Yeah, it is definitely working properly in-game, Kiwimango probably ran into the same issue i did, some target dummies (specifically the ones in IF for me) are bugged as hell.
And partial resistance is absolutely still in the game for raid bosses. Not sure when that stops being a thing, thought it already was.
This is just wrong, and very easy to prove. There were several pure single target fights in Ulduar. Northrend Beasts and Jaraxxus are both very ST focused. There is large amounts of data on how MM performs on these fights. To summarize: it’s not good.
Hunters without a doubt are not performing as they did in the OG. Whatever the cause is, it does make sense that people want at least to have something that approximates the original experience instead of this wet noodle class that relies on gimmicks and bugs in order to be remotely competitive.
If current MM dps was without Chimera Shot-Serpent Sting benefiting from the SS Talent and Glyph, and that was fixed, it would be a substantial DPS gain. That said, it is currently working. Anyone who thinks it isn’t likely only tested on a bugged target dummy (which was my initial mistake too).
Ok, so the top MM parse on Jaraxus got 530 DPS from Chimera-serpent. If that was without the talent and glyph benefiting it, then fixing that would add 435 DPS. (530 * 1.4 * 1.3 = 530 * 1.82)
Suddenly gaining 435 dps would be a substantial boost, as i said.
Since they are working properly, that means that 239 of that 530 is coming from those. (530 * (82 / 182))
You’re saying that it isn’t working on the IF dummies but it is working on the SW dummies? That… makes no sense. Your target shouldn’t affect how your talents and glyphs interact with your abilities. If that’s the case then there could be a number of mobs and bosses that it isn’t working on properly.
You are correct, it makes absolutely no sense. Go and try it out for yourself though. You will find that it is true. It’s not just this specific thing, those dummies are bugged for several abilities i have been told.
It doesn’t scale as much as Fury that’s for sure, it’s good but we have too much non-physical damage. Considering MM is below Fury right now, scales less with ArP and will have no equivalent to Shadowmourne…MM is definitely behind the curve.
Just an anecdotal observation, but I also see way less hunters in general which is odd since they were so prevalent in the OG and considered the noob spec legolaslol. Now standing in dal its a rare sight to see one running around.
I’m sure it’s because of how the class plays each expansion. The days of it being a noob friendly class ended in Vanilla, and even then you had stuff like mid-fight trinket swapping with feign and melee-weaving which was a super tight window due to the dead zone.
TBC we had even more melee-weaving because of the dead zone removal, which made melee/raptor strike somewhere around 20% of my damage on bosses.
Now in WotLK we have trap-weaving, so we’re still stuck in melee despite having the longest range in the game. Although TBC to WotLK, swing timer between melee and ranged weapon swing became shared, so melee weaving died or we could be melee AND trap weaving.
And that’s just PvE. In PvP Hunter is a clunky nightmare with probably one of the highest skill ceilings in the game.