I’ve been meaning to make a post like this for a while now.
Disclaimer: I am not insinuating or anywhere close to saying that Vanilla raids will be difficult - even with re-tuning. Nor, am I trying to make raid game play more difficult. I want to make this clear since it seems to be a very sensitive topic. I will also be using private servers as an indicator of 1.12. Take accuracy as you wish.
As a proponent of re-tuning, the question is often asked, why? 1.12 fans will say things will be easy anyway, in which I will totally agree. But that’s not the point. The point is, the authentic Vanilla experience - in its entirety needs to be replicated as close as possible. After thinking about it, the big thing that stood out was the idea of Time. Things could be straightforward and easy, but if things took Time - as it did in Vanilla when the original content was released, it will change the way the game is played today to be more authentic. If NPCs took longer to kill, as they did say MC as of 1.1, MC clears would take more Time. If it was original scholo/strath, it would take more Time.
Let’s look a little closer.
Guild raiding dynamics and burnout.
Things will be known and easier this time around so some things won’t be as big a problem. When we were 2-3 bosses in AQ40, right before we cut out MC from our raid schedule, MC was still taking us 2-3 hours roughly? So what’s the big deal? The big deal is that it’s pretty much a wasted night of raiding, if you wanted to progress faster. This means that the 1.12 mindset of “we’ll just farm MC for TF” and “BWL for item X” while we do AQ40 or Naxx will be …uhm annoying to say the least. Good luck convincing 40 people to run MC ad nauseam for one item. Having people sit through a 2-3 hour boring MC run is hard enough. Want to run every raid a week? Be prepared for 4+ day a week raiding times instead of 2-3 as it is on private servers.
Guild player poaching won’t be much of an issue anymore. People know everything. Burnout is unknown. It depends on how much time people are willing to dedicate to this game. But we were doing 4 day raid cycles, doing only 2 raids (not all). The current tier and the previous. Time sucks.
Gold and consumables. So you’re spending all this time raiding. So where do you find the time to farm gold? Where do you find Time to do all this? When you’re not raiding, you’re doing … this. This also has an impact on the server economy as well. Time sucks.
So up to this point, we’ve talked about Time as in, time invested and its affect on the player him/herself. And, how increasing the time will be more of an authentic Vanilla experience.
Now, how about Time taken and game play and the Vanilla experience?
Again, using MC as an example. In 1.1, gear was bad. Really, bad. Talents were really bad. Mobs died really slow. They took a long Time to die. So what’s the big deal? It added a new dimension to gearing up that is dead in 1.12. Resource/Mana management and resist gear. You have to worry about those things if your healers are going OOM because people are taking too much damage while the boss is still alive. Sorry mages. No spell power greens and arcane power here. This also meant that Ony was a partial dependency on Rag with its +15 FR neck piece. Again, more time required to gear people up.
By the time gear got better, we started hitting the threat limit. So again, another hard ceiling that we hit to speed up boss kills.
At the end of the day, gearing up at the outset was more than pew pew stack spell power and hit 2 seconds dead. For mages, +int actually mattered. BiS will change.
Summary:
At the end of the day, this is my goal with the re-tune. To some how introduce a flavor of what made Vanilla, Vanilla - NOT to make it “omg MC is so hard”. It was a struggle to get a guild to stick together to even venture into Naxx. This idea of “fresh” didn’t exist. People didn’t start raiding Naxx “fresh”. They were running on fumes. I’m not asking for the full grind. One, that’s impossible. People know everything. Two, I doubt people are going to stand for it. Yes, even the private server folks. But, I think something’s gotta give in order for Classic to be indicative of anything remotely Vanilla. As it stands, it isn’t.
And for the record, I’m never going to raid or PvP ever again. So none of this impacts me on how I play Classic - if I do. Vanilla was just too large a part of my life for me to see authentic Vanilla in any form, disappear for good.