How does this make sense?

No it wont this is easily healed and the mage has several other things they can use to get out of these situations not even extending to the other class they have helping them.

This was in dragon flight now the hunter is scared to be in line of the mage due the damage they can do.

Too much damage, too much burst, too much mobility, too many defensives, too many heals. Frost mage is the best of all of this except spread aoe damage.

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Thatā€™s why i said there are factors at play. Tell me the dampening levels of the match and we can have a better idea of which scenario weā€™re creating here.

If the mage is playing rogue mage or mage lock, itā€™s absolutely miserable for the warrior to have any meaningful uptime on him and itā€™s not like the warrior is instantly 100-0ing mages upon contact right now.

Also if itā€™s mage lock going mage is kinda crazy from a tsg pov

If a match goes to dampening with a frost mage then they arnā€™t playing properly, not sure if you have played or watched any high end war games but mages are so strong that you go outlaw rogues as double melee over mages.

Thatā€™s true, to be fair i think they should put an icd on the rng freeze procs, that alone will help a ton fighting frost.

Personally Id rather mage be a challenge to fight because its tool kit is used well, than a Fury Warrior Hulk smashing someone in 1.8 seconds because he got to touch them. Surviving as a mage is hard work, but they have the tools to get the job done. Getting a kill with one is easy, Surviving as the other is easier. They are designed too differently to have a reason to compare them unless it is just to decide what you want to play.

Frost mage is the best at both of those my friend.

Iā€™m not saying warrior comps just canā€™t beat mage comps, it just depends on the matchup. If I was gonna be fighting mages all night I wouldnā€™t be playing tsg (or any cleave) into them though.

I guess.

I mean I agree mongo fury has no place in competitive pvp, but mages are not well balanced atm in damage output, sustain or mobility and pretending otherwise is just goofy.

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Idk what this means

So the conversation has a purpose? Are you asking for mage nerfs or something else? A lot is going to change in 11.5, specs that use to eat up mages are getting some buffs and design changes. Mage population will be reigned in.

Smash buttons=win, if you can connect.

I certainly agree, Frost and Arcane are strong contenders. I assume I havenā€™t been pitted against the best mages in the world, from my experience mage is a strong choice. If other folks experienced uber powerful god mode mages, that shaped their opinions.

Any r1 melee besides maybe dk will never touch a 1800 mage if he learned how to use half of his toolkit

How does this make sense?

It makes sense becauseā€¦FLURRY INTO COMET STORM DOUBLE ICELANCE YOUā€™RE DEAD

Anyone else have questions?

Thatā€™s how almost every melee wins

I think some burst rotations take longer to ramp, or more complicated to pull of than others, some melee just dont have MS, less CCs that remain during damage, or disarm, or instant mobility, or Invisability or lots of self healing from doing damage. Not all specs specs are created equally. Some have HIGH burst damage, some have smol burst damage.

Saying something is Zug Zug, doesnt mean it lacks tools for success, but its burst or sustain easy to execute and is so high that some of those tools may go unused while getting kills is likely.

Why are we speaking like weā€™ve seen even a day of rated play?

Both (Fury and Frost mage) are due for hefty nerfs anyway

Graveyard? Are we talking bgs or open world instead of arenas??

Oh. BGs.

Sure, neither are arenas, but this is the arena forum and a mage piloted with even a moderate level of focus on surviving will never die to a melee ever.

Why are we talking about bgs in the arena forum???

Sure, but every scenario you are describing is 2-3 people supporting a warrior to connect to a mage while the mageā€™s teammates are not mentioned at all XD

This is so out of pocket. Mage is functionally unkillable in arena vs melee dps, which is the entire point of this thread.

The mage WILL have periods where itā€™s getting hit, and thatā€™s when the healer actually needs to heal. That being said, Iā€™d take rogue +mage vs tsg any day.

Mage isnt unhittable by melee, and it DOES have a very high skill cap. That doesnā€™t change the fact that when executed correctly a mage shouldnt die to melee ever.

We. Are. Not. Talking. About. Bgs.

Most bgs are won entirely irrelevant of teamfighting anyways and revolve around objectives. Mages role in bgs is totally different from arena.

Yes, the general premise of your commentary is true that itā€™s a team game and any comp can outplay a comp with a mage in it. What people are saying is that even if both teams play perfectly, the mage will not ever die or lose. The onus is on the mage making a mistake, not the melee team playing correctly, and thatā€™s a very fair complaint.

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