How is Ret getting nerfed when it's MID?

i already explained this:

your preferred hero talent (templar) received a slight nerf while herald of the sun received an overall buff.

you’ll be just fine.

With supporting talents requiring to be in melee.

Can loose the range.

Can lose the range i agree.

Originally it was 12 yards.

Divine tempest is ranged, only does 20% of base DS damage, uneffected by greater judgements damage boast. You lose out on allot damage if you use it at range.

Base DS without tempest (it’s better to get ire for ST anyways) TS/CS is melee, wake is 8 yards i think, DA is also around melee range.

What rets don’t need is range, range needs to be nerfed so people like YOU don’t get confused on how the spec is supposed to work and do full damage. We need an instant gap closer hands down.

That is if you take CSSA and don’t pick up EP.

And you should count wake since it’s used every 30 seconds.

Pretty big one and shows he don’t know ret.

I know, and i constantly point out it feels bad anyways espacially when EP procs when your about to use FV at range.

Yeah i get that.

Which is why blizzard needs to fix their error, take away the range and give us a gap closer.

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you have two charges of divine steed.

I told ya, you’re gonna waste brain cells. I mean, he actually thinks…

…a 30% nerf is a “slight” nerf.
:rofl: :rofl: :rofl: :rofl:

:wink:

Which does jack if your under the influence off fear, snares, roots, etc.

Also the word instant is well… steed ain’t instant troll.

I also prefer herald so… yeah. Lol

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bubble, spellward, or trinket

bubble, freedom, trinket, spellwarding

bubble, spellward, trinket, freedom

you literally already have answers for all of these… what more do you want?

do you not understand the math behind this 30% reduction to empyrean hammers? you were given a 5% aura buff to everything else.

if you continue to play templar, your damage will be SLIGHTLY less (literally a fraction of a fraction of a percent less)…

if you play herald, you will actually see an overall buff.

Do you? Cuz I literally ran the numbers and while it was a slight nerf in single target, it was a pretty large nerf in aoe. This was also painting a better picture for the 5% buff because I didn’t account for the 5% buff not applying to any other hero talents and because the 5% buff is actually only a 4.72% buff.

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compensated by the 5% overall buff to everything else (including herald)

i already said this almost two weeks ago:

Even accounting for the aura buff, its a minimum 5-6% aoe nerf for templar.

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play herald of the sun as i mentioned 13 days ago, then you get an overall buff…

Playing something different isn’t really in the scope here unless you want to go accounting for herald simming 15%+ behind templar.

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playing herald nets an overall buff.

Sorry, I turned 14.3% into 15%.

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that’s not what the paladin discord has stated in regards to the numbers.

I could look at the logs for mythic/heroic Sikran for templar vs herald and say herald is actually performing 30%+ behind instead of saying simming 15% behind. Then there would be some level of incorrectness.

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it would result in the same answer, though.

All 3 you don’t use on spammable cc unless you want to get recked early, specially bubble and spell ward ( although i have been hearing spellward don’t break magic effect cc)

Freedom is the only real option you listed to use on snares, how ever it is dispellable and spell stealable, rendering it useless in most pvp encounters.

Read the above.

The aura buff is not applied to hero talents. So unless your herald, this is a nerf over all. The math is done on the paladin forums.

It’s not applied to hero talents.

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Saying herald sims 15% behind seems like a good way to discuss the 5% buff as meaningless for herald if templar still ends up de facto better.

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herald still sims as a buff from this (nothing in the herald tree was nerfed)