better ways of accomplishing the same thing and to throw away all these years of testing to go back to a inferior system doesn’t make much sense.

But… isn’t this EXACTLY how some Retail fans would describe playing Classic?

I admitted I actually LIKE Resilience awhile ago. It does what it is supposed to do.
But please, keep posting your opinion and declaring it fact while trolling anyone who disagrees with you. It’s entertaining.

Because its true and the Dev’s said it was a bad system

Nice strawman but ive provided the links from Blizzard saying it was bad.

Yes and I see your point but there is a big difference to me in changing how something works mechanically say how spell batching is coded, and removing all talent customization to me those are not in the same ballpark. Lets say they found a way to better code latency issues so that you can no longer vanish a blind. This change to me is very good as its just making the game work as intended but I could see people who liked the skill of vanishing a blind not liking the change. Deleting all your talent choices and ability pruning was a different kind of change.

I agree, it was very different. But at the end of the day, all of these are core gameplay changes.

I loved TBC. I loved the raids, the BGs, and Resilience was a huge part of my enjoyment of the PVP side of it. Changing Resilience would negatively impact me every bit as much as any other core gameplay change.

So basically you’re saying that this is a selfish motive of yours.

They also said BFA was great. Clearly they were wrong. They also said they liked pvp power which most of the pvp community hated.

The dev’s saying something isn’t the same as the community liking it or making it a bad thing if they don’t.

Classic was insanely popular, retail is less popular. But the dev spend all their time on retail.

BECAUSE the DEVS SAID IT WAS, is not an actual arguement either.

I liked resilience. It wasn’t perfect but it was probably the best they ever did for pvp gear being better in pvp and pve gear being better in pve.

Why change something that worked to its intended purpose better than anything since?

I also haven’t seen a single suggestion from you about how you would replace the resilience system either.

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I pointed out your irrational viewpoint of “if it was removed, then it was bad design”. You stated it several times. Your assumption that things are only removed because they were bad design, or disliked, was easily debunked.

TBC was my favorite expansion. I neither want nor expect any core gameplay changes for TBC Classic. You are claiming it NEEDS to be changed, and attacking anyone that disagrees.
How are we doing the same thing?

…don’t bother cherry-picking a quote and trying to snark. I am done with you.