1-1 (Frost Strike) - Unchanged
2-1 (Obliterate) - Unchanged
2-2 (Howling Blast) - Unchanged
3-1 (Killing Machine) - Unchanged
3-2 (Might of the Frozen Wastes/Threat of Thassarian) - Added
Might of the Frozen Wastes
When wielding a 2-handed weapon, abilities that consume Killing Machine increases their damage done by 25% and also allows Obliterate to damage X yds around the affected target. If no other targets are affected by this, the damage increased by 50% instead.
Might of the Frozen Waste also increases your Critical Damage by 15%.
Threat of Thassarian
When dual-wielding, learn Empowered Rune Weapon. If Empowered Rune Weapon is learned from the general class tree, gain a charge of it instead.
Threat of Thassarian also increases your Frost Strike Damage by 25%.
Context: The goal of 3-2 is to make a defined subspec weapon of choice that both have different scaling.
Problem: With Might of the Frozen waste only increases Obliterate by 30% with greater KM Weight in contrast to an additional runeforge (that is most likely will be a 15% strength increase proc) with greater KM Frequency will result in 2h Frost DK to be focused on Concentrated Burst with one ability while DW Frost DK will scale naturally on all other abilities especially in a cleave environment with a huge damage difference.
Solution: Give 2H Frost a scaling that affects all other abilities especially that consumes KM that which competes with the strength increase in a form of Critical Damage increase as well as allowing Obliterate to AoE. Give DW a charge of ERW if they learned one and increase the damage of Frost Strike. With addition of Critical Damage for 2H and Strength Proc for DW, both subspecs will have different stat priorities.
Conclusion: Empower Rune Weapon and Might of the Frozen Wastes are removed from further down the tree and are merged into 3-2. Since 2H would most likely travel down to the left side of the tree and DW would most likely travel down to the right. 3-2 will allow flexibility within a tree regardless of weapon of choice.
3-3 (Rime) - Unchanged
4-1 (Improved Killing Machine) - Changed from Unleashed Frenzy, remains 1 point talent.
4-2 (Improved Obliterate) - Changed from Runic Command, remains 2 point talent.
4-3 (Improved Frost Strike) - Unchanged, remains 2 point talent.
4-4 (Improved Rime) - Transposed with Remorseless Winter, now a 1 point talent for 150% Howling Blast damage increase.
5-1 (Murderous Efficiency) - Changed from Improved Obliterate, 1 point talent.
5-2 (Pillar of Frost) - Path now accessible from 3-2.
5-3 (Remorseless Winter) - Transposed with Improved Rime.
NOTE: 5-3 should be a square, not a circle.
6-1 (Frigid Executioner/Rage of the Frozen Champion) - Unchanged
6-2 (Runic Command) - Moved from 4-2.
6-3 (Cold Heart/Inexorable Assault) - Unchanged
6-4 (Accelerated Cold/Frozen Velocity) - Changed from Frozen Pulse/Avalanche.
Accelerated Cold
While Empowered Rune Weapon is active, for each rune spent gives you 1% additional Haste, 2% additional Movement Speed and reduces the cooldown of Empower Rune Weapon by 4%.
NOTE: If 4% is a bit much, it can be either 3% or 4% of the current cooldown. You do not keep the stacking Haste and Movement Speed upon refreshing ERW.
Frozen Velocity
While Empowered Rune Weapon is active, you gain 15% haste and 30% additional movement speed.
6-5 (Biting Cold) - Unchanged
6-6 (Frostscythe) - Transposed with Chill Streak and Enduring/Piercing Chill.
7-1 (Eradicating Blows) - Changed from Murderous Efficiency. Also includes Glacial Advance.
7-2 (Enduring Strength) - Unchanged.
7-3 (Frostwhelp’s Indignation) - Unchanged.
7-4 (Gathering Storm) - Now a chokepoint node in place of Empowered Rune Weapon.
Gathering Storm
Each Rune spent during Remorseless Winter increases its damage by 10%. This can stack up to 10 times.
