i never bothered with it cause i didn’t like the skin.
And it’s a good thing - it wasn’t mandatory, it was just cosmetics. Not part of power progression.
i never bothered with it cause i didn’t like the skin.
And it’s a good thing - it wasn’t mandatory, it was just cosmetics. Not part of power progression.
At the time, people were not happy with it because I believe it was initially timegated. Also, a lot of people complained about what the stat check was.
I did the DPS DH one and the Boomy one. DH was was a wild skill/legendary check. Boomy one was run around and DoT. I definitely gave up on the frost mage one because I did not have mastery of the class to complete it
It was alright. I didn’t struggle much to clear it.
It was fun. This is the only one I completed. Wish it was still here.
I thought they were boring as helheim.
I enjoyed the mage tower a lot and really wished I had spent more time acquiring the items for my other classes besides just my druid.
zero for me just did it for rewards
Depended on the encounter.
It was one of the things that made me scream in frustration (particularly on my mist weaver) but felt really satisfying once you’d unlocked all your class variants. Real sense of achievement.
I’ve posted this elsewhere but I think it was a terrible mistake removing it entirely because there was so little chance to get new weapon looks during the entire expansion. In an average expansion (say… MoP) the player had a potential range of dozens of types of weapons. Say… staves. Green staves, blue staves, epic staves. imagines Oprah shouting ‘you get a stave and you get a stave!’ In legion you a) had 6 variants locked to a particular spec and b) of those the first 2 were (by and large) almost identical. Some classes (fury warrior) had 3 that felt pretty similar from a distance.
Removing the tower effectively did two things. It:
Which… seems a real shame. It’s one of those decisions I wish they’d reverse down the line but… alas… don’t see happening.
I had a lot of fun with the mage tower in legion. I liked it as a goal to aim for and it pushed me to play alts I wouldn’t normally play just to get the limited time weapon skins. I even felt fairly accomplished after a few of them.
It was so fun they took it out, like they did with 5s
like they did with glyphs,
like they did with getting spells up to rank 9
like they did with being able to mix talent trees
like they did with being able to have to tame and feed your very first hunter pet
like they did with the garrisons… oop nope. everyone hated that so of course that stayed in
like they did with our old shammy specs
like they did with warrior stances
like they did with the DK presences
like they did with buffing to where now you can only buff one at a time
like they did to rogue poisons
like they did to the ability to change your spec in a PvP or PvE instance
like they did to artifact weapons by removing them, promising to never give us an equivalent grind and instead now we have a neck a shoulder a head a chest and now a cloak to level…
So yea all that being said… the current dev team does not know the meaning of fun.
So to answer your question. Not only was it fun. It was so fun that they removed it.
And they say visions are a good replacement? Not even close.
It was dreadful. I think they should have at least had a adventure guide to highlight abilities. Killed instantly and have to look up in wowhead just to see what happened was maddening. Healing was beyond poorly done.
damn fun, I’d be down to do it again just for an achievement if it were scaled up
GD cried about its difficulty every day.
It depends: Do you like challenges? Do you have fun doing challenges that you will keep failing at but progressively getting better at?
The most fun I had was in the healing challenge. Restoration Druid especially. EVERY SPELL in your spellbook had to be used. Nearly, at least. You had to use bear form, time everything, save spells, drink only at certain moments, use a ton of spells you never used, and keep track of what 8 different adds are casting and how they’re operating and what their positioning is.
That’s fun. It’s chaos that you have to organize and make sense of. It feels SO GOOD doing it successfully. I felt the same about Demon Hunter’s DPS challenge.
Some others, like the Feral one at first, was frustrating, because you could be doing everything right, and you just don’t do enough damage to do it on time.
This. For me as a holy paladin. What a learning curve! But with pure stubbornness, I managed to get it.
I disliked having to farm shards in order to do attempts and some classes had it far easier then others. Bu overall, it reminded me of green fire and I ended up getting it done on every class and spec.
Stubbornness isn’t frustrating so much as it is risible.
There were times I wasn’t paying attention and it took (sic) 2 seconds before I HL’d back to the platform… and it worked.
Other times I was prepared, knew it was coming, and in less than a second I used HL … and it didn’t work.
That’s because it’s a broken dynamic that doesn’t work all the time. It has nothing to do with timing. You are objectively wrong. If it was a timing thing, than all of the “short” situations would have worked, and all of the “long” ones would have the potential to fail. (and if that were the case, I would completely agree with you!)
But there was a mix and match of situation because it had nothing to do with timing.
The evidence I’ve outlined proves you wrong, and yet you keep digging in deeper and deeper on your claim? If you’re not going to refute how some short-time-jumps failed, while some long-time jumps succeeded, don’t bother posting again. (but it’s ok, I know these boards, you’ll still post some rambling nonsense that doesn’t refute my point. go ahead, we know it’s coming)
Who cares how long they last when they have no function.
Rephrased:
“Who cares about cosmetics when they’re just cosmetic.”
I don’t think you understand the nature of why people like cosmetics. lol
I’m not objectively wrong dude. I’ve done the challenge on this exact Warrior and I never had an issue that wasn’t related to being too late to the Heroic Leap. Again, I’ve explained this to you, it’s the reason why you get “path not found.” It’s because you’re no longer on the platform and are just too far away.
You obviously, while you say you were prepared, probably were not. That, or had HL on cooldown. That’s why people bring Goblin Gliders by the way.
You haven’t proved me wrong at all. You’re just saying I’m wrong because it “sometimes didn’t work even though I was prepared.”
That’s not evidence.
You do understand the Infernal knockback varies, correct? It’s not a guaranteed launch every time. The Infernals get smaller and their knockback is weaker. Let’s say you get hit by a medium-sized infernal. You can recover. But what about a giant infernal? Slim.
Also
My “rambling nonsense” refutes your point. Hence why you’re so salty and throwing out snide remarks.