Each Global spent on Runic Power extends the duration of Remorseless Winter by 0.5 sec.
PROPOSITION: Do you think Gathering Storm would be better if Runic Power is contributing to its duration increase and not inflate the value of runes?
And I know what you’re thinking “BuT iT’s gOnNa lAsT fOreVAh wItH BrEaTh”. It says for each GLOBAL spend on RP. Considering BoS does not use GCD, it won’t affect it.
8-1 (Glacial Advance) - Unchanged.
8-2 (Bonegrinder) - Unchanged.
8-3 (Everfrost) - Unchanged.
8-4 (Chill Streak) - Transposed with Frostscythe. Ability is unchanged.
9-1 (Glacial Assault/Glacial Onslaught) - Added.
Glacial Assault
Consuming Killing Machine fires a Glacial Advance through your target.
Glacial Onslaught
Glacial Advance no longer has a cooldown and its damage is increased by X%.
QUERY: How much damage increase does Glacial Onslaught would need to compete with Glacial Assault? Because it is very possible that Frost Strike would be obsolete when Glacial Onslaught is allocated.
Worst case scenario. Glacial Onslaught might be scrapped since Glacial Assault will always be more Global Efficient.
Context: Glacial Advance is a 2H Frost’s remedy to apply Razorice within an area. While Frostscythe would be DW’s remedy to apply Razorice within an area. It is also crucially important for 2h Frost to use Glacial Advance to apply Razorice to begin with and is what made it viable in 9.2 while DW is still meta.
9-2 (Cold-Blooded Rage) - Unchanged. Now includes Glacial Advance.
9-3 (Snow Avalanche) - Node Added. Ability renamed but unchanged.
Snow Avalanche
Casting Howling Blast with Rime active causes jagged icicles to fall on enemies nearby your target, dealing (21.4% of Attack power) Frost damage.
9-4 (Frostwyrm’s Fury) - Unchanged. Now accessible from Enduring Strength (7-2) and Frostwhelp’s Indignation (7-3)
9-5 (Death’s Due) - Node Added. Ability Changed.
Death’s Due (Replaces Death and Decay)
Corrupts the target ground, causing [(3.6036% of Attack power) * 11] Shadowfrost damage over 10 sec to targets within the area.
Enemies damaged by this deal 1% reduced damage to you, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength.
Context: The right side of the tree consists of consistent damaging abilities such as Remorseless Winter and Breath of Sindragosa. Considering Death’s Due is an ability that is from a realm of eternal winter, it’d make sense that it does Shadowfrost Damage with its beta state.
NOTE: You can STILL cleave with Obliterate thanks to the general class tree.
9-6 (Invigorating Freeze) - Unchanged.
9-7 (Enduring Chill/Piercing Chill) - Transposed with Frostscythe. Effects are unchanged.
10-1 (Icecap/Obliteration) - Unchanged. Icecap also includes Glacial Advance.
10-2 (Slab Avalanche) - Added.
Slab Avalanche (3 Minute Cooldown)
Spends all your Runic Power to call down a giant slab of ice to your target, dealing Frost Damage in the area.
The damage and area is increased based on the amount of Runic Power spent as well as the target’s missing health. Secondary targets in an area suffer the damage modifier based on the original target.
Context: The left side of the tree consists of abilities that revolves around concentrated damage with Obliterate and Cold Heart. Think of Bolvar throwing 3 blocks of ice throwing at Sylvanas. Those are Slab Avalanches. Slab Avalanches are very dangerous and is lethal.
10-3 (Absolute Zero) - Unchanged.
10-4 (Withered Ground/Rampant Transference) - Added.
Withered Ground
Increases the damage and area of effect of Death’s Due by 100%. The area of effect of Death’s Due decreases to increase the damage instead for each damaging tick by 10%.
Rampant Transference
Increases the strength gained from Death’s Due by additional 1% and lasts 2 seconds longer. You also generate additional Runic Power equal to the amount of total strength acquired from Death’s Due.
10-5 (Breath of Sindragosa) - Unchanged.
What do you guys think? I believe this is my second version doing this.